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No More Match Score Events Please..

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#1 Meep Meep

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Posted 24 June 2023 - 04:49 PM

The amount of yoloing going on as people farm a bit of damage then die so they can quickly hop into another mech is out of hand. It's been nothing but one sided blowouts as one teams yoloers tap out faster than the other sides and snowballing occurs.

Future event grinds need to be performance based with damage and other specifics like kmdd and components destroyed, lance in formations etc etc to promote actual play instead of match score farming.

Goodness the gameplay is stinky poopoo right now... Posted Image

#2 TheCaptainJZ

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Posted 24 June 2023 - 05:44 PM

That doesn't seem like an efficient way to gain match score. If you yolo, you're getting sub-100 MS. Maybe it is objectively more efficient, but add in search times and waiting to drop, it doesn't seem like it would be worth it. The best way to get match score is to farm damage.

#3 Meep Meep

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Posted 24 June 2023 - 06:19 PM

Yet thats exactly what is happening match after match. Multiple dead mechs almost as soon as contact is made usually by unitless players with odd or random generated names. As to efficiency its a common way to grind xp in several similar games like warthunder and world of tanks and I'm sure we have a fair few crossover players.

#4 PocketYoda

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Posted 24 June 2023 - 06:37 PM

View PostTheCaptainJZ, on 24 June 2023 - 05:44 PM, said:

That doesn't seem like an efficient way to gain match score. If you yolo, you're getting sub-100 MS. Maybe it is objectively more efficient, but add in search times and waiting to drop, it doesn't seem like it would be worth it. The best way to get match score is to farm damage.


It is a efficient way of staying in low tiers if you don't want to progress.. That said i find Yeeting myself and disconnecting to be a terrible money making idea..

#5 crazytimes

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Posted 24 June 2023 - 10:21 PM

That's the opposite of farming match score. You'd spend way more time queuing waiting for matches and loading in than actually earning.

Maybe it's just normal weekend crowd and school holidays having just started in some countries.

#6 w0qj

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Posted 24 June 2023 - 10:52 PM

So what workable alternative would you suggest as a replacement to "no more match score events"?

1. Alternative #1: Damage Dealt
Damage Dealt = roughly half of Match Score,
therefore Damage Dealt is exactly same as Match Score for Events.

2. Alternative #2:
Do 3,000 Energy Damage Dealt, and
Do 3,000 Ballistic Damage Dealt, and
Do 3,000 Missile Damage Dealt.

==>Specifically, MWO players complained about the 3,000 Missile Damage Dealt, which basically turned at least half of the event into a LRM-fest.

---------------------
So what alternatives do we have?

#7 RockmachinE

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Posted 25 June 2023 - 02:05 AM

The most effective way to farm this event is to get as high a score in a single round as possible. Having to look for a match plus warmup plus other downtime makes such an approach you've described completely ineffective.

I've never seen people rushing in and disconnecting in order to attempt to farm like you've described and I've been playing all night yesterday. There's always the lone kamikaze, the failed flanker or the failed light rush, this is normal for MWO.

I think your observation and conclusions are wrong. I doubt anyone is doing this unless its in T4 and 5 which I can't access.

We've had performance based events and people hated them and complained all the time. Loot bag events are literally the result of such complaints as they are the most surefire way for everyone to get free stuff regardless of performance.

Don't start something, this event is extremely generous, the games are fine. We need more events like this not fewer.

Have a good day.

Edited by RockmachinE, 25 June 2023 - 02:14 AM.


#8 Chryckan

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Posted 25 June 2023 - 06:28 AM

View PostMeep Meep, on 24 June 2023 - 04:49 PM, said:

The amount of yoloing going on as people farm a bit of damage then die so they can quickly hop into another mech is out of hand. It's been nothing but one sided blowouts as one teams yoloers tap out faster than the other sides and snowballing occurs.

Future event grinds need to be performance based with damage and other specifics like kmdd and components destroyed, lance in formations etc etc to promote actual play instead of match score farming.

Goodness the gameplay is stinky poopoo right now... Posted Image


I thought match scores under 200 didn't count?
I mean ofc it will be yoloing if any score counts. But if you are forced to play well so that you reach the valued 200 in each game just to make any progress then a match score event would increase game play instead of lowering it.

#9 SafeScanner

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Posted 25 June 2023 - 07:12 AM

View Postw0qj, on 24 June 2023 - 10:52 PM, said:


==>Specifically, MWO players complained about the 3,000 Missile Damage Dealt, which basically turned at least half of the event into a LRM-fest.

---------------------
So what alternatives do we have?

its a dumb vicious cycle

play 100 battles 100dmg and 100 matchscore entry level at least

#10 LordNothing

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Posted 25 June 2023 - 07:14 AM

events always bring in those who only play the game less regularly. because the grind is too grueling to play any other time. so you end up with a lot of stale players not up to date on the meta. for everyone else the best way to finish quickly is to just play normally. otherwise you just make it take longer for everyone.

match score is a good choice as in encourages people to play well, which you simply cannot do throwing mechs away willy nilly. if the objective was simply matches played, people would grab a brawler, charge in and die, so they could iterate quickly. if it was damage, you would see more lerms and scatter damage builds. if it were kills then you would get more farming behavior from skilled players and groups. if you went by time played you would just get teams sitting around avoiding making contact. match score is the least troublesome metric.

#11 Meep Meep

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Posted 25 June 2023 - 07:46 AM

View PostRockmachinE, on 25 June 2023 - 02:05 AM, said:

I've never seen people rushing in and disconnecting in order to attempt to farm like you've described and I've been playing all night yesterday.


