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Nice, Litter Free Maps
#1
Posted 30 April 2023 - 03:42 AM
If Piranha Games Inc. wants to be brave, like many of the mechwarriors that don't mind playing in its POS creation, just make nice maps with variety, LET PEOPLE PLAY ON ALMOST FLAT, FEATURELESS TERRAIN SOMETIMES.
having like 20 maps requiring people to maneuver more than fight is absolutely miserable. Sometimes when battles in real life happen, they happen on completely open fields. I get the impression some of these map designers just think of something to block mechs from walking around, duplicate it 100x and scatter it around the map.
Bring back the old New Worlds Coliseum.
Fu Sun
MU* Battletech player since 1995
#2
Posted 30 April 2023 - 05:53 AM
#3
Posted 30 April 2023 - 12:09 PM
#4
Posted 05 May 2023 - 07:38 PM
But when they release such maps, most people complain it's a LRM/sniper fest... :/
What I'd like is for the old versions to be available in private lobbies.
#5
Posted 05 May 2023 - 09:36 PM
Not everyone likes small mechs.
#6
Posted 06 May 2023 - 02:22 AM
It's almost like going to a camp and having someone go out of their way to collect pointy rocks, build a fire, roast the rocks and spread those hot pointy rocks and hot coals around on the ground, in tents and sleeping bags.... for some reason only they understand.
I'll never understand why PGI goes out of their way, every single possible opportunity, to sabotage their own work and make it seem like its full of bugs and insanely bad choices.
BattleTech is an absolute gold mine of an IP and you're forever jamming sticks in your own bike wheels!
Edited by Kynesis, 06 May 2023 - 04:11 PM.
#7
Posted 06 May 2023 - 12:18 PM
Friends who use light mechs. Sometimes, when you find yourself inside heavy mechs on small maps, you will understand what I mean better.
#8
Posted 07 May 2023 - 01:43 AM
the check engine light, on 06 May 2023 - 03:46 PM, said:
What does this have to do with FWC, though?
I didn't mention a specific map. I'm trying to say that having so many obstacles in general is a disadvantage for big machines. Additionally, the newly added umbrellas in FWC make the flying lights the kings of the game. How can I hit the small machines when they are on top of the umbrella? Even the field of view of many big machines is not suitable for that.
#9
Posted 07 May 2023 - 07:45 AM
the check engine light, on 07 May 2023 - 06:47 AM, said:
As for ground clutter bothering assaults, I will repeat that ground clutter kills me in lights more often than other weight classes. Lights need to be able to scurry around and having your momentum broken by an HPG floorboob or a low building in Solaris gets you dead in a hurry when one salvo from an assault is potential death.
They already use the points you mentioned in the game, yes, small lasers do not determine the fate of the match. But if you consider that there are many players like that, you will be confused about where to look. You rotate your torso to the right and left. And you die in the same place.
Remember, not everyone likes to run. Not everyone likes to make sudden maneuvers. And heavy mechs are designed for that purpose.
#10
Posted 07 May 2023 - 09:06 AM
the check engine light, on 07 May 2023 - 08:11 AM, said:
In my opinion, the factors that influence success in the game are 40% maps, 40% your team, and 20% your own performance.
If you eliminate these two factors, you will see your own success. I hope to see it one day.
Edited by TAMTAMBABY, 07 May 2023 - 09:10 AM.
#11
Posted 07 May 2023 - 10:32 AM
Fu Sun, on 30 April 2023 - 03:42 AM, said:
If Piranha Games Inc. wants to be brave, like many of the mechwarriors that don't mind playing in its POS creation, just make nice maps with variety, LET PEOPLE PLAY ON ALMOST FLAT, FEATURELESS TERRAIN SOMETIMES.
having like 20 maps requiring people to maneuver more than fight is absolutely miserable. Sometimes when battles in real life happen, they happen on completely open fields. I get the impression some of these map designers just think of something to block mechs from walking around, duplicate it 100x and scatter it around the map.
Bring back the old New Worlds Coliseum.
Fu Sun
MU* Battletech player since 1995
#12
Posted 07 May 2023 - 03:00 PM
the check engine light, on 07 May 2023 - 11:47 AM, said:
Amongst 10 light machines on a small map, I'll consider your suggestions with an LRM build.
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