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Lights Meds Unchallenged Today


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#41 Trans Batgirl

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Posted 15 June 2023 - 11:36 AM

View Postthe check engine light, on 15 June 2023 - 11:13 AM, said:

The Incubus only seems more tanky because played correctly an enemy pilot will typically see maybe 5 percent of its surface area, the Firestarter has more armor and JJs but will typically have to fully expose to bring its weaponry to bear

Im straight talking face hugging me up close being dumb the incubus seems to spread dmg WAY better than the FS because they will both spin and majority of my shots hit the CT on the fire starter where as on the incubus it seems to spread to the shoulders and arms a lot easier.

#42 An6ryMan69

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Posted 15 June 2023 - 11:41 AM

The "light" effect is psychological mostly - when a player gets smashed by a mech one fifth his size, it just hurts more, and results in a stronger reaction.

Streaks are crap; no dumb fire, crap range, can be completely shut down an ECM on counter, and somehow they have this amazing lock-on technology that consistently drives them into the dirt going after mech legs that are clearly behind structure??? How are those missiles tracking legs that are behind a boulder anyway??? It's absurd - you fire streaks point blank that are ballistically aimed right at the enemy CT, and the streak tracking tech drives a bunch of your missiles down, off target, straight into the ground! Ha Ha!

#43 Meep Meep

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Posted 15 June 2023 - 11:43 AM

The incubus has a better hitbox than the firestarter. Much like the vulcan even being a largish mech can spread damage so well due to the spindly torso and arms.

#44 Vonbach

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Posted 15 June 2023 - 04:18 PM

View PostCurccu, on 15 June 2023 - 05:03 AM, said:

And don't forget that one alpha from bigger mechs that now and then one shots the light.

That assumes the damage actually registers.

#45 Storky

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Posted 15 June 2023 - 10:27 PM

View Postthe check engine light, on 15 June 2023 - 08:00 AM, said:

It might surprise you to learn that even Annihilators and Highlanders don't get headshotted every game

the "it also headshots people" is a straight up red herring and another excuse to not shoot the ******* light mech


It might even more surprise you that running 20tonner with bugged hitboxes and hitreg almost never being alpha-striked

#46 Storky

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Posted 15 June 2023 - 10:37 PM

View PostTeenage Mutant Ninja Urbie, on 15 June 2023 - 08:03 AM, said:

the solution to ALL the OPs -and likeminded- people is very simple.

play those "op"lights yourselves. take screenshots of how well you do in them.
flood this forum with them. show us all just how easy your ace of spades was.

also:

Posted Image

Great advice - if you don't like light 20t brawlers killing the game, start to abuse it yourself and spend 30 matches to learn.
Of course we can't trust to opinion and tests of pro players, like DATA or GeeRam

#47 foamyesque

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Posted 15 June 2023 - 10:45 PM

View PostThreeStooges, on 12 June 2023 - 10:57 AM, said:

I really hate it when some one shoots my light and kills it in one shot. They should really nerf all the guns so my light doesn't die instantly. Oh wait all these assult piliots just freeze in terror and die since they don't know how to turn around and shoot at the same time. It's the every thing else with guns that needs nerfed.

SHOOT BACK. The one thing a very surprising amount of people can't do and the mech they are in doesn't matter. Until they start to shoot back I'll keep playing my oh so op mega skilled you can't kill me 20 tonner then when they finally decide to shoot back i'll run off and go shoot back at some other assult.

I mean, some assaults are physically incapable of shooting back and need a friendly to backscrach for 'em -- the fastest, smallest lights can straight up stay behind you, or out of your firing arc in the vertical. Which is really irritating because you're completely handcuffed by something that, in say HBSTech, you could just put a fist through :v

#48 PocketYoda

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Posted 16 June 2023 - 12:50 AM

I personally only use the heavier lights myself like Urbies, Kitfoxes and Adders.. They are also super deadly.

#49 Teenage Mutant Ninja Urbie

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Posted 16 June 2023 - 03:07 AM

View PostStorky, on 15 June 2023 - 10:37 PM, said:

Great advice - if you don't like light 20t brawlers killing the game, start to abuse it yourself and spend 30 matches to learn.
Of course we can't trust to opinion and tests of pro players, like DATA or GeeRam


to be blunt here:
if you would START to read (use jarls) publicly availiable data (on data for example), instead of listening to what people CLAIM to be true,
you'd quickly SEE (again: facts) in what classes they do more ms, kills and wins (assaults) and in which their numbers are clearly worse (read: lights).


but no.. can't trust facts, can we?
you're struggling with lights, and instead of doing something about it (train, play accordingly), you make up your own facts and repeat mindlessly what those who blow the same horn claim to be true.

it's just .. sad.

#50 Curccu

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Posted 16 June 2023 - 03:16 AM

View PostStorky, on 15 June 2023 - 10:27 PM, said:

It might even more surprise you that running 20tonner with bugged hitboxes and hitreg almost never being alpha-striked


I have popped plenty of those with one go and got gazillion of those hits that don't kill but leave light with orange or red internals with 1 hit, after that one scratch from anything and leg falls of or torso pops.

