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[Assault] That One Time In Event Queue...


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#1 feeWAIVER

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Posted 06 December 2022 - 07:16 PM

Remember that one time in Event Queue that they screwed up the Assault bases on Emerald Vale and Assault could be won extremely quickly by taking the base? It was only for 1 night.

That actually turned out to be a wonderful accident, and it was super fun.
To win those games you had to defend your base while your team tried to cap theirs.

I played defense with a long range light and 2 arty strikes, and my only goal was to delay their cap.

Remember that? That was so fun.

#2 LordNothing

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Posted 06 December 2022 - 07:46 PM

...i put a ppc in my...

#3 feeWAIVER

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Posted 06 December 2022 - 11:28 PM

View PostBy Any Other Name, on 06 December 2022 - 08:17 PM, said:

Screwed up how? Like teams spawned near the opposing cap rather than their own?


No the cap timer was supposed to be longer but came out shorter or something like that.
People could win with like, I don't remember, 15 seconds or so on the base uninterrupted.

So essentially it was required to have people watching your base while the majority of the team went to try to get theirs.

Edited by feeWAIVER, 06 December 2022 - 11:30 PM.


#4 pbiggz

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Posted 07 December 2022 - 09:34 PM

Its almost like a case study in why drop decks and actual game modes are what quick play always needed.

#5 VeeOt Dragon

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Posted 09 December 2022 - 08:49 AM

actual game modes yes drop decks no. i'm all for objectives meaning something but drop decks just don't belong in QP.

but yeah i remember that OP, it was rather fun. i do so enjoy all the shenanigans that happen in EQ. we honestly need EQ at least every weekend. i think having all kinds of odd match types would bring people back or keep new players longer. putting it on weekends when the majority of people have a little free time to get on (i do feel for you folks that have to work on the weekends though just going pure numbers here) would be the best time. hell if means hiring one person to handle it or even rotating staff (if PGI even has staff that work the weekends) than you should do it. would be sort of interesting to have a different person handling the EQ each weekend or even each day. i think it might be something fun for the PGI staff (though it would also require making the system that governs the EQ parameters to be easy to manipulate without breaking everything)

#6 pbiggz

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Posted 09 December 2022 - 05:32 PM

View PostVeeOt Dragon, on 09 December 2022 - 08:49 AM, said:

actual game modes yes drop decks no. i'm all for objectives meaning something but drop decks just don't belong in QP.

but yeah i remember that OP, it was rather fun. i do so enjoy all the shenanigans that happen in EQ. we honestly need EQ at least every weekend. i think having all kinds of odd match types would bring people back or keep new players longer. putting it on weekends when the majority of people have a little free time to get on (i do feel for you folks that have to work on the weekends though just going pure numbers here) would be the best time. hell if means hiring one person to handle it or even rotating staff (if PGI even has staff that work the weekends) than you should do it. would be sort of interesting to have a different person handling the EQ each weekend or even each day. i think it might be something fun for the PGI staff (though it would also require making the system that governs the EQ parameters to be easy to manipulate without breaking everything)


If you don't have respawns of some form, then the fastest way to end a match remains killing the enemy team. Given how PGI has structured the game, its basically impossible to step around that without some kind of respawn system.

#7 Thorqemada

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Posted 10 December 2022 - 07:58 AM

Respawning only prolongs the suffering of a lost match - it would only make sense if real comebacks would happen and i dont see them happen so its only torturing the losing side that has to work through some more respawns while unable to turn the table.

Each new QP-Match is a new spawn with a new, intact chance to win!

#8 pbiggz

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Posted 10 December 2022 - 11:00 AM

View PostThorqemada, on 10 December 2022 - 07:58 AM, said:

Respawning only prolongs the suffering of a lost match - it would only make sense if real comebacks would happen and i dont see them happen so its only torturing the losing side that has to work through some more respawns while unable to turn the table.

Each new QP-Match is a new spawn with a new, intact chance to win!


Do i need to explain why watching the queue spin for 5-10 minutes, just to get 2 minutes of play, watch your team die, and then get booted back to the menu is absolutely an aweful way to play this game? Or are you so scared of losing that you'd rather stare at the queue?

#9 w0qj

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Posted 10 December 2022 - 11:07 AM

How about a random chance (~10% chance IMHO) of a super-fast Assault Capture like this above "One-time-Assault-Event-bug"?

This would require someone to try defending own base for once.
Also require players to finally communicate with each other, like, "this game is fast base capture, help our base now!!".
Encourages Light/Medium to explore/probe enemy base more. Accelerated Capture quirk mechs finally matter!

How about it? ;)


View PostfeeWAIVER, on 06 December 2022 - 11:28 PM, said:

No the cap timer was supposed to be longer but came out shorter or something like that.
People could win with like, I don't remember, 15 seconds or so on the base uninterrupted.

So essentially it was required to have people watching your base while the majority of the team went to try to get theirs.


View PostBy Any Other Name, on 07 December 2022 - 08:55 AM, said:

I mean, that does actually put more focus on objective while not making kills/damage irrelevant

They accidentally recreated (sort of) Double Domination mode from UT there I think


View Postpbiggz, on 07 December 2022 - 09:34 PM, said:

Its almost like a case study in why drop decks and actual game modes are what quick play always needed.


#10 PocketYoda

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Posted 10 December 2022 - 04:33 PM

I don't normal agree with Biggs but i do on Dropdecks, it would expand MWO ten fold..

#11 pbiggz

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Posted 10 December 2022 - 08:43 PM

I am not taking credit for the idea; just saying it is a good one.





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