Ams Buff...lrm Nerf...or Something? Please?
#21
Posted 12 April 2023 - 02:19 PM
#22
Posted 12 April 2023 - 02:24 PM
D A T A, on 12 April 2023 - 01:11 PM, said:
That's weird because according to your other rant post the thing that drives you the nuts about them is when people use them as direct fire (no-lock) weapons and pound you with a bunch of salvos before you get a warning as they finally get a lock.
If people are using them as a punish for snipers, especially as a primarily direct fire one, then they are working as well as they can possibly work.
#23
Posted 12 April 2023 - 05:15 PM
D A T A, on 12 April 2023 - 01:11 PM, said:
Sounds like a skill issue there mate.
LRM's is the last weapons to get nerf, what's next ATM's they work just like LURM's without the indirect fire and can do more damage close up while using the "no skill aimbot".
#24
Posted 12 April 2023 - 06:15 PM
Might also hint at why there's a fair amount of proliferation of erLL/guass combos buffed up and countering brawler mechs generally get structure debuffs - like say why the entire line of HBK-IIC's got structure debuffs when there's only one of the lot that those same players consider A/S tier. Or why already well performing mechs get quirked out to further buff their status as well over performing over their line and many other in the weight class.
It's almost like actual balance for the game isn't their priority.
#25
Posted 13 April 2023 - 01:11 AM
as for being a chicken **** weapon, you can say that about anyone running erlls, erppcs, or boating ac2s from the edge of the map. i think the reason data and co doesn't like them is they directly counter this playstyle thats more suited to a turret than a battlemech.
#26
Posted 13 April 2023 - 01:15 AM
sycocys, on 12 April 2023 - 06:15 PM, said:
Might also hint at why there's a fair amount of proliferation of erLL/guass combos buffed up and countering brawler mechs generally get structure debuffs - like say why the entire line of HBK-IIC's got structure debuffs when there's only one of the lot that those same players consider A/S tier. Or why already well performing mechs get quirked out to further buff their status as well over performing over their line and many other in the weight class.
It's almost like actual balance for the game isn't their priority.
nobody who plays only one playstyle should get to call balance shots. the most useful feedback and decisions are going to come from people who can (and do) play anything.
Edited by LordNothing, 13 April 2023 - 01:16 AM.
#27
Posted 13 April 2023 - 02:57 AM
LordNothing, on 13 April 2023 - 01:15 AM, said:
nobody who plays only one playstyle should get to call balance shots. the most useful feedback and decisions are going to come from people who can (and do) play anything.
Good thing then that D A T A is not part of the cauldron (anymore). At least as far as I know.
#30
Posted 13 April 2023 - 07:09 AM
Ranked 44 on the leaderboards.
The irony.
#31
Posted 13 April 2023 - 07:23 AM
Things I do to avoid LRMs.
1. Bring a mech with ECM
2. Bring a mech with ECM and AMS
3. Sit under someone else's ECM or AMS
4. Keep cover between me and the LRM boat.
5.When moving out from cover I know I have about 6 to 7 seconds before I'll have missiles raining down. I pick the next cover to be inside of that window.
6. If all of that somehow fails I drop in the piranha next and take care of the problem at the source
Kinda wish we had a LRM complaint megathread so thses would stop popping up.
#32
Posted 13 April 2023 - 09:13 AM
DATA would love both 'till the heavens will quake!
#34
Posted 13 April 2023 - 02:07 PM
Blood Rose, on 13 April 2023 - 11:57 AM, said:
Light mechs are not weak. They have at least double the armor they should have just because of hit registration issues. LRM's are one of the few weapons that can reliably hit them.
Edited by Vonbach, 13 April 2023 - 02:08 PM.
#35
Posted 13 April 2023 - 03:33 PM
Vonbach, on 13 April 2023 - 02:07 PM, said:
If you can reliably hit lights with LRMs you're a better shot or encountering worse pilots than I am.
Most lights can zip behind cover so quickly it's very difficult to hit 'em with locked LRMs, and even when they do track, many lights have a high enough ground speed to force misses anyway. And dumbfiring LRMs at lights is a terrible proposition even when they're standing dead still; almost any other weapon would be better at it.
#36
Posted 14 April 2023 - 03:56 AM
He should be with Cauldron. Until you found better Master.
#37
Posted 14 April 2023 - 04:34 AM
Saved By The Bell, on 14 April 2023 - 03:56 AM, said:
He should be with Cauldron. Until you found better Master.
Is he a good player? Sure. Also a lot of us 'good' players would be competing for the higher rankings if we were dropping with our units on the regular - would he still be up towards the top? Maybe but he's where he's at currently because PGI dropped the ball and lost a whole lot of great players by not developing out the unit play modes.
But when players in his tier found a fun counter with a weak weapon to punish his dire sniper he rages out and demands the counter to be nerfed - he should 100% not have any part of cauldron in any shape or form.
#38
Posted 14 April 2023 - 04:58 AM
Well I got many information from his channels, which I wasnt able to get in thousands fights.
Well, he is talking that lights too strong. Yes, they are not weak.
He is hate LRM. Well his opinion ignored, so it doesnt matter.
He is angry against brainless play, like nascar, friendly fire, etc...
I was much more toxic and useless in most fights.
#39
Posted 14 April 2023 - 06:12 AM
foamyesque, on 13 April 2023 - 03:33 PM, said:
Most lights can zip behind cover so quickly it's very difficult to hit 'em with locked LRMs, and even when they do track, many lights have a high enough ground speed to force misses anyway. And dumbfiring LRMs at lights is a terrible proposition even when they're standing dead still; almost any other weapon would be better at it.
LRM's are the one reliable way to counter lights in my experience. Its the only weapon that counters their hit registration issues.
Most lights will run right up to a mech and start blasting away while running around in circles. By the time the LRM's start falling on them its usually too late for them to run to cover at all. I keep a UAV on all of my mechs for just that reason.
#40
Posted 14 April 2023 - 01:50 PM
Vonbach, on 14 April 2023 - 06:12 AM, said:
Most lights will run right up to a mech and start blasting away while running around in circles. By the time the LRM's start falling on them its usually too late for them to run to cover at all. I keep a UAV on all of my mechs for just that reason.
Hit registration? Or your a bad shot?
Because a light gonna fold to a well place laser alpha or worse straight up crippled when dealing with pin point weapons like guass and ppc's, and plus no light mech is insane enough to run straight forward any thing that isn't a light or fast medium that's a sure way of getting killed in a instant.
If you want a lock on weapon to help with lights go pick up streaks you'll sandblast them to death no problem.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
























