Who The **** Thought That Adding This Piece Of **** Of A Map Was A Good Idea?
#1
Posted 21 March 2023 - 01:45 PM
FWL Arena is worse than the new terra therma.
#2
Posted 21 March 2023 - 02:42 PM
#3
Posted 21 March 2023 - 04:09 PM
#4
Posted 21 March 2023 - 05:26 PM
Absolutely embarrassing that this map made it into production. Love MWO, and love the direction it's been going lately, other than this map.
What would it take to get it removed from rotation, exactly? Would love to know, and spread the word. holy crap it's bad.
#5
Posted 22 March 2023 - 12:23 PM
I only hope that pilots can rise to the tactical challenge it presents rather than being forum warriors to simply have it removed.
#6
Posted 22 March 2023 - 03:27 PM
#7
Posted 26 March 2023 - 03:21 AM
Even just the altitudes/cliffs you're using are game breaking. The crucible itself is completely untenable for gameplay.
There's no nice way to say it, all of these new maps need dramatic changes to become even close to viable.
edit: I'm mentioning this here because there's no forum for Tera Therma Crucible.
Edited by Kynesis, 26 March 2023 - 03:24 AM.
#8
Posted 26 March 2023 - 07:16 AM
#9
Posted 26 March 2023 - 11:22 AM
#10
Posted 26 March 2023 - 11:42 AM
It's so easy to get stuck, even with jumpjets, it's like there's mouse-traps.
Edited by Itsacon, 26 March 2023 - 10:10 PM.
#11
Posted 26 March 2023 - 12:29 PM
Solaris is a tactical challenge. HPG is a tactical challenge. This map is just pure attrition.
What this map needs is taller cover and more of it near the middle of the map that make it possible to traverse the map as a brawler without getting picked off and utterly destroyed by LRM/Gauss/LLAS/PPC/etc before you can even get within range. . On this, the rock formations are too short, too few and too far between. Maybe some tunnels/trenches under/around some of the hill formations that allow for mid-speed brawlers to approach/ambush/flank. The ridges on the side are just too exposed, with straight shots that make it too easy for a sniper to lock down, and still provide no real point of ingress to the middle grids of the map without getting absolutely ripped to shreds. Right now its only possible to harass/flank in a 100+ kph build, usually with ECM/Stealth. Anything slower will just get chewed up,
If the matchmaking allowed for players to pick a mech AFTER a map was selected, this wouldn't be nearly as big of a problem - in a "realistic" BT universe situation a MechWarrior would have some at least foreknowledge of the terrain and wouldn't take a loadout that is completely unsuited to the mission. In this respect, the event queue isn't as bad for this map because at least you can tailor your deck to the situation, even if it still has the problem of pure sniper/LRM fights being somewhat unfun IMO.
As things currently stand with the way maps are selected in QP, you can very easily wind up on a team where half the players have a build that just can't function on the map and you've effectively lost before the match even begins. This has been an issue with the game for quite some time, and this map only makes that issue worse. It hurts build variety and sets up a very unfun meta.
#12
Posted 26 March 2023 - 04:41 PM
tactically, I got used to it.
ELL,LRMs,ac2,uac2 are very useful
EBONJAGUAR
MADCAT MK2
BLOOD ASP
ROUGHNECK
SUPERNOVA
compatible machines.
Didn't get much score with other machines.
Edited by TAMTAMBABY, 26 March 2023 - 04:43 PM.
#13
Posted 27 March 2023 - 09:05 AM
#14
Posted 07 April 2023 - 12:57 PM
#15
Posted 08 April 2023 - 12:50 AM
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