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And The Correct Answer Is...


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#21 w0qj

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Posted 17 May 2023 - 06:34 AM

Ever considered the Nightstar NSR-10P(P) from the Platinum Collection? ;)

NSR-10P(P): ECM, +30% CBills Bonus
+1 HSL RAC family (ie: you can shoot four RAC2 at once!)
-25% RAC Ramp Down Duration
-15% Cooldown
+10% Weapon Velocity
+10% Range

and if you choose to use UAC on NSR-10P(P) instead:
-30% UAC Jam Chance
-25% UAC Jam Duration

Quite a mouthful if you ask me ;)

#22 ThreeStooges

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Posted 17 May 2023 - 06:42 AM

Any atlas without the crit skills since they already have -20-40 crit skill. It just screams this mech sucks. The wolf pheonix with lrm 80. It's mwo's version of the sherman calliope. A few good alphas and it wrecks at range. Just have to stay next to some one to be your mech guard.

#23 Teenage Mutant Ninja Urbie

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Posted 17 May 2023 - 10:01 AM

View PostThreeStooges, on 17 May 2023 - 06:42 AM, said:

Any atlas without the crit skills since they already have -20-40 crit skill. It just screams this mech sucks. The wolf pheonix with lrm 80. It's mwo's version of the sherman calliope. A few good alphas and it wrecks at range. Just have to stay next to some one to be your mech guard.


lurms on a w.phoenix.. the idea alone is an insult Posted Image
try murm100 or go bonkers with more - farms damage, kills and cbills like a champ
-all while being a 'productive member' on the battlefield Posted Image

#24 kalashnikity

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Posted 17 May 2023 - 08:54 PM

K9 with 5MPL, has zero beneficial quirks for that loadout but still does well.

#25 Duke Falcon

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Posted 18 May 2023 - 07:08 AM

View PostWeeny Machine, on 17 May 2023 - 04:46 AM, said:

The correct answer is 42


True. It is 42...

BTW Night star with 4xRAC-2s rockz (I use NSR-9P n bring some medlazorz fer backup). Just wait while some of yer teammies go forth and drag attention... Then Dakka-dakka-dakka!
Only trouble with NSR is that slow even with skillz-up. If YOU trigger attention RAC-facetimez + slow retreat pace may cause ye TOT! DEAD! YAAAAAY!!!

...

Sorry Posted Image

Oh, I also have a Nova cat prime omni-swapped to a LRM90 monsta. Instead of TAG I use an ER-MedLas. When the beam's duration over 80% of the targets got lock'd. N ye know what come afterward? Singin' in da (LURM) rain...
Rinse-n-repeat n despite bein' a lurmboat the end result would be nice (THX 4 DA LAZOR!!!)...

Edited by Duke Falcon, 18 May 2023 - 07:12 AM.


#26 PocketYoda

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Posted 19 May 2023 - 08:25 PM

View Postw0qj, on 17 May 2023 - 06:34 AM, said:

Ever considered the Nightstar NSR-10P(P) from the Platinum Collection? Posted Image

NSR-10P(P): ECM, +30% CBills Bonus
+1 HSL RAC family (ie: you can shoot four RAC2 at once!)
-25% RAC Ramp Down Duration
-15% Cooldown
+10% Weapon Velocity
+10% Range

and if you choose to use UAC on NSR-10P(P) instead:
-30% UAC Jam Chance
-25% UAC Jam Duration

Quite a mouthful if you ask me Posted Image


No because it wont let me use 4 Rac 5s... Its not fair..

#27 Mark Yore

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Posted 20 May 2023 - 06:25 AM

View PostPocketYoda, on 19 May 2023 - 08:25 PM, said:

No because it wont let me use 4 Rac 5s... Its not fair..
That's the only problem I have with it. If they put ballistic spots in the torsos instead of the arms then you could fit four RAC5s - you'd just have to be careful with the ammo.
Instead they've deliberately stacked the arms with armour slots so the best you can do is 2 RAC2s in each arm.

#28 Mark Yore

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Posted 20 May 2023 - 06:31 AM

View PostDuke Falcon, on 18 May 2023 - 07:08 AM, said:


True. It is 42...

BTW Night star with 4xRAC-2s rockz (I use NSR-9P n bring some medlazorz fer backup). Just wait while some of yer teammies go forth and drag attention... Then Dakka-dakka-dakka!
Only trouble with NSR is that slow even with skillz-up. If YOU trigger attention RAC-facetimez + slow retreat pace may cause ye TOT! DEAD! YAAAAAY!!!

...

Sorry Posted Image

Oh, I also have a Nova cat prime omni-swapped to a LRM90 monsta. Instead of TAG I use an ER-MedLas. When the beam's duration over 80% of the targets got lock'd. N ye know what come afterward? Singin' in da (LURM) rain...
Rinse-n-repeat n despite bein' a lurmboat the end result would be nice (THX 4 DA LAZOR!!!)...

I have a Blood-Asp Rancor that runs 100 LRMs by swapping out omnis. You can take it to 120 but you run out of ammo very quickly.
When it's chain-fired the heat is very manageable and because it's susceptible to backstabbing lights it's best to keep in the middle of a pack. Firing at around 400-500 metres you just concentrate on whichever enemy is doing the most grief to your side.
I have made AMS-heavy mechs explode by simply firing enough LRMs to overheat them.

#29 Scout Derek

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Posted 20 May 2023 - 03:44 PM

View PostPocketYoda, on 19 May 2023 - 08:25 PM, said:

No because it wont let me use 4 Rac 5s... Its not fair..

