Mark Yore, on 16 May 2023 - 03:27 AM, said:
After a disappointing few rounds skilling up new mechs I loaded up my Nightstar 10P (with the obligatory 4 RAC2s) for a quick win to make me feel better.
And I started thinking about mechs and builds that only have one correct loadout and set of skills because a) they're quirked that way; and

anything else is suboptimal. Not just in a "
well it may not be the best option, but let's see if I can have some fun with it" but more like "
the holy designers allow only one true path and you're all heathens if you deviate from it".
What's you best mech example?

And its great, now you can distinct of two humanoid mechs with the same active hardpoints. Now you have a reason to collect that second humanoid mech.
Btw neither of "supposed" build goes well in my hands. Fine, niche, but not really well. Currenly I have more fun of less opinionated builds like AS7-D-DC and his brothers, KDK-3, Quickdraw with lasers, Centurions, EBJ, Timbers, Dakka Marauders and so on.
Specifically, I have legendary 6*LL alpha STK-4N, 7*MPL TDR-5SS, 8ML BJ-1X, TDR-9SE with boosted 3*LPL. They go fine. But I benefit more from chassis with general quirks/quirkless and new skill tree, because old builds generally go much cooler.