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Why Human Skeleton?


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#1 BLACKR0SE

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Posted 16 December 2022 - 05:16 PM

Why do we only see mechs similar to humans?

a fast wolf or a multi-legged spider would be nice :)

or a scorpion

4 legs 6 legs :)

#2 KursedVixen

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Posted 16 December 2022 - 06:02 PM

timberwolf is far from human it's a 'chickenwalker"


if we start adding four legs and 6 legs.... well there's alot that comes with that also last i recall most 4 legged mechs are lights or mediums and most 6 leggged ones are work mechs


also how do you compensate for 2 legged mechs when they are facing 4 legged mechs??

Edited by KursedVixen, 16 December 2022 - 06:04 PM.


#3 BLACKR0SE

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Posted 16 December 2022 - 10:01 PM

it's all a matter of preference

can be compensated by the speed limit, which can be compensated by the balance of power and armor. I'm sure it will be a beautiful sight.

etc
2 leg human skeleton 50 armor
4 leg wolf 20 armor

Think of it like fast mechs and heavy mechs in the game. fast but low armor

slow but powerful

#4 martian

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Posted 16 December 2022 - 11:27 PM

View PostTAMTAMBABY, on 16 December 2022 - 05:16 PM, said:

Why do we only see mechs similar to humans?

a fast wolf or a multi-legged spider would be nice Posted Image

or a scorpion

4 legs 6 legs Posted Image

Animating so-called quadrupedal 'Mechs would be difficult.

Posted Image

Also, many of those quads would not be viable in MWO.

#5 KursedVixen

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Posted 17 December 2022 - 01:32 AM

Turantula...

#6 D V Devnull

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Posted 17 December 2022 - 03:33 AM

Just a heads-up to everyone... Last that I had heard, the current state of MWO's game engine is incapable of supporting Quadrupedal Mechs at this time. Programming for that would have needed to occur ages ago if they were to ever be a thing here now. Financially speaking, getting this done would be extremely painful, and might kill MWO before the Quad Mechs could have a chance to emerge. We have far better chances of seeing the "UrbanMech IIC" ("UM-IIC") first by comparison. :(

~D. V. "You're looking at a costly complete overhaul for Quads to ever emerge in MWO's environment." Devnull

#7 BLACKR0SE

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Posted 17 December 2022 - 10:15 AM

I think anything with a plus is possible Posted Image

It's nice to have variety.



It is possible to multiply examples, but I think they are all good Posted Image


Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Posted Image
Posted Image
Posted Image

#8 KursedVixen

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Posted 17 December 2022 - 05:35 PM

View PostD V Devnull, on 17 December 2022 - 03:33 AM, said:

Just a heads-up to everyone... Last that I had heard, the current state of MWO's game engine is incapable of supporting Quadrupedal Mechs at this time. Programming for that would have needed to occur ages ago if they were to ever be a thing here now. Financially speaking, getting this done would be extremely painful, and might kill MWO before the Quad Mechs could have a chance to emerge. We have far better chances of seeing the "UrbanMech IIC" ("UM-IIC") first by comparison. Posted Image

~D. V. "You're looking at a costly complete overhaul for Quads to ever emerge in MWO's environment." Devnull
i could really go for more IICs Battlemaster IIC locust IIC WOlvering IIC Thunderbolt IIC... Etc.

View PostTAMTAMBABY, on 17 December 2022 - 10:15 AM, said:

I think anything with a plus is possible Posted Image

It's nice to have variety.



It is possible to multiply examples, but I think they are all good Posted Image


Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Posted Image
Posted Image
Posted Image
what part of any of this is battletech?

https://www.sarna.ne...cyon_(ProtoMech)

there's also a quad version and i could see protomechs working but they'd have to do some modifing of them.

Edited by KursedVixen, 17 December 2022 - 05:36 PM.






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