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Wasp 20 Ton Battlemech With Jump Jets


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#1 kalashnikity

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Posted 28 May 2023 - 10:10 PM

It's long past time for a 20 ton mech that can jump.
<p>
Based on the pattern of other mechs I'd like to offer some lore friendly configurations, obviously the leg mounted missile launcher would be moved to the torso.
<p>
To make it viable, some quirks would be added and maybe a hardpoint multiplier, like two energy or two missile hardpoints instead of one.
<p>
Here are some suggested lore friendly variants and buffs, to make the firepower on par with the Locust.
<p>
WSP-1A (1) right arm energy, (2) left torso missile (1) ct missile. (cooldown buff and missile range buff)
<p>
WSP-1K (2) right arm energy, (4) left torso ballistic, (cooldown and MG rate buff).
<p>
WSP-1W (6) energy hard points (LT, RT, RA) (heat buff)
<p>
WSP-3L stealth armor, (2) energy right arm, (2) missile right torso. (seismic and range buff)
<p>
WSP-3S ECM, (2) energy right arm, (2) energy left torso. (extra consumables and range buff)

Edited by kalashnikity, 28 May 2023 - 10:11 PM.


#2 Weeny Machine

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Posted 28 May 2023 - 11:42 PM

Assaults and heavies make cash.

Just look at the legendary mechs ;)

#3 Meep Meep

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Posted 29 May 2023 - 12:17 AM

I pitched something similar to this.

https://mwomercs.com...-tormentor-lgd/

#4 Meep Meep

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Posted 29 May 2023 - 12:24 AM

View Postthe check engine light, on 29 May 2023 - 12:20 AM, said:

The JJs for a 20t are still .5t each. It's going to be tonnage starved, will likely have a profile like a smaller Incubus without the high mounts. I'm not certain why you'd take it over a Javelin?


You can 'cheat' on the .5 tons by removing armor and replacing it with weightless quirk armor or structure. Any 20 tonner with a jj wedged in is going to have to be heavily quirked.

#5 SafeScanner

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Posted 29 May 2023 - 12:29 AM

https://www.sarna.net/wiki/Wasp < for context


More light mechs the better!

#6 SafeScanner

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Posted 29 May 2023 - 12:37 AM

if they throw it in as it the mech will start with 10t of heatsinks which i find amusing and stinger is a "direct" competitor


(https://www.sarna.ne...ght_BattleMechs) light mech list

Edited by SafeScanner, 29 May 2023 - 12:38 AM.


#7 Andrewlik

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Posted 29 May 2023 - 05:02 AM

View Postthe check engine light, on 29 May 2023 - 12:47 AM, said:

...Why not the Mercury?

It would overlap with the Locust and the Flea too much to have a reason to be in the game.

#8 Storky

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Posted 29 May 2023 - 05:17 AM

Light mechs is the cancer of the game. I'd like not to see any below 30 tons

#9 epikt

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Posted 29 May 2023 - 05:32 AM

View PostWeeny Machine, on 28 May 2023 - 11:42 PM, said:

Assaults and heavies make cash.

It's always the same argument, "lights don't sell", and honestly I'm a bit tired of it.
There is a dedicated light pilots fanbase, ready to pay for the right mech, and they deserves some love. I'm pretty sure a mech as iconic as the Wasp would sell.

But heh, they focus all their resources on MW6, which will be clan oriented, so I guess if we're gonna get new mechs they'll probably be clan.

#10 PocketYoda

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Posted 29 May 2023 - 05:59 AM

Why do we need more useless 20ton mechs.

#11 JediPanther

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Posted 29 May 2023 - 06:38 AM

View PostPocketYoda, on 29 May 2023 - 05:59 AM, said:

Why do we need more useless 20ton mechs.


You mean 35 ton mechs. The 20 tons mechs are far superior to 35 ton mechs. fle/lcts out class nearly every other light in the game. The only thing urbs have going for them is their medium mech class armor. The rvn's only savior is the ECM/Stealth. As for Jenners having jump jets and a missile quirk doesn't make them better.

Which light was the newest one to get a must nerf thread? That's how you tell which light is "outperforming" for its weight class and shall be nerf nuked next.

#12 Weeny Machine

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Posted 29 May 2023 - 06:48 AM

View PostStorky, on 29 May 2023 - 05:17 AM, said:

Light mechs is the cancer of the game. I'd like not to see any below 30 tons


Typically you do NOT complain that 35t mechs are too huge. No comment to that...
Oh, and because people like you do use the word "cancer" that lightly...I lost 2 family members to cancer. If you would see the suffering, you wouldn't so easily use such a word.

View Postepikt, on 29 May 2023 - 05:32 AM, said:

It's always the same argument, "lights don't sell", and honestly I'm a bit tired of it.
There is a dedicated light pilots fanbase, ready to pay for the right mech, and they deserves some love. I'm pretty sure a mech as iconic as the Wasp would sell.

But heh, they focus all their resources on MW6, which will be clan oriented, so I guess if we're gonna get new mechs they'll probably be clan.



I nearly play only lights. So, I would like to see new ones as well but obviously the cash bringers are fatties.
Which is funny in a way because: lights are op!!!11!!1! (Just see Storky's comment above) MWO must be the only pvp online game where the masses don't play the most op thing Posted Image

Edited by Weeny Machine, 29 May 2023 - 06:50 AM.


#13 CFC Conky

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Posted 29 May 2023 - 06:58 AM

View PostWeeny Machine, on 28 May 2023 - 11:42 PM, said:

Assaults and heavies make cash.

Just look at the legendary mechs Posted Image


I for one would buy a 20-tonner if it was decent and I don’t play lights very much.

