

Weird Things...
#21
Posted 02 February 2023 - 01:29 PM
#22
Posted 02 February 2023 - 01:58 PM
TAMTAMBABY, on 02 February 2023 - 01:29 PM, said:
3 killing blows... not solo kills, not kill most damage dealts.
only 1 assist <-- this hurts your matchscore pretty badly.
If you have bothered to read any threads of patchnotes how your rating goes up or down you are being compare to all other players in that game and most of the players did better than you.
edit: Team stats picture would be way more valuable to explain why because it shows most relevant numbers.
Edited by Curccu, 02 February 2023 - 01:59 PM.
#23
Posted 02 February 2023 - 06:29 PM
TAMTAMBABY, on 02 February 2023 - 01:29 PM, said:
Gotta work on collecting those other "reward" accomplishments. That left pane should be almost double for sure if you are looking to progress out of tier 5. That or work on builds that output 6-700 damage average and you'll see some of the destruction/kill ones start to stack up - also running something fast enough to keep up with most of your team so you can kill steal or have your kills stolen helps a lot.
I splatted my way out of tier 5 when I came back. The Artic Wolf-1 does a good job in the T5/4 range until you start getting into guys that can shoot its arms off. Not sure what's good at splat heavier than medium anymore other than the Mad Dog.
#24
Posted 02 February 2023 - 07:39 PM
#25
Posted 02 February 2023 - 09:18 PM
Orion_, on 01 February 2023 - 11:16 PM, said:
Playing on a larger screen is an absolute advantage for sure. I have a nice 27" 1080p 144hz gaming panel and I ~much~ prefer playing this game on the 4k 58" 60hz tv. The game is slow paced enough that you don't need uber fps and being able to easily see and target components on distant wallflower snipers with only standard zoom is priceless as I hate the advanced zoom.
#26
Posted 02 February 2023 - 10:44 PM
TAMTAMBABY, on 02 February 2023 - 01:29 PM, said:
Like the other guys said it depends on a LOT of variables. There was a bit there where I was stuck at thr bottom of tier 5 because the kills I was going for only needed 42 damage TOPs. The most funny was a game where I got 5 headshots in one game and only did some 145 damage so I lost PSR. another incident was a LRM boat who hit my target first and was super confused when he did ~50 damage but then got a kill most damage dealt right after.
#27
Posted 03 February 2023 - 12:35 AM
#28
Posted 03 February 2023 - 07:26 AM
TAMTAMBABY, on 02 February 2023 - 01:29 PM, said:
It took me way longer to get this same information than I'd like to admit.
This is advertised as a team game but that's really only true if you're just playing for fun.
If you're playing it to climb in Tiers than you have to consider your "team mates" as the enemy as well.
It's not enough to get kills. It's How you get kills! Do enough damage and kills don't even matter by the way.
To climb quickly in Tiers you have to farm maximum damage from enemy mechs even if that means watching (participating?) in your team mates death.
There's only so much damage to farm per game and one less team mate means more farmable damage for you!
So if it comes down to taking the killshot to save a team mate you better ask yourself if your playing for fun or to rise in Tiers.
Because you could be a Good team mate, and save your buddy. Or you could be a Selfish damage farmer and just pick off parts of the enemy mech at your liesure (while the enemy does the same to your buddy) until you take the killshot, even if it costs your buddy their mech or even costs your team the game.
At least that's the way the game looks like it's played these days if you really want to rise in Tiers quickly.
I know, Weird Things, right?

#29
Posted 03 February 2023 - 07:53 AM
Stab Wound, on 03 February 2023 - 07:26 AM, said:
It took me way longer to get this same information than I'd like to admit.
This is advertised as a team game but that's really only true if you're just playing for fun.
If you're playing it to climb in Tiers than you have to consider your "team mates" as the enemy as well.
It's not enough to get kills. It's How you get kills! Do enough damage and kills don't even matter by the way.
To climb quickly in Tiers you have to farm maximum damage from enemy mechs even if that means watching (participating?) in your team mates death.
There's only so much damage to farm per game and one less team mate means more farmable damage for you!
So if it comes down to taking the killshot to save a team mate you better ask yourself if your playing for fun or to rise in Tiers.
Because you could be a Good team mate, and save your buddy. Or you could be a Selfish damage farmer and just pick off parts of the enemy mech at your liesure (while the enemy does the same to your buddy) until you take the killshot, even if it costs your buddy their mech or even costs your team the game.
At least that's the way the game looks like it's played these days if you really want to rise in Tiers quickly.
I know, Weird Things, right?

this is all true. at the same time, it's absolute nonsense, sorry

ask yourself: why would anybody WANT to rise in tiers? the one thing you get from that is better opponents and competition inside your team, less kills and matchscore, less cbills and less xp; if you stay in a tier where the rest is worse than you, then you get all the goodies you'd (n)ever want. aside from the "look at me, I'm in t1 now, I'm moar betterer than you", you get nothing.
so, why do people tier up? because it's a side-effect of playing well and often enough at the tier you are in.
you're just playing and playing well. and that's the way it should be.
playing to farm beginners is (imo) just bad attitude, hurtful to those you abuse and generally says a lot about you as a player.
otoh "abusing" the matchscore process to rise to a tier you normally wouldn't belong in .. well, you're not hurting the red team, but yours and also yourself. no idea why you would do that.
play to win, play for fun, and all will be well. it's that simple

Edited by Teenage Mutant Ninja Urbie, 03 February 2023 - 07:58 AM.
#30
Posted 03 February 2023 - 08:08 AM
Teenage Mutant Ninja Urbie, on 03 February 2023 - 07:53 AM, said:
this is all true. at the same time, it's absolute nonsense, sorry

....play to win, play for fun, and all will be well. it's that simple

I agree.
I play for fun, win or lose.
If incidentally to that fun my PSR goes up and I'm facing better skilled players so be it.
It took me longer to realize that than it should have.

