Melee in 'Mechs
#1
Posted 27 July 2012 - 06:25 PM
Okay so I know not every 'mech will be suited for something like an Atlas punching the pilot out of the cockpit of a War hawk... but we all know there's 'mechs specifically designed to get in close and do some REALLY close quarters damage. For instance:
^Not an official MWO 'mech, just some fan art, but remove the melee capability of this 'mech, and Its no longer effective for what it was designed for.
On the whole, I think it should be a game feature that you can use in one of those "oh ****" situations, and if you use it wisely, as a way to keep some pilots from getting too close to you. As for how they would implement it? I'm not entirely sure yet, and I was hoping to get some feedback on it.
Thoughts on the subject?
#2
Posted 27 July 2012 - 06:34 PM
According to Brian, they're going to be implementing a collision damage system at launch for last-ditch ramming attacks and to prevent mech-hugging while they work on a proper, more robust melee attack system to implement later post-release.
#3
Posted 27 July 2012 - 06:36 PM
Vlad Ward, on 27 July 2012 - 06:34 PM, said:
According to Brian, they're going to be implementing a collision damage system at launch for last-ditch ramming attacks and to prevent mech-hugging while they work on a proper, more robust melee attack system to implement later post-release.
This... this is good...
#4
Posted 27 July 2012 - 06:39 PM
/channel Beavis_and_Butt-head
JENNER-BASEBAAAAAAAAALL!!!
/channel
#5
Posted 27 July 2012 - 06:40 PM
#6
Posted 27 July 2012 - 06:41 PM
Edited by PlzBanMe, 27 July 2012 - 06:48 PM.
#8
Posted 27 July 2012 - 06:54 PM
#9
Posted 27 July 2012 - 06:57 PM
#10
Posted 27 July 2012 - 07:01 PM
#11
Posted 27 July 2012 - 07:05 PM
#12
Posted 27 July 2012 - 07:07 PM
#13
Posted 27 July 2012 - 07:07 PM
#14
Posted 27 July 2012 - 07:26 PM
IndustrialMechs. Yep, that's what I see coming from this. Logger-Mechs with chainsaws. MinerMechs with...uh....I think it was some kind of industrial hammer, but I don't remember. And you know what? I'm looking forward to it. This way, you can get some melee light mechs with very little armor and speed, but are capable of killing in close-range. Then there's Axeman. I'm drooling over that thing. Melee Medium mech? Yes, PLEASE. Atlas punching a Jenner into a wall? Very nice. Atlas refitted with melee weapons....never gonna happen, but would be nice. Valiant, with the axe and shield, another cool design. Melee opens things right up, and fits better with the canon where mechs are rarer. Granted, we all get mechs now, but what's to say they don't implement tanks and other units for us to tinker with.
As a final note, there's one last thing I think melee might open up for with the Clan invasion, and something that's got a couple of friends of mine, plus myself, extremely excited. Elementals.
#15
Posted 27 July 2012 - 07:26 PM
#16
Posted 27 July 2012 - 07:27 PM
zorgoth, on 27 July 2012 - 07:07 PM, said:
Wait till you run into a homemade Atlas with a club.
#17
Posted 27 July 2012 - 07:27 PM
#18
Posted 27 July 2012 - 07:50 PM
Quote
A. At this point in time we are not looking at melee combat. We may revisit melee combat if we can design something that is fun and does not compromise the overall gameplay experience.
While the FAQ is pretty old, there have been a few replies to similar threads by devs that say they want to implement melee, but only if they can make it awesome and fun. Which is cool by me, since that should be the criteria for what gets into a game.
#19
Posted 27 July 2012 - 07:53 PM
Vlad Ward, on 27 July 2012 - 06:34 PM, said:
ya, collision damage is the only form of "melee attack" i would like.
i just don't think something that should be in MW:O
Edit: sorry it posted twice?
Edited by Dream Seaker, 27 July 2012 - 07:55 PM.
#20
Posted 27 July 2012 - 08:05 PM
So in other words "yes" melee combat should be implemented into any current PC based incarnation of the BT universe, it's a feature that's been lacking from prior versions of MechWarrior.
Other tabletop game features which require consideration for the PC version are the abilities for 'mechs to kneel or go prone and make full use of terrain for cover - once again covered under Battletechs advanced rules, and like melee, used by players of the TT version for near on 25 years.
Edited by Wo0m3rA, 27 July 2012 - 08:11 PM.
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