D A T A, on 03 March 2023 - 10:28 AM, said:
I'd like to hear what people think about the topic.
1) LRMs have very low skill requirements, they are very close to an aimbot, which is the negation itself of the concept of PvP: they just should not be nearly as good as the other weapons, because they require no aim to be used.
2) Due to their easy nature, tier 3-4-5 are INFESTED by LRM rains, and at times these filthy aimbots bring cancer even in comp, which is laughable per se.
3) The overabundance of LRMs causes the ECM spam as a reaction, because all the other countermeasures got nerfed directly or indirectly into the dust.
4) LRM rains invalidate many slow mechs without ecm, reducing game diversity, because they are just too big to use many objects as covers and LRMs now travel too fast to even let them go to cover, due to the stupidity of the LRM velocity buffs delivered by Chris, pre cauldron.
5) AMS/LAMS are useless, you get rained regardless
6) LRMs can not be balanced on AMS solely, because many clan omnis can not effectively mount it.
7) LRMS got buffed repeatedly in a direct or indirect way in the last 4 years (velocity buff, velocity tree, velocity quirks, missile HP boost, ECM nerf, Radar Deprivation nerf)
PROBLEM
I am sick of a situation where you get hit by missiles so quick that Betty can't even finish saying "warning incoming missile" anymore.
I am sick of seeing most 70-100 tonners without ecm behave just like LRM landing platforms.
PROPOSAL
Nerf LRM velocity so that slower mechs have more time to travel to their cover, and so that AMS has more time to shoot down incoming missiles.
Again with this crap?! REALLY?!
OMG LRMs have been down in the dumps and nerfed to oblivion. Any further nerfs will make them non-viable. Here are my answers to each point:
1) Definitely NOT no-skill weapons.Yes, using them is easy in theory. But being effective with them and doing well with them is bloody hard. An excessive ammount of counters, hard to earn/easy to lose locks, spread damage.. You need skillz boy, trust me.
2) This whole thing is just bloody offensive to every lurmer, everywhere. Not deserving of a comment.
3) ECM spam is a constant for as long as there has been ECM. Especially since power creep gave every mech and their mom an ECM slot.. All other counters did not get nerfed into dust. THEY nerfed LRMs into dust, and then those nerfes were only slightly softened, and the LRM haters got their panties in a bunch.
4) If anything, they bring MORE diversity to the table, because you have to account for them. You have to counter them, or suffer their damage. That's more diversity, not less. The velocity buffs only gave LRMs a fighting chance.
5) So you, what, want to equip a piece of equipment weight 3-5 tons with ammo/heat sinks that completely neuters full assault-class mechs? Have you taken your meds today guys? That would be game-breakingly OP. And just so you know, yes, even if, and especially if, you bring a dedicated AMS mech, you WILL get not only rained on, but called out as a primary target, and every LRM tube we got will be heading your way simultaneously, because that's the only way to take you down and enjoy the rest of the game. AMS is not, and should never be a "no more LRMs ever" solution.
6) LRMs are "balanced" on over 10+ hard counters in this game. AMS is just one of them. How many things are ballisctics balanced on? Or Lasers? How is that fair?
7) LRMs got nerfed repeatedly since day one of Closed Beta. If you remember, or were there, they used to be way, waaaaay more fun. I remember bending LRMs around hard cover, giving you zero chance to shoot me at all, and hitting you with impunity. Trust me, LRMs are nerfed sooo much it's not even funny.
Your problem's solution: Get into cover. Account for LRMs when setting up your mech. Know that your betty isn't warning you of just LRMs but also ATMs, which travel even faster and get shot at you from way closer. Ofterntimes, it's ATMs hitting you, not LRMs. Also, you guys nerfed LRMs so that they're mostly only effective in medium to short range anyway, now when I'm shooting them at you from 300m away so they actually have a chance to hit you, it's still not good for you. When have you ever dodged SRMs? Why are they not too fast for you?
Also, 70-100 tonners without ECM should get with the program, find an ECM buddy, and get into cover, move with their team. Not get left behind or rush over open ground expecting to not get pummled. That's like rushing over open ground and expecting to not get sniped. Not gonna happen. Learn to play an assault.
As for your proposal: Hell no. Velocity is fine, it gives LRMs a fighting chance. If you nerf velocity, then make loosing locks very very hard, and bring back the noble art of LRM-bending. Otherwise, it's a dead weapon system.