James Searcy, on 29 July 2012 - 09:35 PM, said:
On the contrary, you don't have to turn away at all. You just have to parallel or move in any direction you like except at them. 'Mechs can torso-twist, remember? Evasion is not so limited as you make it out to be, and once you force your opponent to turn to continue closing, it's not hard to end up with a turning fight unable to close at about 100 meters or so. I saw it happen a lot in the last two MechWarrior games and if anything the videos we've seen of MWO (the Jenner vid provides some good evidence, watch the other 'Mechs) suggest that 'Mechs have gotten more responsive, not less, making it easier to avoid the sort of ten-meter range at which melee becomes viable.
Yes I remember Torso twisting the TT limits it to 60 degrees either way but the video games limits it by individual mechs, so some mechs will do it better than others, and you missed the point of my post. You can evade it in the TT as well, unless the terrain forces it, something about the battle makes it more inviting, or the mech is faster than you. So it's worth is going to be similar. It can most times be evaded if your carefull, but there are times it can't. I'm not saying it should be in at launch, but I definately think it should be in.
Deceptor, on 29 July 2012 - 09:46 PM, said:
I know that. I admit I don't know the age of the hardpoint system either but it didn't appear in MW until the 2000's. It still boils down to the fact that if you're going to incorporate their hardpoints you'll be forcing them to become a much larger part of the attack strategy than what it sounds like the TT was even aiming to achieve, let alone handing a melee mech to a newbie who just loves anime.
Actually the hardpoint system is an invention of the video games, to fix balance problems it made it's appearance in MW4, I believe. Mech construction by the TT is strickly about weight and critical slots, but once constructed it's not easy to make changes, ie you can't do it between successive battles, that's the perview of omni mechs. I believe the hardpoints appearence was most directly related to people over using LRM's, but the reason they over used them was they made them far more effective than they ever were in the TT. LRM's in the TT don't do splash damage. LRM's that actually hit, which is average 60% after a succesful to hit roll, or 12 of an LRM 20 rack, are broken into 5 point clusters, so the 12 would be two 5 point and one 2 point cluster, each with it's own random hit location. Damage is generally lower than the video games and tends to be more spread out across the mech. They are shotguns, and from what I've seen of this game it seems they are trying to return them to that role, but I won't know for sure till I play it.
As for being part of the attack strategy, melee style mechs are not as numerous as other types, so if you take one it's certainly part of your attack strategy, as well if you don't but someone else does, you keep it in mind, it's not like you can miss the big weapon perma-stuck in it's hand, So if you saw one coming, you know to evade if you don't want to get into a melee with it. As for newbs I dont' see what the problem is and what does their love for anime have to do with anything.
Edited by OriontheHunter, 29 July 2012 - 10:51 PM.