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Progression Metrics


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#21 Void Angel

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Posted 18 May 2023 - 02:24 AM

View PostHorky, on 16 May 2023 - 11:46 PM, said:

Also - should I unlock mechs or are the releasing legendary mechs just are that much better? It really has been a thing.... I would love to play my Fafnir but the Juggernaut just seems better in every way. Posted Image


The Legendaries are good, but not better so far as I've seen. My Moonwalker and my Deathstrike, for example, are close substitutes, and my totally normal Fafnir 6U is one of my favorite 'mechs. The "mini battlepass" you get with them is a great bonus (you're basically getting $15 worth of MC with a bunch of extras; including a Hero 'mech,) but they're not pay to win.

#22 Horseman

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Posted 18 May 2023 - 04:44 AM

View PostHorky, on 16 May 2023 - 11:46 PM, said:

but their utility is hardly rewarded when playing a role other than "zug zug me do damage"
This applies to every mech class out there, really.

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map objectives don't matter if you kill the opposing team, etc.
Nooot quite. They are secondary to taking enemy metal off the board, but if you forget them entirely you can still lose on the objective in some modes - in Conquest even if you've eliminated the entire enemy team!

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Nobody has mentioned NARC as that's probably more of a meme strat.
It's a group play strat, not very useful for sol

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Also - should I unlock mechs or are the releasing legendary mechs just are that much better? It really has been a thing.... I would love to play my Fafnir but the Juggernaut just seems better in every way. Posted Image
Depends on the mech and build. Scattershot is ridiculously overtuned, definitely, but Juggernaut just boats ballistic hardpoints. It doesn't have the other variants' heat quirk or any noteworthy weapon quirks.





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