SakuranoSenshi, on 27 July 2012 - 06:54 PM, said:
There are some sound reasons not to have it in at all, from gameplay and 'realism' arguments but it's also very much canon and can be a lot of fun so long as it's never 'easy mode win'. In fact, it really ought to be very much a last resort for most mechs and not necessarily desirable even for those mech adapted or built from the ground up for it. Personally, I'd like to see it be very ineffective and extremely likely to do more harm to the aggressor than the target until the pilot has spent time in dedicated mechs training for it. After that, I'd like certain mechs built for it or those adapted to it by grabbing a melee weapon to be effective for pilots with the skill tree and a very bad idea for most other pilots.
you've got to be some kind of can born clan jockey to be talking like that. Melee is an essential part of the IS Tactical Handbook* .
mwhighlander, on 27 July 2012 - 07:05 PM, said:
I will look forward to the devs NOT implementing melee (other than dfa, ramming) in the game for whatever reason and keeping with tradition of MechWarrior titles and it not being in the game.
oh lookie' someone else that's only played with mechs on a computer. see below for people that would explain this concept in a less insulting manner. I for one have see the lack of melee in previous MW titles to be a major failure and lack of fortitude in pandering to the less capable Mech jocks..
Tarriss Halcyon, on 27 July 2012 - 07:26 PM, said:
Now, let's think about this in terms of the canon. We're in 3049. Next year, the Clan War starts. We get mobbed. We eventually win, after a few years, but most planetary defense forces are depleted. What do we use?
IndustrialMechs. Yep, that's what I see coming from this. Logger-Mechs with chainsaws. MinerMechs with...uh....I think it was some kind of industrial hammer, but I don't remember. And you know what? I'm looking forward to it. This way, you can get some melee light mechs with very little armor and speed, but are capable of killing in close-range. Then there's Axeman. I'm drooling over that thing. Melee Medium mech? Yes, PLEASE. Atlas punching a Jenner into a wall? Very nice. Atlas refitted with melee weapons....never gonna happen, but would be nice. Valiant, with the axe and shield, another cool design. Melee opens things right up, and fits better with the canon where mechs are rarer. Granted, we all get mechs now, but what's to say they don't implement tanks and other units for us to tinker with.
As a final note, there's one last thing I think melee might open up for with the Clan invasion, and something that's got a couple of friends of mine, plus myself, extremely excited. Elementals.
yep i cant wait to stomp on toads.....that is what you meant..right? ;p
Wo0m3rA, on 27 July 2012 - 08:05 PM, said:
The tabletop rules/settings from Battletech are the very foundation of anything MechWarrior, and as anyone who knows the miniatures game rules will point out - Melee is covered under advanced rules.
So in other words "yes" melee combat should be implemented into any current PC based incarnation of the BT universe, it's a feature that's been lacking from prior versions of MechWarrior.
Other tabletop game features which require consideration for the PC version are the abilities for 'mechs to kneel or go prone and make full use of terrain for cover - once again covered under Battletechs advanced rules, and like melee, used by players of the TT version for near on 25 years.
Oh god yessssss!, you sir, i salute, if we go down the road of Maximum Tech* surely the Advanced and Master* rules must be included and dare i say Unbound*, no end of punching, kicking, clubbing, pushing, charging, DFA , mech lift capabilities (that's why you have mechs with hand actuators) and being able to flip arms....also there really is nothing like using your hands to make elementals pop like an over-ripe banana (and we all know we have less than 12 months before the clans invade)
so IMHO, melee is essential. No ifs, buts, maybes. If Melee is not in the game then your not playing a true representation of the system..
*to those that get this reference. i salute thee sirs.