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Thoughts On Missiles


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#1 Mark Yore

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Posted 18 June 2023 - 01:12 AM

Ignoring LRMs for a moment, because they have a use case. And MRMs are IS only and the distance is an advantage.

But I'm having some problems balancing SRMs, Streaks, ATMs and Artemis-assisted weapons. My default is SRM unless there are major quirk advantages in using something else.

What's your preferred missile and why?

Edited by Mark Yore, 18 June 2023 - 01:24 AM.


#2 Marcel Leander

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Posted 18 June 2023 - 02:28 AM

Well, if you're going to point out that MRMs are IS only, you should also point out that ATMs are Clan only. I do like to play Clan but I generally take ATMs as a replacement for Streaks.

#3 LordNothing

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Posted 18 June 2023 - 04:44 AM

unless im going for a direct srm divebomber or brawler build, i tend to go with mrms over all others. they can fire immediately, do massive damage with very little heat and still works to a degree when things get rangy. on the clan side i like atms, but only because an mrm is not available and the srms spray all over the place. also ew equipment is cheaper on the clan side. granted i do not always run my preferential builds, because i like to run everything. in any case i wouldn't run a locking weapon without having my preferential lock buster, at least one ppc.

#4 ThreeStooges

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Posted 18 June 2023 - 08:07 AM

Mrm have way to much spread and act more like a missile shot gun. Srm are the same but smaller range. Ssrm needs all the things just like lrm to even lock on which makes them the worst. Since people are timid in a lot of games my missile go to is is lrm since they volley fire meaning some will get past ams/ecm more than clans' stream of lrm.

#5 Saved By The Bell

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Posted 18 June 2023 - 11:28 AM

I use LRM on some mechs, when I cant find a good combination for close or mid range. Bad armor, huge body, etc...

And ATM pretty good now.

Was fan of MRM some time, but they do big damage without actual good hit.

Edited by Saved By The Bell, 18 June 2023 - 11:29 AM.


#6 PocketYoda

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Posted 18 June 2023 - 06:14 PM

Srms are good. They work as intended but you need to be in their face mostly.

Mrms are way too hot, ok range but are pretty useless in a high ping scenario (bit like Racs). As an Aussie i seldom use them.

Lrms are good but situational i've found they work best getting my own locks and pair well with Erlarge.

Atms.. Not really all that good, extremely situational.. seem to be worse versions of Lrms and may suffer the high ping scenarios mrms do..

Streaks garbage in every way shape and form now, ECM and nerfs killed them and srms are better.

Edited by PocketYoda, 19 June 2023 - 04:36 AM.


#7 VeeOt Dragon

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Posted 19 June 2023 - 12:31 AM

it depends on what i am going for. i rarely ever use SRM and never use streaks. so honestly it depends on the mech. i am a huge fan of LRM but mostly only use them on mechs with good LRM quirks since they are so heavily countered and nerfed. that leaves MRM. MRMs are really great on mechs with low numbers of missile harpoints (better if the mech is one of those weird ones that have heavy Quirks for a missiles but only one or two hardpoints for them). an MRM-40 does great damage if a little spread and has more range than say an LBX/20 (ton for ton i would take the MRM before i would take an LBX/20, then again i prefer a little more range in a fight.)

as for Clan weapons, meh i rarely use clan mechs at all so nothing to say there.

(actually been thinking of picking up the missile Hatchetman and putting an MRM-40 on it with some laser backup, though the ECM variant would be nice if i could figure out a good build for it (thinking 3 ER-LLs since a single RAC (its quirked for it) is kind of meh)

Edited by VeeOt Dragon, 19 June 2023 - 12:32 AM.


#8 crazytimes

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Posted 19 June 2023 - 03:38 AM

Everything has a niche. Except streaks. They're just not particularly great. Yeah you might surprise a light, and it doesn't have ecm or stealth if you're lucky... But then you're trying to brawl with a low DPS spread weapon at close range against mechs that can core you with one alpha. I swapped my last streak build for SRM+SNPPC recently and haven't looked back.

I get the lore, but being unable to dumbfire streaks is the only mechanic worse than RNG UAC jams. I should make a UAC20 + streak build just to punish myself. I'll look for a really bad hero to put it on. What's the least played hero that can mount it? Maybe a Gargoyle kinwolf?

Edited by crazytimes, 19 June 2023 - 03:38 AM.


#9 pbiggz

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Posted 19 June 2023 - 05:23 AM

streaks are bogged down by a bad mechanic. They should be dumb fireable and autolock a target so long as you track it with your reticle. That would be a good reward for the tonnage and one that especially rewarded skill.

#10 VeeOt Dragon

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Posted 21 June 2023 - 12:13 AM

well same should go for LRM, if you fire before getting a lock and get the lock before the missiles reach the target they should then lock on and divert as long as they haven't gone past the target. but that would be a buff to locking weapons and make the meta comp crowd cry, can't have that now can we.

#11 RestosIII

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Posted 21 June 2023 - 07:21 AM

My favorites are easily MRMs and ATMs. Both have entirely different uses, but both feel... Cozy for me.

MRMs feel like the most... Uncivilized weapon you can have on an IS mech, and I feel like a merc mech jockey that just wants to see tons of explosions when running them, which fits.

ATMs are clunky, overengineered, and I'd probably be better suited using a more specialized tool... But that feels perfect for Clan mechs of it being absurd, and big brain if you manage to pull off using them.





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