SFC174, on 06 December 2022 - 01:49 PM, said:
Calling big steaming b.s. on this statement. Simply because we have numbers and dates.
Soup queue went into effect at the end of April 2020. Likely due to pandemic lock downs, population had grown from a low of 10k in Feb'20 to nearly 15k by the end of April'20. Population climbed to over 17k by the end of May. People trying out soup? Continued lockdown gains? Some combination of them? Don't know.
From that peak in May, population then dropped down to 14k by the end of September'20. That's a nearly 20% loss during the time one would expect the biggest impact from a major change like Soup implementation.
You may choose to suggest or posit other reasons for the drop in population. But forum opinions at the time of Soup implementation were highly polarized on either side of the issue, which suggests soup was going to have some effect on population. But to suggest that soup saving the game is "extraordinarily likely" is about as unsupported an assertion as you could make at this point.
What happened after Sept'20? PGI announced new hires and the restart of some level of game development, and the population took off. People were excited for the game to get better. Lots of promises were made. The gains continued unabated until May'21. Since then it's been a pretty steady decline with the exception of Dec'21 rewards spike and the Crusader drop. I'll leave it to the readers to debate what happened in Q2 of 2021 to reverse population gains and kill nearly half the population in the next 18 months.
And now MWO has about the same number of total players per month, and avg players per day (Jarl's and Steamcharts) as it did in April 2020. Whole lot of effort and grief to end up back where you started.
All of this hinges on the assumption that the queues are the only thing that can depress player counts. This is false. Do you know what else we havent had since then? New content. A couple of map reworks don't count and games naturally attrit users over time if they dont continue to provide reasons to return and play aside from lootbox events.
By Any Other Name, on 06 December 2022 - 01:55 PM, said:
So which is it? Right now any claims that doing away with combined queue sound much more like veiled threats to take your ball and go home if you don't get your way.
You think you're engaged in some kind of virtuous struggle against an illegitimate foe, but by your own admission, you simply don't like the way some people play the game and you think you'll win more if you can somehow convince PGI to remove those players from your matches. You don't really care how, splitting the queues is just a pretext. You'd just as happily see them all banned. As long as they're gone. Its the textbook example of an ulterior motive, which you have now repeatedly accused me and others of having.
You are exactly what you accuse your opponents of being. You don't get to keep lying. As long as you do, i'll keep tacking a response on to remind passersby that you are lying.