I would feel sorry for anyone that became a Selfish damage farmer, no matter what Tier they were.
As to why anyone would want to do that, I have no idea.
Edited by Stab Wound, 03 February 2023 - 08:24 AM.
#31
Posted 03 February 2023 - 10:55 AM
It used to work a bit better when the population could make it function somewhat but it's never really been a very good MM.
#32
Posted 03 February 2023 - 01:09 PM
I was hiding behind the crashed dropship on Frozen City Classic, waiting to pop a UAV, in my Pihrana. Suddenly, I get the incoming missile warning.
Okay, so I pop my UAV and run off behind cover. And still the LRMS rain. So I run further away. And still they come, ripping me apart. So I turn my engine off.
Hidden.
Out of LOS.
Behind my team and a wall.
"CYKA WE COME"
Dead inside of 2 minutes.
No UAV, I checked, no spotter, nothing. Guy just rained missiles on me and I was powerless to break the lock. Tell me that wasnt a cheat.
#33
Posted 03 February 2023 - 01:27 PM
But iirc bap + nodes gave something like 1350m of range (on the map floor I believe, not actual distance) so a jumpy dude could effectively spot with very little actual visibility.
Not saying that there isn't something afoot, honestly wouldn't doubt it, just that narc or an unknown spotter for some of that could have been a factor.
#34
Posted 03 February 2023 - 01:46 PM
#35
Posted 03 February 2023 - 05:53 PM
not sure what cause it and it was the one and only time anything like that has ever happened.
#36
Posted 03 February 2023 - 06:10 PM
Can't even blame it on non-hitscan weapons, the thing just vanishes damage.
#37
Posted 04 February 2023 - 04:55 AM
sycocys, on 03 February 2023 - 01:27 PM, said:
But iirc bap + nodes gave something like 1350m of range (on the map floor I believe, not actual distance) so a jumpy dude could effectively spot with very little actual visibility.
Not saying that there isn't something afoot, honestly wouldn't doubt it, just that narc or an unknown spotter for some of that could have been a factor.
I checked for NARC, no notice on the HUD, and the position I was in would have meant a spotter would have had to come through my team and a good chunk of the map to get to me and be stood right in my LOS.
PsionicMantis, on 03 February 2023 - 01:46 PM, said:
Actually im not sure, I dont think ive done much with that Piranhas skills, mind it usually never has a problem with missiles.
#38
Posted 04 February 2023 - 07:57 AM
By Any Other Name, on 03 February 2023 - 10:00 PM, said:
I wouldn't highly suspect cheating with the case of the urbies. There's something effy with the games code + that mech. Single cannons for whatever reason for the most part tend to register correctly other than high ping games. It vanishes srms/mrms, lbx and apparently erML, would expect it to take more damage than a light because it has the armor of a hunchback, but you can't hardly outperform it vanishing 150+ damage especially if you are running a non-god buffed light.
Edited by sycocys, 04 February 2023 - 07:57 AM.
#39
Posted 04 February 2023 - 12:38 PM
sycocys, on 04 February 2023 - 07:57 AM, said:
I suspect it's more of an issue with his "alphas" being laserstuff. mechs move, urbies are rather small on top, and roll damage like a champ. now, add in things like "out of optimal range", cover aim, etc and that Urbie lives a long time.
like many other mechs.
and we haven't even gotten to a bad connection on either/both pilots.
don't attribute to "cheating" or bad code what you can most likely attribute to ingame mechanics.
Edited by Teenage Mutant Ninja Urbie, 04 February 2023 - 12:49 PM.
#40
Posted 04 February 2023 - 12:49 PM
Blood Rose, on 03 February 2023 - 01:09 PM, said:
I was hiding behind the crashed dropship on Frozen City Classic, waiting to pop a UAV, in my Pihrana. Suddenly, I get the incoming missile warning.
Okay, so I pop my UAV and run off behind cover. And still the LRMS rain. So I run further away. And still they come, ripping me apart. So I turn my engine off.
Hidden.
Out of LOS.
Behind my team and a wall.
"CYKA WE COME"
Dead inside of 2 minutes.
No UAV, I checked, no spotter, nothing. Guy just rained missiles on me and I was powerless to break the lock. Tell me that wasnt a cheat.
sorry, but how do you check for uavs, spotters etc when you've turned your engine off?
and why do you turn it off in the first place?!
I know you "know" what to do, but I'll type it down anyway just in case.. *cough*
the FIRST thing you do with enough (, and in a Piranha a lrm5 might be enough) incoming missiles is to get some cover.
if you hug it, it WILL eat the lurms. ESPECIALLY on frozen city with it's abundance of buildings.
then you wait, then you reposition, then you're going to eat things alive.
..still can't think of ANY time powering down while being shot at was a good idea. ever.
..still can't grasp why you'd do that.
oh, here's another thought:
IF, and I'd stress that IF, there was somebody cheating - do you really think they'd pack lurms instead of ultra-precise gauss/ppc/ac stuff? why would a cheater make you the gift of a free warning, plus free missile traveltime, when he could instead oneshot your sorry behind?
you've probably overlooked an enemy mech or a uav - that happens.
but here's the thing: instead of posting cheating/conspiracy-stuff on forums you'd better
use that time ingame to keep an eye out for stuff.
if you learn from mistakes made, you'll improve. if you blame everything on others .. well..
Edited by Teenage Mutant Ninja Urbie, 04 February 2023 - 01:10 PM.
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