This is entirely playing an alt thats at tier 3. I usually turbo out of tier 3 in about a hundred matches or less. Well the quality of play has been so bad since the patch and event I've barely made it a quarter of the way so far. I know there is rampant yoloing because every match has a couple or more suicides where a few red team mech roll into the firing line guns blazing only to die and then immediately disconnect.

#12 foamyesque

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Posted 25 June 2023 - 07:59 AM

View PostMeep Meep, on 25 June 2023 - 07:46 AM, said:


This is entirely playing an alt thats at tier 3. I usually turbo out of tier 3 in about a hundred matches or less. Well the quality of play has been so bad since the patch and event I've barely made it a quarter of the way so far. I know there is rampant yoloing because every match has a couple or more suicides where a few red team mech roll into the firing line guns blazing only to die and then immediately disconnect.


You're crediting people with more intentionality and map awarness than actually exists in T3, where you can be playing with literally anyone in the game in any given match.

I'd just chalk it up to a bad run.

#13 Meep Meep

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Posted 25 June 2023 - 08:01 AM

View Postfoamyesque, on 25 June 2023 - 07:59 AM, said:

You're crediting people with more intentionality and map awarness than actually exists in T3, where you can be playing with literally anyone in the game in any given match.

I'd just chalk it up to a bad run.


A bad run over multiple days? You don't need any skill or map awareness to yolo out. Just press w till you hit the enemy.

Eh no matter the influx of patch and event day temps will dwindle away and match quality will return to normal.

#14 VeeOt Dragon

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Posted 25 June 2023 - 09:00 AM

i have actually had the opposite (mind you i have only played two days of the event so far). oh not all wins but mostly good matches. thats even counting the fact that all of one day (the day of this post) was all using a new mech and dialing in a build (HCT-5K with 1 MRM 40 and 3 MLs). didn't see anyone suicide rushing. mostly it was the usual lack of tactics you get in the game.

as for the differing event objectives i actually enjoyed the Ballistic/Energy/Missile damage ones as it forced people to use weapons they might not normally use. the only one i hate is when they require you to get head shots kills, i have been playing MWO for YEARS on and off and i think i only have a grand total of 2 headshots (then again i have hand tremors so getting that precise is nearly impossible ).

Edited by VeeOt Dragon, 25 June 2023 - 09:00 AM.


#15 Teenage Mutant Ninja Urbie

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Posted 25 June 2023 - 10:27 AM

View PostMeep Meep, on 24 June 2023 - 04:49 PM, said:

The amount of yoloing going on as people farm a bit of damage then die so they can quickly hop into another mech is out of hand. It's been nothing but one sided blowouts as one teams yoloers tap out faster than the other sides and snowballing occurs.

Future event grinds need to be performance based with damage and other specifics like kmdd and components destroyed, lance in formations etc etc to promote actual play instead of match score farming.

Goodness the gameplay is stinky poopoo right now... Posted Image


not saying it doesn't happen. but.
quite sure that math doesn't work out here;

you wait ~5minutes for a match, wait another 1-2minutes, wait 1-2minutes ingame till death
-only to get a measly low MS. then the giant waiting-process begins anew.

better to "invest" another 3-5minutes of good gameplay and get a MS that's several times that of your yolo-solo.
what the yolosolo does is NOT in his best interest, event-wise. not that that doesn't stop him.


so.. let's blame the yolosolos. they deserve it.
let's not, however, blame it on another part of mwo they don't understand: getting matchscore.
can't blame an event for .. people.


and btw: been playing yesterday for a few hours and haven't seen more yolos than at any "non-event time" I dropped.
the usual 1-3 "shmart people" per side are always there, and the amount of !non-skill-related! stupidity is astonishing
-but not more so than at any other point in quickplay I remember.

Edited by Teenage Mutant Ninja Urbie, 25 June 2023 - 10:33 AM.


#16 Meep Meep

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Posted 25 June 2023 - 10:50 AM

View PostTeenage Mutant Ninja Urbie, on 25 June 2023 - 10:27 AM, said:

you wait ~5minutes for a match, wait another 1-2minutes, wait 1-2minutes ingame till death
-only to get a measly low MS. then the giant waiting-process begins anew.


Even late night super low pop I've never waited for more than a minute maybe two before I get a match. Its usually almost instant or half a minute at max. Now initially when first logging in that very first match might take a bit to enter but once in the cycle it normally goes quite fast.

Either way match quality has taken a huge dump since the patch and event started whatever the ultimate reason.

#17 LordNothing

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Posted 25 June 2023 - 12:40 PM

searching is just part of the wait time, there is an easy 2-4 minute baked into every match: voting, loading, waiting for players to connect on top of the usual searching, which can vary wildly based on day of the weak and time of day. what servers are selected, what weight class you drop in and even what tier you are in (ive bounced between 2 and 3 so many times to notice that there is a distinct wait time increase the further from 3 you get) can all factor together to increase your wait time.

#18 PocketYoda

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Posted 26 June 2023 - 01:51 AM

I see a ton of Yolo Solos in tiers 4 and 3.. i'm right on the edge atm.

#19 C E Dwyer

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Posted 26 June 2023 - 01:56 AM

This isn't because of the events.
This has always been an issue.

#20 An6ryMan69

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Posted 26 June 2023 - 12:03 PM

What I see, like most events, is just more chaotic play, as people are pulled in by the event only, but are very erratic.

Lots of blowouts and bad play - one match yesterday I was mobbed late in a 2-12 loss and found out why when the scores came up - four of our players had less than 100 match score; actually three of them had less than 50, and some were piloting assaults. Hard to win when you're carrying that much dead weight. Posted Image

Edited by An6ryMan69, 26 June 2023 - 12:04 PM.






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