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Hey Pgi Map Team, Testing Ground Mechs


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#1 Gilgamesh Hoi

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Posted 24 January 2023 - 07:50 PM

Howdy Map guys,

Since you have the time and go ahead to change maps so drastically this patch how about next month you finally change up the mechs in the testing grounds? They have been the same for 5+ years and players have been asking for current mechs to be placed in them for 4+ years on multiple threads, email requests, tweets, etc...

Only seems fair, we don't even have 1 clan mech on any of the maps this many years later and if you can just go in and wholesale throw in new invisible walls and dimensions & textures to maps that surely must mean you have the hours, know-how, personnel to do something players HAVE ASKED FOR REPEATEDLY right?

#2 Aidan Crenshaw

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Posted 24 January 2023 - 10:56 PM

To what effect? It's a destructible, inanimate object. You can't compare this to a live environment anyway. So, why?Posted Image

#3 Orion_

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Posted 25 January 2023 - 11:28 AM

View PostAidan Crenshaw, on 24 January 2023 - 10:56 PM, said:

To what effect? It's a destructible, inanimate object. You can't compare this to a live environment anyway. So, why?Posted Image


Im inclined to agree with OP. It would be hugely helpful for learning hitboxes and would be nice to mix things up. Having different mechs in different testing grounds would have saved me hours of learning and checking head hitboxes.

#4 Curccu

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Posted 25 January 2023 - 11:50 AM

View PostOrion_, on 25 January 2023 - 11:28 AM, said:


Im inclined to agree with OP. It would be hugely helpful for learning hitboxes and would be nice to mix things up. Having different mechs in different testing grounds would have saved me hours of learning and checking head hitboxes.


Drop with friend in lobby, way faster...
And out of interest how often do you head shot a mech on purpose?

#5 Duke Falcon

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Posted 25 January 2023 - 01:00 PM

View PostCurccu, on 25 January 2023 - 11:50 AM, said:


Drop with friend in lobby, way faster...
And out of interest how often do you head shot a mech on purpose?


Both side it's truth. Some variety may not hurt...

Quote

how often do you head shot a mech on purpose?

Is this even possible? I always got accidental headshots! When peak in the wrong time toward the wrong enemy pilot! :D

Not achieved any headshot so far. Never tried but have general knowledge which mech where carry their heads... I am not prepared to headshot someone with mah lurmboat! Hahahaha!

#6 Curccu

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Posted 25 January 2023 - 01:43 PM

View PostDuke Falcon, on 25 January 2023 - 01:00 PM, said:

Is this even possible? I always got accidental headshots! When peak in the wrong time toward the wrong enemy pilot! Posted Image

Not achieved any headshot so far. Never tried but have general knowledge which mech where carry their heads... I am not prepared to headshot someone with mah lurmboat! Hahahaha!

It is but pretty damn hard.

#7 Orion_

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Posted 25 January 2023 - 02:50 PM

View PostCurccu, on 25 January 2023 - 11:50 AM, said:


Drop with friend in lobby, way faster...
And out of interest how often do you head shot a mech on purpose?

The buddy I play with isnt on much and when he is I don't want to waste his time with a "hey stand here so I can shoot you". I wound up using the academy and getting out of my mechs into others but in most cases you can't lock onto your mech while it is on standby so it is harder to nail down where things are.

I get at least one whenever I play but usually more. Last night I got two on a skirmish match in Solaris with my Marauder II. Im in T3 though so some of it is the T5's who stare a lot and I get them for it but I get some moving ones too. I only ever aim for the head and either I get the cockpit or I get their CT so it works eventually either way.

#8 sycocys

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Posted 25 January 2023 - 03:15 PM

View PostDuke Falcon, on 25 January 2023 - 01:00 PM, said:

Both side it's truth. Some variety may not hurt...


Is this even possible? I always got accidental headshots! When peak in the wrong time toward the wrong enemy pilot! Posted Image

Not achieved any headshot so far. Never tried but have general knowledge which mech where carry their heads... I am not prepared to headshot someone with mah lurmboat! Hahahaha!

Don't know if they ever fixed the hitbox, but it used to be pretty routine on to get the timberwolf with pulses and and small hop or slight elevation. Way back when, well before achievement tracking, the atlas was another one that you could knock out with a fair bit of consistency.

But even if you don't headshot them, if you know where the cockpit is on some of the most common mechs its usually not out of line to laser off the armor enough they have to be concerned about the arty following.

#9 PsionicMantis

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Posted 25 January 2023 - 03:39 PM

Ive only managed 10 headshots in my career, and that took 3 years XD. I usually got them on the atlas and annihilator. It would be nice to experiment with other mech hitboxes in training grounds.

#10 Meep Meep

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Posted 25 January 2023 - 03:55 PM

I'd rather they give them realistic armor and structure setups since you can't really gauge how quickly you can eat through armor given they have stock bt values often far far lower than what you are going to see in a typical qp match especially after the skill tree rework allowing for easy full structure and armor trees.

#11 Gilgamesh Hoi

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Posted 25 January 2023 - 04:40 PM

View PostAidan Crenshaw, on 24 January 2023 - 10:56 PM, said:

To what effect? It's a destructible, inanimate object. You can't compare this to a live environment anyway. So, why?Posted Image


You have an interesting pointing of view, thanks for sharing it. To answer your question: For practice, my best performance is against all the types of mechs that are currently on the testing grounds and available in the academy.

