Skylarr, on 30 July 2012 - 12:39 AM, said:
Bishop I like the concept and I would pilot one. I just had some question.
Personally, I'm just kinda tired of the subject. Most of the things brought up, have been answered somewherre in that 5 or so pages of posts preceeeding, and a lot of the stuff just doesn't really matter, since thhis isn't a design that will be in MWO or the like, and I acknowledge is not tourney legal (anymore).
Fact is getting the 3rd degree over fluff points is just kinda old. Plus, most of those points are gray zones, left open to some interpretation. The Point-Blank rule, for instance vs the "Direct" fire model, never really took into account that an artillery unit might actually have a standard targeting system (not the advanced Clan one that IS specifically prohibited) and might get used up close as a BFG (a desperation move for sure), but one that the rules never made much sense on. End of the day, a gun is a gun, and the same laws of phsyics apply no matter how big or small.
The design itself WAS at one point vetted by FASA staff for legal use in Tournament play, though only do to some very broken rules in that edition of the rules of War. All following material prohibited it, and if they had done better editing, it probably would not have been legal even then. Kiind of a shame, TBH, because the later LT Cannon is total crap. It does nothing the Clans ATMS doesn't do a lot better.
One thing to note on the "mech hand reloading" system.... because the "clip" style magaizines in Mechs .likte the Enfocer were "fluff" they don't take into account the concept, it is essentially a rule for loading single loose rounds into a mechs internal magazine, where a little too much applied pressure, or a bad angle is well.... not good. "Clips" would fall under a special case rule, like Riflemans reversible arms and other minutiae, But obviously were nto one anyone really thought of, since a pre-loaded, rigid detachable magazine, like the one in a Hatchetman or Enforcer, would not have the same isssues, and obviously would be much faster to reload than having to manually insert 10 or more individual rounds. (HONESTLY, THE lEVEL 3 RULES SHOULD MAKE A case VARIANT THAT IS A DETACHABLE MAGAINE... ADD SOME WEIGHT AND A CRIT, BUT ALLOW FOR MUCH FASTER RE-ARMING. bUT THEY DON'T, HENCE, IT'S TECHNICALLY JUST fLUFF) AND I really hate the location of the caps lock on this effin keyboard.
As for the Drop a medium or light with a single shot.. 20-25 pts in one locale would do just that in most cases, cand anytime a mech endures more than 20 pts, a piloting roll is needed (hence the literary license taken with knocking over an Atlas), though common sense does dictate that if a round does say, 25 pts of splach damage to anything inits 30 meter blast bubble, the same round directly hitting a unit, especially in direct fire, would do substantially more, since the buulk of the blast is actually ON the target, vs near the target, and one even has to account for the kinetic damage of being hit by a rather large shell itself. Again, just fluff (and a dose of common sense home rule) but pretty much any mech that took a direct hit from one of those shells would probably be toast. The actual "felt damage" wouuld realistically be douubled at least, and even all adjecent locations would suffer splash damage from the explosion. Not a canon rule, just fluff. Tis why I am sick of having to go over it.