

Question About Velocity And Weapon Spread
#1
Posted 24 March 2023 - 05:42 AM
Do weapon spread reduction quirks/skills (like for LBX) apply to the ideal distance only, or is it from the weapon barrel to maximum distance traveled?
#2
Posted 24 March 2023 - 07:46 AM
#4
Posted 24 March 2023 - 03:08 PM

#6
Posted 24 March 2023 - 11:47 PM
Stab Wound, on 24 March 2023 - 04:26 PM, said:

EDIT: After some experimenting, it looks like they still are.
Edited by Horseman, 25 March 2023 - 12:18 AM.
#7
Posted 25 March 2023 - 12:56 AM
Horseman, on 24 March 2023 - 11:47 PM, said:
EDIT: After some experimenting, it looks like they still are.
What about LBX"s?
Are they susceptible to the same type of bullet drop?
#8
Posted 25 March 2023 - 12:35 PM
#9
Posted 25 March 2023 - 03:29 PM
JGx Data said in one of his YouTube videos that machine guns are "hit-scan" similar to lasers.
ie:
~There is no machine gun lag; just aim machine gun directly onto fast moving target same as lasers. No need to lead your target.
~Specifically, the machine gun "bullets" is just a visual effect. There is no such thing as a "machine gun bullet".
Mechaholics Anonymous, on 25 March 2023 - 12:35 PM, said:
Edited by w0qj, 25 March 2023 - 06:07 PM.
#10
Posted 25 March 2023 - 04:36 PM
w0qj, on 25 March 2023 - 03:29 PM, said:
JGx Data said in one of his YouTube videos that machine guns are "hit-scan" similar to lasers.
ie:
~There is no machine gun lag; just aim machine gun directly onto fast moving target same as lasers. No need to lead your target.
~Specifically, the machine gun "bullets" is just a visual effect.
I think it just increases the ammo.
#11
Posted 25 March 2023 - 04:54 PM
w0qj, on 25 March 2023 - 03:29 PM, said:
JGx Data said in one of his YouTube videos that machine guns are "hit-scan" similar to lasers.
ie:
~There is no machine gun lag; just aim machine gun directly onto fast moving target same as lasers. No need to lead your target.
~Specifically, the machine gun "bullets" is just a visual effect.
Thanks for the explanation
#12
Posted 26 March 2023 - 01:25 AM
TAMTAMBABY, on 25 March 2023 - 04:36 PM, said:
I think it just increases the ammo.
Nope 0 effect. Ammo nodes do increase ammo. Sound to easy?
And woqi explained correctly, that they are hit scan. So ignore the direction the bullets are flying and put the crosshairs over the target. Mgs are also not affected from cooldown nodes (another often mixed up fact)
Edited by Ignatius Audene, 26 March 2023 - 01:28 AM.
#13
Posted 26 March 2023 - 04:02 AM
Stab Wound, on 25 March 2023 - 12:56 AM, said:
Are they susceptible to the same type of bullet drop?
A quick test says yes. It's less noticeable because of their cone of fire effect, but there is a fair amount of pellets that scatter under below the reticle and none that scatter above it.
Looks like the bullet drop may be related to the optimal range in some manner, BTW - I'm not observing it for targets in the optimal range, but I am observing it past that range.
#14
Posted 26 March 2023 - 06:17 AM

Horseman, on 26 March 2023 - 04:02 AM, said:
Looks like the bullet drop may be related to the optimal range in some manner, BTW - I'm not observing it for targets in the optimal range, but I am observing it past that range.
#15
Posted 27 March 2023 - 12:19 PM
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