Imagine thinking 4RAC5 is okay in any form. No thanks.

#30 Widowmaker1981

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Posted 22 May 2023 - 04:36 AM

View PostMark Yore, on 20 May 2023 - 06:25 AM, said:

That's the only problem I have with it. If they put ballistic spots in the torsos instead of the arms then you could fit four RAC5s - you'd just have to be careful with the ammo.
Instead they've deliberately stacked the arms with armour slots so the best you can do is 2 RAC2s in each arm.


It took me a minute to figure out what you were talking about, since only Omnimechs have fixed armour crits and the Nightstar isnt an Omni (also no Clan RACs yet).. then i realised.

You dont have to keep stealth armour. You can swap it out for standard (or (Light) Ferro). Stealth armour takes 12 slots, which are not dynamic, always placed 2 in each arm, leg and side torso. Thats the only possible way you can have 'deliberately stacked armour slots' in the arms.

That said, 4xRAC2 is the build anyway. Its only got +1 RAC HSL, so 2xRAC5 and 2xRAC2 will still trigger ghost heat, you cant fit 3 or 4 RAC5s and 2 RAC2 + 1 RAC5 is worse than 4 RAC2.

#31 Mark Yore

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Posted 22 May 2023 - 05:20 PM

View PostWidowmaker1981, on 22 May 2023 - 04:36 AM, said:


It took me a minute to figure out what you were talking about, since only Omnimechs have fixed armour crits and the Nightstar isnt an Omni (also no Clan RACs yet).. then i realised.

You dont have to keep stealth armour. You can swap it out for standard (or (Light) Ferro). Stealth armour takes 12 slots, which are not dynamic, always placed 2 in each arm, leg and side torso. Thats the only possible way you can have 'deliberately stacked armour slots' in the arms.

That said, 4xRAC2 is the build anyway. Its only got +1 RAC HSL, so 2xRAC5 and 2xRAC2 will still trigger ghost heat, you cant fit 3 or 4 RAC5s and 2 RAC2 + 1 RAC5 is worse than 4 RAC2.


Ooohhh... I didn't think of that. I've gotten so used to the 10P with stealth that I never thought of removing it.

Since the only reason I use it is to escape from LRM boats, it might be a good time to revisit the build. Either with 4 RAC5s or 2RAC5s and 2 RAC2s.

Thanks.

CHECKED...
Nope, just tried all configurations and the 4 actuators the 10P has in each arm are locked to leave each arm with only 8 vacant slots. So you can't fit 2 of the 6 slot RAC5s in there.

Edited by Mark Yore, 22 May 2023 - 05:26 PM.


#32 Widowmaker1981

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Posted 24 May 2023 - 02:38 AM

View PostMark Yore, on 22 May 2023 - 05:20 PM, said:


CHECKED...
Nope, just tried all configurations and the 4 actuators the 10P has in each arm are locked to leave each arm with only 8 vacant slots. So you can't fit 2 of the 6 slot RAC5s in there.


Yes, as i said, 3 or 4 RAC5 wont fit. 2 RAC5 can only be fit into a side torso, and that only with a standard engine.

The NSR is intended to use 4 RAC2s, no mech is capable of 3+ RAC5s with no ghost heat because ~33 DPS you can sustain for that long is too strong. Sorry.

#33 Volume

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Posted 01 June 2023 - 01:34 AM

View PostMark Yore, on 16 May 2023 - 03:27 AM, said:

After a disappointing few rounds skilling up new mechs I loaded up my Nightstar 10P (with the obligatory 4 RAC2s) for a quick win to make me feel better.

And I started thinking about mechs and builds that only have one correct loadout and set of skills because a) they're quirked that way; and Posted Image anything else is suboptimal. Not just in a "well it may not be the best option, but let's see if I can have some fun with it" but more like "the holy designers allow only one true path and you're all heathens if you deviate from it".

What's you best mech example? Posted Image


Probably the worst example of this is the KDK-SB...It's a brawler and there's not really any other way to do anything decent with it. I've seen people put ATMS on it and it makes me puke because a Veagle can do the same thing but better at 45 tons less. Every build on it is trash if it isn't lbx/uac20 and 4xsrm6a and using MASC.

#34 Storky

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Posted 01 June 2023 - 02:32 AM

View PostMark Yore, on 16 May 2023 - 03:27 AM, said:

After a disappointing few rounds skilling up new mechs I loaded up my Nightstar 10P (with the obligatory 4 RAC2s) for a quick win to make me feel better.

And I started thinking about mechs and builds that only have one correct loadout and set of skills because a) they're quirked that way; and Posted Image anything else is suboptimal. Not just in a "well it may not be the best option, but let's see if I can have some fun with it" but more like "the holy designers allow only one true path and you're all heathens if you deviate from it".

What's you best mech example? Posted Image

And its great, now you can distinct of two humanoid mechs with the same active hardpoints. Now you have a reason to collect that second humanoid mech.

Btw neither of "supposed" build goes well in my hands. Fine, niche, but not really well. Currenly I have more fun of less opinionated builds like AS7-D-DC and his brothers, KDK-3, Quickdraw with lasers, Centurions, EBJ, Timbers, Dakka Marauders and so on.

Specifically, I have legendary 6*LL alpha STK-4N, 7*MPL TDR-5SS, 8ML BJ-1X, TDR-9SE with boosted 3*LPL. They go fine. But I benefit more from chassis with general quirks/quirkless and new skill tree, because old builds generally go much cooler.





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