Long Que Times For Qp?
#1
Posted 21 January 2023 - 06:41 PM
#2
Posted 21 January 2023 - 06:44 PM
#3
Posted 21 January 2023 - 07:07 PM
even many servers have very low ping, normal big matches, high ping servers 1vs1 are also very good.
#5
Posted 21 January 2023 - 08:21 PM
#6
Posted 21 January 2023 - 10:12 PM
#7
Posted 21 January 2023 - 10:15 PM
#8
Posted 21 January 2023 - 10:26 PM
But that event queue is reasonably good for the c-bill grind even if you have to play ring around the rosie on the last 2 maps. Still going to get 3-4 drops at a minimum per qp match for the same exact reward roughly.
#9
Posted 22 January 2023 - 07:29 AM
#10
Posted 22 January 2023 - 09:59 AM
PocketYoda, on 22 January 2023 - 07:29 AM, said:
There was still plenty of matches last night when he posted, I don't care for the ring around the rosie Solaris maps the last two were so its QP or MW5. Rather make less c-bills and not be running around in circles on a small map.
#11
Posted 22 January 2023 - 02:02 PM
#13
Posted 22 January 2023 - 04:19 PM
1Exitar1, on 22 January 2023 - 03:42 PM, said:
Do you have server restrictions? The only drop that takes any amount of time for me is usually the first one almost exclusively playing mediums. Last night wasn't any different on this end, most drops NA but I wonder if having the restrictions on alters your place in the the queue.
#14
Posted 23 January 2023 - 06:57 PM
sycocys, on 22 January 2023 - 09:59 AM, said:
MM no longer works like that, it is based on Tonnage that is... flexible and has been that way for a few years. Now, early on, when PGI had the 2-2-2-2 hardcoded (shudders), then changed to 3-3-3-3 before they got tired of having to adjust the valves when new weight class specific mechs went live, then they allow the valves to open QUICKLY to simply matching weight classes across both teams (Solo QP) while Group QP was all about tonnage but valves would open there too.
The current MM setup/merge the Solo Queue INTO the Group Queue. I think the MM delay might be with how PGI has the MM setup, and it is based on the seeded Player OR Seeded Group... ie.. get a drop that is seeded by a Group, MM is then trying to locate another group(s) for the other side, whereas the MM is seeds a single player, then it bypasses the Group issue and simply needs 23 other single players... Of course, without actual logs, the above could have been going back and forth, more groups waiting for a drop but not enough solo players to finish out the teams.
The above would be an excellent question to ask PGI, provided they would review the logs, with an overall view, as well as what was happening during a specific time period, ie every 4 or every 6 or every 8 hours. Wouldnt really need actual numbers (PGI wouldnt give those anyhow) but at least percentage wise. Also include server selections, ie players who had all servers selected vs those with only 1 or 2 servers selected...
Edited by Tarl Cabot, 23 January 2023 - 06:57 PM.
#15
Posted 23 January 2023 - 07:29 PM
The frustrating part is that no one seems to be dropping from that area, unless they have 200ms pings from in that zone.
#16
Posted 23 January 2023 - 08:03 PM
sycocys, on 23 January 2023 - 07:29 PM, said:
The frustrating part is that no one seems to be dropping from that area, unless they have 200ms pings from in that zone.
I am able to turn off the Oceanic server. It can become bugged while logged in and after a game. Do it before playing any games. Uncheck the box, then log out of the game (dont X out of the game) then log back in.
Or edit your attributes file with notepad in the saved game, profile, player name folder. Just check the number there from 7 to 3 once located and save. if you do edit/save the file, do it while LOGGED out of the game. I added the 3 ... to prevent the forums from trying to "format" the code
<....Attr name="RegionSelection" value="3"/...> This is with only NA/European servers selected
<...Attr name="RegionSelection" value="7"/...> This is the line code with all servers selected
Other numbers would be NA only, European only, Oceanic only, European/Oceanic only, NA/Oceanic only.
Edited by Tarl Cabot, 23 January 2023 - 08:15 PM.
#17
Posted 23 January 2023 - 08:39 PM
I'll have to look into that edit if the server there isn't fixed soon.
#18
Posted 23 January 2023 - 09:13 PM
sycocys, on 23 January 2023 - 08:39 PM, said:
I'll have to look into that edit if the server there isn't fixed soon.
That sounds like the server ui button bug. Close the client and restart and before you do anything click the server region arrow and it should open.
#19
Posted 23 January 2023 - 10:16 PM
#20
Posted 27 January 2023 - 08:21 PM
sycocys, on 22 January 2023 - 09:59 AM, said:
Well then you must wait 5 mins i guess.
Being Oceanic i turn off EU myself. 400+ ping times is too much.
Edited by PocketYoda, 27 January 2023 - 08:23 PM.
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