I spent quite a bit of time tonight waiting for an FW game to pop. Definitely a frustrating experience, and so I'm not surprised that FW has fallen off. This queuing system used to be SIGNIFICANTLY better, and I don't think player count is the main issue. Some better UI decisions and focus on gameplay modes could be a huge driver in playability, and I'm confident that this can be done without a large development effort.
MODES
1.
Skirmish and Assault are weak FW gameplay modes, because they routinely result in spawncamping based on whichever team wins the first battle. This is a serious issue, and unfortunately it has been for years. These modes simply don't belong in Faction Play and should be removed from the rotation.
2. Incursion and Scouting have the potential to be great Faction Play modes, but they need further iteration to become fully baked and at the moment have serious flaws. They should also be kept out of the rotation until the team is ready to invest that additional development time.
3. Conquest, Domination, and Siege are all solid modes. Particularly, I feel strongly that FW Conquest is the single best gameplay experience that MWO has to offer and deserves to be the centerpiece of the mode. Tweaking the Conquest capture score from 1750 -> 1500 and taking a look at the spawn points on some maps would be a great quality of life improvement to make these games more balanced between capturing points and killing Mechs. The goal is to make it infeasible to spawncamp a lance without losing complete map control.
4. If the above is too difficult, simply increase the weapon loadout of the Spawn Dropships dramatically (something like 5-10 times what they carry currently) to forcefully prevent spawncamping.
As it stands currently, any group of several competent players can trivially kill spawn-kill enemy Mechs without any chance for the players to meaningfully fight back- horribly debilitating to the game.
UI
1. Reinforcement pop-ups have become spammy, and so players have learned to ignore them. At one point, these were fantastic indicators that you'd be able to quickly get into a game.
Currently, Reinforcement Alerts only mean that at least one player is sitting in the queue:
https://i.imgur.com/EIi8y8g.png. That's not meaningful, so no one should ever get a reinforcements alert because of it.
2. When 12 players form on either side, they should immediately be placed into a lobby. This is how it used to be and it worked great! At this time- and ONLY at this time- a Reinforcements alert should appear for all of their potential opponents, telling them about the game. These alerts used to cause the game to fill to a full 24 players within minutes virtually every time, and it would be great to get back to that point so that players can reliably find matches instead of spending their time queuing.
3. The War Log no longer shows information (including timestamps) about matches that have recently completed. This used to be a nice way to see how active FW was and determine if it was worth waiting for a game. As a player, it would be great to have this information available again.
Thanks for reading.
Edited by Decency, 25 February 2023 - 04:03 PM.