Good hunting,
CFC Conky

#14 Storky

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Posted 29 May 2023 - 07:42 AM

View PostWeeny Machine, on 29 May 2023 - 06:48 AM, said:


Typically you do NOT complain that 35t mechs are too huge. No comment to that...
Oh, and because people like you do use the word "cancer" that lightly...I lost 2 family members to cancer. If you would see the suffering, you wouldn't so easily use such a word.




I nearly play only lights. So, I would like to see new ones as well but obviously the cash bringers are fatties.
Which is funny in a way because: lights are op!!!11!!1! (Just see Storky's comment above) MWO must be the only pvp online game where the masses don't play the most op thing Posted Image

No, cancer is the right word to smth broken and disgusting to deal with. And don't involve your relatives in the game, its widespread dissease.

Stealth black colored 20 tonner cannot be seen and marked. If you successfully aimed it at the client, it's not guaranteed that you hit it on the server, and you can't correct yourself, because it's unmarkable and small. And streaks simply don't work either, and don't work at all if the ecm light is near. Yeah, definitely not cancer.

#15 Weeny Machine

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Posted 29 May 2023 - 09:07 AM

View PostStorky, on 29 May 2023 - 07:42 AM, said:

No, cancer is the right word to smth broken and disgusting to deal with. And don't involve your relatives in the game, its widespread dissease.

Stealth black colored 20 tonner cannot be seen and marked. If you successfully aimed it at the client, it's not guaranteed that you hit it on the server, and you can't correct yourself, because it's unmarkable and small. And streaks simply don't work either, and don't work at all if the ecm light is near. Yeah, definitely not cancer.


Dunno. Usually I can hit them with pinpoint weapons. What really sucks are lasers. Locusts for example seem to "swallow" most of the damage.

In general though I have seen many ppc bolts pass through mechs and do nothing lately (not just lights). The best thing was when I approached a Flea from behind. It was standing and I fired 3xSNPPC in its back...and all 3 bolts did nothing. Now that was fun...

#16 Weeny Machine

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Posted 29 May 2023 - 09:31 AM

View Postthe check engine light, on 29 May 2023 - 09:19 AM, said:

Fleas and Locusts are weird. I've seen them laugh off a PPC hit but then get sliced apart by an LPL, or go from one apparent PPC hit doing buggerall to the next catching them square-on. I'm really not sure what's up with that. IS ACs seem to be a bit more consistent than PPCs but really hard to say for sure.


I am not sure if the server or whatever is also to blame. I haven't played for nearly 1.5 years and when I came back I was surprised how many shots suddenly registered on the back instead of the front or side. I mean, it happened always that a shot from a weird angle passed through and registered on the back but not that often as "nowadays".

#17 Gas Guzzler

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Posted 29 May 2023 - 09:40 AM

Would rather have the 25 Ton Raptor. Ample energy hardpoints, and an IS 25 tonner alternative to the one dimensional Commando.

#18 D A T A

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Posted 29 May 2023 - 10:32 AM

"hey, why don't we add more cancer to this game?"

no tx

#19 Storky

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Posted 29 May 2023 - 10:49 AM

View PostWeeny Machine, on 29 May 2023 - 09:07 AM, said:

Dunno. Usually I can hit them with pinpoint weapons. What really sucks are lasers. Locusts for example seem to "swallow" most of the damage.

In general though I have seen many ppc bolts pass through mechs and do nothing lately (not just lights). The best thing was when I approached a Flea from behind. It was standing and I fired 3xSNPPC in its back...and all 3 bolts did nothing. Now that was fun...


Yes, PPFLD weapons feels more comfortable vs lights. It is a kind of gamble, you can correct leading and if you hit, you deal full dmg.
There is an issue with Host State Rewind. The "amount of rewind" is calculated among the all player's pings, and applied as a constant for the whole match. If it is calculated wrong, the mech on server will be displaced, lets call it "slip".
My reasoning about the "slip" is not the fact, but hypothesis based on my exp and hitreg complains of many players.

With PPFLD weps or even with beams vs big mechs you can understand if there is a "slip" and its amount, and take proper leading.
Vs normal light you can understand it by paperdoll. But if it is a stealth 20tonner, you will probably die before. That is why I dont like Stealth 20tonners, because hitreg buffs them to the stars. And only counter is a med with PPC or AC in the arm.

View Postthe check engine light, on 29 May 2023 - 09:19 AM, said:

Fleas and Locusts are weird. I've seen them laugh off a PPC hit but then get sliced apart by an LPL, or go from one apparent PPC hit doing buggerall to the next catching them square-on. I'm really not sure what's up with that. IS ACs seem to be a bit more consistent than PPCs but really hard to say for sure.

I also have killed a Flea with a light slice of 3 CERLLs today. But yesterday I fought 2 stealth locusts on TDR-5SS. I gave a lot of 7mpl love to each when they were running towards, and they wasn't even smoking.

Another case about 'slip'. My GAR-D with 4 CERLL was ambushed by a Victor with weapons in the open arms. I shot his right arm twice while he was standing from 50 meters, that was easy. No damage and even no red crosshair.

#20 Wraith 1

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Posted 29 May 2023 - 11:30 AM

Stinger and Wasp have been my most wanted mechs for a long time. Even if they didn't measure up to the performance of the Flea or Piranha, it'd be a lot of fun to jump around in such a small mech. It's really irritating me that there's only one sub-30T mech with jump jets, and nothing at 20T.

It'd be a great idea for PGI too, as creating the art assets for one would likely require only slight modification to create the other. Things like accel/decel, torso twist range, engine cap, etc. could also be similar if not identical between the two chassis.

It's hard to tell what builds they could have without knowing engine cap/hardpoint inflation/quirks, but there are definitely a few things that I could see working for the given tonnage.
WSP-1W
STG-3P

Edited by Wraith 1, 29 May 2023 - 11:31 AM.






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