Beagle Active Probe
#1
Posted 18 January 2023 - 09:47 AM
#2
Posted 18 January 2023 - 10:19 AM
#4
Posted 18 January 2023 - 02:01 PM
marakesh, on 18 January 2023 - 10:57 AM, said:
No idea, well there might be explanation in patchnotes when ECM or BAP was introduced. loong loong time ago... 2012-2014? and ECM was nerfed heavily at some point because it was stupidly when it was released.
#5
Posted 18 January 2023 - 02:26 PM
#6
Posted 18 January 2023 - 04:07 PM
#7
Posted 18 January 2023 - 04:12 PM
They made it OP in the beginning for some reason. Guess they wanted a reason for TAG and NARC to exist? If BAP was the counter, everyone would just carry BAP on their mechs and ECM would be worthless because it was always countered.
#8
Posted 18 January 2023 - 04:15 PM
#9
Posted 18 January 2023 - 04:26 PM
marakesh, on 18 January 2023 - 09:47 AM, said:
crazytimes, on 18 January 2023 - 04:15 PM, said:
This is correct, ECM and BAP do not stack, but BAP will counter ONE enemy ECM, although it won't counter stealth armor.
#10
Posted 18 January 2023 - 06:32 PM
#11
Posted 18 January 2023 - 11:27 PM
#12
Posted 19 January 2023 - 06:05 AM
#13
Posted 19 January 2023 - 07:25 AM
It does counter a single ECM if you're close enough to them for the effect.
Mechanics and balance obviously have to be different in a real time first person game with skill based aiming compared to a turn based top down board game with luck based aiming.
(Just as an example - the lack of red box advertising your position is probably the main benefit to ECM in MWO. How useful would that effect be in Tabletop, where you can see all your opponents minis and have no need to react under pressure?)
Edited by Widowmaker1981, 19 January 2023 - 07:30 AM.
#14
Posted 19 January 2023 - 07:32 AM
#15
Posted 19 January 2023 - 07:40 AM
#17
Posted 19 January 2023 - 01:00 PM
#18
Posted 19 January 2023 - 01:10 PM
Widowmaker1981, on 19 January 2023 - 07:25 AM, said:
It does counter a single ECM if you're close enough to them for the effect.
Mechanics and balance obviously have to be different in a real time first person game with skill based aiming compared to a turn based top down board game with luck based aiming.
(Just as an example - the lack of red box advertising your position is probably the main benefit to ECM in MWO. How useful would that effect be in Tabletop, where you can see all your opponents minis and have no need to react under pressure?)
i liked living legends where everyone just ran passive, you didnt chase boxes, but mechs.
#19
Posted 19 January 2023 - 03:19 PM
SafeScanner, on 19 January 2023 - 12:58 PM, said:
When your ECM gets disabled, stealth armour goes into cooldown. As long as your ECM is countered, you can't re-activate stealth. Stealth armour needs an active ECM in Disrupt mode to function.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users