#51 Curccu

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Posted 16 June 2023 - 03:23 AM

View PostTeenage Mutant Ninja Urbie, on 16 June 2023 - 03:07 AM, said:


to be blunt here:
if you would START to read (use jarls) publicly availiable data (on data for example), instead of listening to what people CLAIM to be true,
you'd quickly SEE (again: facts) in what classes they do more ms, kills and wins (assaults) and in which their numbers are clearly worse (read: lights).


but no.. can't trust facts, can we?
you're struggling with lights, and instead of doing something about it (train, play accordingly), you make up your own facts and repeat mindlessly what those who blow the same horn claim to be true.

it's just .. sad.

with his own last months data being:
lights 0,71 KD with 223 avg. MS
overall 0,98KD with 284 avg. MS
about same WL

#52 Teenage Mutant Ninja Urbie

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Posted 16 June 2023 - 03:29 AM

View PostCurccu, on 16 June 2023 - 03:23 AM, said:

with his own last months data being:
lights 0,71 KD with 223 avg. MS
overall 0,98KD with 284 avg. MS
about same WL


see, now you've taken all the fun out of it.. Posted Image
;)

#53 pbiggz

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Posted 16 June 2023 - 04:51 AM

The pattern of all these threads is the same: OP and supporters do not want to take responsibility for their own performance, so an elaborate conspiracy is crafted suggesting that <thing> is what is responsible for their <implied to be unfair> losses. In other words, they externalize all failures so they never have to think about getting better personally, and use that externalization as a pretext to attack people who they think play the game wrong so they can compensate for their lack of performance in game. Can't shoot good? Thats ok, you can just make up lies about whoever killed you on the forums.

#54 Storky

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Posted 16 June 2023 - 04:53 AM

View PostTeenage Mutant Ninja Urbie, on 16 June 2023 - 03:07 AM, said:


to be blunt here:
if you would START to read (use jarls) publicly availiable data (on data for example), instead of listening to what people CLAIM to be true,
you'd quickly SEE (again: facts) in what classes they do more ms, kills and wins (assaults) and in which their numbers are clearly worse (read: lights).


but no.. can't trust facts, can we?
you're struggling with lights, and instead of doing something about it (train, play accordingly), you make up your own facts and repeat mindlessly what those who blow the same horn claim to be true.

it's just .. sad.

It's a slick point to generalize all lights as an issue.
I consider that bigger lights 30t and heavier are fine.
I consider Locust, Flea and Pirahna as OP, especially ECM variants, but by exception of poking builds about 400m plus.
They are broken because of scaled down size, hitbox/hitreg issues, acceleration.

Statistics speculation.
1- 20tonners are slightly weaker at dealing damage. They can hit 700-1000dmg in 6 minutes QP match, but if you want yummy damage scores - you will try with heavier mechs. But you can't value threat and annoyance in damage numbers. You need a little damage to kill sidetorso and cripple the mech, even less to just destroy weapons in it. And zero damage to turn around a firing line with open structure on back.
2 - they are less forgiving about mistakes. But it is not the reason to mix t5 and pro level statistics.
3 - Noble players don't want to play the 20t because of ethical considerations)

View PostCurccu, on 16 June 2023 - 03:16 AM, said:


I have popped plenty of those with one go and got gazillion of those hits that don't kill but leave light with orange or red internals with 1 hit, after that one scratch from anything and leg falls of or torso pops.


Light pilot skill issue

#55 pbiggz

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Posted 16 June 2023 - 04:54 AM

View PostStorky, on 16 June 2023 - 04:51 AM, said:

3 - Noble players don't want to play the 20t because of ethical considerations)


Boom there it is. The good players dont play lights, only the bad and naughty ones.

#56 Curccu

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Posted 16 June 2023 - 04:58 AM

View PostStorky, on 16 June 2023 - 04:53 AM, said:

Light pilot skill issue


Yep 95% of the playerbase has that issue.

#57 Storky

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Posted 16 June 2023 - 04:58 AM

View Postpbiggz, on 16 June 2023 - 04:51 AM, said:

The pattern of all these threads is the same: OP and supporters do not want to take responsibility for their own performance, so an elaborate conspiracy is crafted suggesting that <thing> is what is responsible for their <implied to be unfair> losses. In other words, they externalize all failures so they never have to think about getting better personally, and use that externalization as a pretext to attack people who they think play the game wrong so they can compensate for their lack of performance in game. Can't shoot good? Thats ok, you can just make up lies about whoever killed you on the forums.

The pattern of every OP advocate - it's your skill issue.
But that issue was tested by pro players.

#58 pbiggz

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Posted 16 June 2023 - 05:02 AM

View PostStorky, on 16 June 2023 - 04:58 AM, said:

The pattern of every OP advocate - it's your skill issue.
But that issue was tested by pro players.


The mark of a good, and wise player is introspection; knowing your own abilities/limitations and understanding why you might lose when it occurs. Good players take personal responsibility for their own performance.

Bad players make posts on the forum complaining about how the last thing that killed them is OP and should be nerfed/removed/banned so they never have to think about it again.

Which group do you want to belong to?

Edited by pbiggz, 16 June 2023 - 05:02 AM.


#59 feeWAIVER

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Posted 16 June 2023 - 05:02 AM

Lmao

#60 Storky

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Posted 16 June 2023 - 05:08 AM

View Postpbiggz, on 16 June 2023 - 04:54 AM, said:

Boom there it is. The good players dont play lights, only the bad and naughty ones.

20tonners, not all lights.
Noble players care to not play hatred mechs, or do it rearly at least.
Thanks Odin that motivation works, because their piloting and strategic skills are incredible. I prefer to be killed by a PRO in assault with a feedback than a 20tonner without even seeing him

View PostCurccu, on 16 June 2023 - 04:58 AM, said:

Yep 95% of the playerbase has that issue.

Well how about your 5% then?





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