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Cyclops Sensor Buff + Legendary Speculation

BattleMechs Gameplay Skills

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#21 w0qj

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Posted 25 May 2023 - 05:54 AM

The Cyclops Arges legendary mech is very sweet!

With my +350m Seismic Sensor, I was able to ambush and delete Lights as I emerge from behind a corner! ;)

Agile, fast acceleration, longer sensor range for both yourself + allies... it's a joy to pilot!

Very happy about this mech... :)

#22 LordNothing

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Posted 25 May 2023 - 06:42 AM

yea that seismic quirk is incredibly useful. you could watch what an entire murder ball is doing with it and find where the stragglers are. thinking it might be better with dual uac10s instead of its default gauss loadout. i dont think it quirks gauss specifically so really no reason to keep it. i also keep dying to weapon explosions. stock build leaves no room for case and its already too slow to downgrade to std engine.

Edited by LordNothing, 25 May 2023 - 06:44 AM.


#23 foamyesque

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Posted 25 May 2023 - 12:10 PM

View PostAidan Crenshaw, on 25 May 2023 - 04:43 AM, said:

It's a thing with MASC, not with the EXE in particular. MASC shake does only affects your reticule, not the weapons.


Not true. Try it yourself; with a Shadow Cat, for example, if you have two lasers mapped to two firing groups, you will see them shoot at varying angles (if they're mapped to the same firing group they will fire at identical angles, but a different one each time); the EXE-A, however, has perfect convergence, regardless of timing.

#24 foamyesque

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Posted 25 May 2023 - 12:15 PM

View Postthe check engine light, on 25 May 2023 - 12:14 PM, said:

So it's just the EXE-A and it's a bug. Okay.


I think there's at least one other machine, but I can't recall which ATM. The EXE-A I know about because I own it :v





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