~I know their silhouettes better from all angles at various distance, I know from training where their rear side boxes are accurately and subconsciously enough to be able to aim for them even in the heat of battle.

~I know where their cockpit boxes really are and can use that knowledge during shut downs effectively

~The overall knowledge makes me more confident to place my fire

All of which have made me a better player and a more valuable teammate in-game. The impact is so large that it has made me very eager to train the same way with other mechs now, learn them to the same degree of competency. So in the end I guess I haven't used the testing grounds to 'compare' as you suggested isn't possible as much as added to my in-game play abilities.

Clearly it would take PGI very little to make it happen, they have the team, the knowledge, all they need is the will to improve this feature for the players who want to use it.

View PostCurccu, on 25 January 2023 - 11:50 AM, said:


And out of interest how often do you head shot a mech on purpose?


I can't speak for Orion_ but personally I go for the head shot on mechs I know and have practiced with when possible. I'm not always successful but when you can headshot early in the match on fresh heavys and Assaults its a big multiplier. Later-match everyone is usually so chewed up I avoid trying it and go for whatever the open areas, which if I've been able to study the mech in testing grounds I can hit dependably. I've picked up 18 headshots in the last two months.

Edited by Gilgamesh Hoi, 25 January 2023 - 04:49 PM.


#12 Sawk

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Posted 25 January 2023 - 05:07 PM

WOW i have 26 head shots, you have aim at the LEFT EYE --- and push to the NOSE, but i only see like 8 mechs in my testing, on test grounds, i got the last 3 HEADSHOTS, on shut down mechs with lazer vomit, 4 er laser timber wolf --- that works at range or med lazers, its about a full BURN at the eyes or nose :)


SAWK CLANNER

#13 Gilgamesh Hoi

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Posted 26 January 2023 - 03:54 PM

Shut

View PostSawk, on 25 January 2023 - 05:07 PM, said:

WOW i have 26 head shots, you have aim at the LEFT EYE --- and push to the NOSE, but i only see like 8 mechs in my testing, on test grounds, i got the last 3 HEADSHOTS, on shut down mechs with lazer vomit, 4 er laser timber wolf --- that works at range or med lazers, its about a full BURN at the eyes or nose Posted Image


SAWK CLANNER



That's great man, congrats on 26. Shut-down are the go for sure! Testing ground really helped me dial-in the catapult, it can be pretty tricky to guage if you are not right in front of it and the practicing form mulitiple vantage points really helped me to learn to avoid shooting that lower window that stands out more. Being able to practice against a chassis has been so helpful on the other mechs that I'd kill to see a Timberwolf or Dire on the testing grounds, really any new mechs would be welcome. Keep up the good work.

Edited by Gilgamesh Hoi, 26 January 2023 - 03:55 PM.


#14 Orion_

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Posted 26 January 2023 - 11:14 PM

Sorry this thread is semi highjacked for headshot talk but my most was 100 in one day when I grinded out Guillotine a few months ago. No idea how to post videos here other than linking other posts or Id have made a thread about it then.

https://www.reddit.c...web2x&context=3

My all time favorite was when I ran into TTB in the 1v1 event...

https://www.reddit.c...web2x&context=3

Edited by Orion_, 26 January 2023 - 11:15 PM.


#15 feeWAIVER

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Posted 27 January 2023 - 12:19 AM

It would be nice to have a testing ground that's just a room with tons of mechs and infinite cool shots.

#16 Gilgamesh Hoi

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Posted 27 January 2023 - 07:36 AM

View PostOrion_, on 26 January 2023 - 11:14 PM, said:

Sorry this thread is semi highjacked for headshot talk but my most was 100 in one day when I grinded out Guillotine a few months ago. No idea how to post videos here other than linking other posts or Id have made a thread about it then.

https://www.reddit.c...web2x&context=3




Hey I only just found your Guillotine video and post on Reddit two days ago, so impressive man! congrats for sure. I've tried the Thanatos myself, but man I cannot handle it the way you do!

View PostfeeWAIVER, on 27 January 2023 - 12:19 AM, said:

It would be nice to have a testing ground that's just a room with tons of mechs and infinite cool shots.



Posted Image Posted Image

Edited by Gilgamesh Hoi, 27 January 2023 - 07:37 AM.


#17 VeeOt Dragon

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Posted 30 January 2023 - 03:20 PM

while we are asking how about just let us pick what mechs spawn. sort of like a stock mech dropdeck of targets. that way we can pick the mechs we are having trouble with. or group them all in the same area so you don't have to search the whole map for them (i use the target mechs as a way to gauge if i have enough ammo on a certain build or not as well has how well it handles heat. the numbers in the little stat area only give a rough idea so i drop on a hot map in testing grounds and get to shootin mechs)

#18 Gilgamesh Hoi

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Posted 01 February 2023 - 12:59 AM

Great Idea man!

#19 Sawk

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Posted 03 February 2023 - 04:56 PM

hmm i use frozen CITY , EASY LIGHT -- MED -- HEAVY --- AND AN ATLAS ---- : )

sawk

#20 VeeOt Dragon

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Posted 03 February 2023 - 05:48 PM

i tend to use Terra Therma for my testing since its one of the hotter maps. that way i know that if everything works well on that map it should work well on all maps

Side Note--- can we please get some realism on HPG. it should be a hot map not a cold one. it is supposed to be on a moon or something with little to no atmosphere. in such conditions it would be much harder for mechs to shed heat not easier.





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