Ams Buff...lrm Nerf...or Something? Please?
#41
Posted 14 April 2023 - 04:34 PM
Also the plot twist remark.... *chef's kiss*
#42
Posted 14 April 2023 - 05:54 PM
Vonbach, on 14 April 2023 - 06:12 AM, said:
Most lights will run right up to a mech and start blasting away while running around in circles. By the time the LRM's start falling on them its usually too late for them to run to cover at all. I keep a UAV on all of my mechs for just that reason.
The only time i fired my LRM into lights is when there are none better target (assault are highest priority), or, to stop them harrasing my assaults team-mate. And Im not firing full salvo, probably only 1 shot, just to give them the "warning incoming missile". That shot will miss anyway, so I dont want to waste ammo.
With ATM, things rather different. At 60 - 200m-ish, they are spread too much.
But on 300 - 400, atms missile seem to converge into bulk.
I have one-salvo killed several enemy lights with mostly are the bigger lights (urbie, cougar, kitfox).
Locust and fleas are still the hardest tho
#43
Posted 15 April 2023 - 03:11 AM
Krucilatoz, on 14 April 2023 - 05:54 PM, said:
The only time i fired my LRM into lights is when there are none better target (assault are highest priority), or, to stop them harrasing my assaults team-mate. And Im not firing full salvo, probably only 1 shot, just to give them the "warning incoming missile". That shot will miss anyway, so I dont want to waste ammo.
IMO it is very good habit to save friendly from light mech with lurms (and few salvos usually hurt their legs pretty severally) because if you don't most likely you get that light mech into our own arse later
But yes normally fatter the target = better.
#44
Posted 15 April 2023 - 11:13 AM
#46
Posted 16 April 2023 - 03:54 AM
Vonbach, on 13 April 2023 - 02:07 PM, said:
Weird, because in my experience they fold like wet paper bags the moment someone bothers to shoot them. Of course, its also in my experience that a good 60% of Assault players consider Lights beneath them and typically ignore you until you've eaten through their rear armour, or are metachasing tryhards who can happily thump massed volleys into slow moving targets (IE, other Assaults) but are utterly awful at actually aiming at a fast moving target.
Reminder that most Lights cant tote more than 20 armour points on a location, even with PGI's doubling the amount of armour you get per ton.
#47
Posted 16 April 2023 - 04:31 AM
IS LRM can hit them somehow, but clan LRM just hitting wrong place.
LRM for shooting big slow targets only. Not streaks.
#48
Posted 16 April 2023 - 06:27 AM
Saved By The Bell, on 16 April 2023 - 04:31 AM, said:
IS LRM can hit them somehow, but clan LRM just hitting wrong place.
LRM for shooting big slow targets only. Not streaks.
clan and is lrm both have the same speed. It is probability the fire pattern of is having a volley which means more chances to hit rather than the single stream of clan lrm. you also pretty much need max all the missile nodes and target decay to track a light longer. The faster a mech is the easier it can just doge the very slow moving lrms since they only go 300ms at best. The farther the lrms are just gives the lights even more time to dodge. Fire at the minimal range of 180m with los (the is minimal to do damage) and you'll hit the mech.
#49
Posted 20 April 2023 - 12:30 AM
Battlemaster56, on 14 April 2023 - 01:50 PM, said:
Yeah, no, that doesn't work actually. Streaks are currently more like a RAC than anything else thanks to their narrow aim arc. Getting a lock vs fast-moving lights at close range is as hard as shooting them with a main weapon so wasting tonnage on streaks as a secondary weapon to deter lights is a really bad build idea.
You'd be better off with LRMs, at least then you can shoot the lights at range.
Edited by Dogstar, 20 April 2023 - 12:30 AM.
#50
Posted 20 April 2023 - 08:15 AM
Dogstar, on 20 April 2023 - 12:30 AM, said:
Yeah, no, that doesn't work actually. Streaks are currently more like a RAC than anything else thanks to their narrow aim arc. Getting a lock vs fast-moving lights at close range is as hard as shooting them with a main weapon so wasting tonnage on streaks as a secondary weapon to deter lights is a really bad build idea.
You'd be better off with LRMs, at least then you can shoot the lights at range.
I'm better off not wasting tonnage on a shite tier like lurms that's useless 900% of the time with all the radar deep and ecm around even getting direct fire locks with tag is slow and unreliable.
#51
Posted 20 April 2023 - 09:22 AM
#52
Posted 20 April 2023 - 09:42 AM
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