No Minimum Range For Any Ppc
#1
Posted 03 May 2023 - 10:54 AM
#2
Posted 04 May 2023 - 03:12 PM
https://www.sarna.ne...rojector_Cannon
"PPCs are equipped with a field inhibitor to prevent feedback that could damage the firing unit's electronic systems.[7] This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range."
#3
Posted 04 May 2023 - 03:23 PM
Add the recoil effect when firing.
Add staggering effect upon impact.
Add 'heat issues' otherwise it will be OP, beats me if that's enough though.
Add a variant that causes to scramble electronics, not just the ECM.
Add the effect of causing target to over heat.
If these things are an issue maybe you guys would be more comfortable playing one of them Call of Duty.
Edited by simon1812, 04 May 2023 - 03:25 PM.
#4
Posted 05 May 2023 - 03:29 PM
#5
Posted 05 May 2023 - 09:38 PM
simon1812, on 05 May 2023 - 03:29 PM, said:
Pretty sure the inhibitor is hardware, and not software... Like, the PPC needs to be detached and the component removed/altered. Otherwise, the risk is far too minimal.
#6
Posted 06 May 2023 - 08:50 AM
Mell42, on 03 May 2023 - 10:54 AM, said:
simon1812, on 04 May 2023 - 03:23 PM, said:
Add the recoil effect when firing.
Add staggering effect upon impact.
Add 'heat issues' otherwise it will be OP, beats me if that's enough though.
Add a variant that causes to scramble electronics, not just the ECM.
Add the effect of causing target to over heat.
If these things are an issue maybe you guys would be more comfortable playing one of them Call of Duty.
staggering effect? We use to have knock down... it was removed
heat issues? look up ghost heat
Electronics? which ones ECm is already effected and it's fairly annoying being hit by a ppc especailly from one of those stupid ligh ppc boats in lore battlmechs are incredibly grounded as even if they were struck with lightning the eletricity would go throuhg the armor to the ground. The electronics refered to by the weapon description is the mech fireing the weapon so you want your mech to suffer electronic damage from fireing a PPC that's why there are dampers that reduce the range because without them the gun damages itself and probably the mech firing it.
Fine that seems fair from now on all non-erppcs destroy themselves and parts of the mech when fireing seems perfectly fair.
overheat? that's a plasma rifle not a PPC a PPC makes YOU OVERHEat not your target because they are so hot but PGI decided that only the clan PPC is super hot... that would be a plasma rifle/cannon.
Edited by KursedVixen, 06 May 2023 - 12:42 PM.
#7
Posted 06 May 2023 - 03:49 PM
I simply believe some things would be better in this game if they were more faithful to the source material.
Edited by simon1812, 06 May 2023 - 03:52 PM.
#8
Posted 06 May 2023 - 06:49 PM
simon1812, on 06 May 2023 - 03:49 PM, said:
I simply believe some things would be better in this game if they were more faithful to the source material.
Quote
[color=#000000]PPCs are equipped with a [/color]field inhibitor to prevent feedback that could damage the firing unit's electronic systems. This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range.
As I said the field inhibtor is what causes the minimium range and without it the ppc can cause eletronics to be fried or damage on the UNIT WITH THE PPC!
There is nothing about a PPC ever causing heat to another mech. If a PPC causes heat build up to a mech hit by it so would lasers which also burn away armor.
And Unlike you i've been into BattleTech for a long time I know what i was talking about and I even looked that exact page up before I made my post..
Edited by KursedVixen, 06 May 2023 - 06:57 PM.
#9
Posted 13 May 2023 - 07:36 AM
#10
Posted 14 May 2023 - 02:18 PM
simon1812, on 04 May 2023 - 03:23 PM, said:
Add the recoil effect when firing.
Add staggering effect upon impact.
Add 'heat issues' otherwise it will be OP, beats me if that's enough though.
Add a variant that causes to scramble electronics, not just the ECM.
Add the effect of causing target to over heat.
If these things are an issue maybe you guys would be more comfortable playing one of them Call of Duty.
Pgi would never fix ppcs it's too much work for them they would rather sooner nerf a is mech than an is wepon. They wont touch a clan wepon or clan mech first
Edited by nvx 116, 14 May 2023 - 02:21 PM.
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