Anyone dependent on ballistic models right now will tell you hit reg is in a bad place. When its on, I know it. It's what you would think happens when you put 30pts of PPD into an open orange ST. I'm also pretty reasonable about my capabilities: When I'm off, I know that too. Most of the time I'm mad in this game, it's not my teammates. I'm mad at myself for missing shots I know I can make. But beyond that, there are times when I've traded with a light and had >100 points of damage sponged up, only to have a teammate trot in with a couple of MLs and sit them down.
What I'm talking about is beyond the armor we're now ok with lights and mediums heaping on (but I'm not letting you off that easy see below). I feel like I get the red pip indicating a hit, but I don't get anywhere near the damage I'm supposed to be inflicting. Sometimes my damage number at the end doesn't add up. When you run nothing but a pair of GR, you get good at counting your hits and misses and noting your range. Maximizing your return on ammo consumption is essential. Sometimes, the numbers at the end seem off.
It might be the same for other ballistics. I know I've taken some pretty weak showers of RAC fire; it wouldn't surprise me to find only one out of every four bullets register at all. People used to say you shouldn't group-fire PPCs because hits after the first don't always register. I don't know if that's still a thing. Hits may not be registering for LRM-boaters, either. You'll have to take their word for it. Not a lot of complaints from hitscanners, it seems.
Bunk hit reg punishes the gauss build especially. Nowhere else is so much damage locked up in an in-game asset that has to move down range and connect with it's target. It's at best an all-or-nothing affair, and if something goes wrong along that 3-part event, and as a result of bad game architecture the "all" isn't registering, the gauss-build finds itself faced with an infuriating "nothing-or-nothing" affair.
Every armor quirk is another gauss nerf.
Gauss weapons are unique in this game in that their faculty does not directly derive from their DPS. The above mentioned "all or nothing" proposition of so much PPD per cycle at range can be more beneficial to a distance trade with a sloppy-handed Clan laser-boat, for example, even if on paper they're generating more DPS. Laser alpha is easily twisted over several hitboxes, and What happens to that LL-boat alpha when its ST is gone? Then there are the smaller mechs. Lights and smaller mediums trade armor and firepower for size and speed, and some of these quirks reduce a lot of the downside of that tradeoff. I feel that the armor quirks hurt gauss builds especially because they cannot put up the big alphas that other weapons can. They *have* to knock off a laser-boat's ST or they will be out DPS'd every time. They *have* to lead and connect with that Urbie --the one you sometimes miss with hitscan-- or it will run circles around you and tear you apart.
The difference between needing 3 hits to take down an enemy and needing 5 is no where else in this game so acute a disadvantage. When you give these targets buffs to their armor/structure, the gauss-build must work harder than any other build to win. As it is with crummy hit reg, so do armor quirks turn a gauss-build's prospects from "high-risk v high-reward" into "high-risk v. work-twice-as-hard-as-everyone-else for-the-same-reward."
Crits feel off.
Someone with more free time might be able to tell you if and when gauss-crits were nerfed, All I know is that I have to put salvo after salvo into bloody red CT's anymore to get a kill. Just sayin'.
Range sucks, too.
I'd like the gauss to be on par with the ERLL in terms of optimal range, or if I understand things correctly, return it to the longer fall off model it used to have for beyond-optimal ranges way back. And the light gauss... I mean, thanks for the damage buff but that range really sucks, now.
Don't get me started on Ammo/ton
It's a crime.
TLDR: Fix hit reg. Too many armor quirks. Crits are weak. Range is weak. More ammo/ton.
I put that.
Edited for grammar.
Edited by Risen Trash, 06 June 2023 - 08:48 PM.