Which Is Better? 3X Kinetic Burst, Vs. 3X Hill Climb
#1
Posted 24 July 2023 - 07:27 AM
(A) 3x Hill Climb skill nodes <== traditional choice
(B ) 3x Kinetic Burst
Comments:
3x Hill Climb skill nodes: helpful to get to battlefield faster. Not supposed to need Hill Climb during a fight (counted as a piloting error for Assault/Heavy mechs!).
3x Kinetic Burst: also helps your mech to climb up a hill to some degree, and Kinetic Burst also gives your mech faster acceleration, perhaps sidestepping some enemy shots for damage reduction!
Q: If you must put invest in 3 skill nodes, which of the following (A) or (B ) is better for Assault/Heavy mech?
#2
Posted 24 July 2023 - 07:41 AM
have JJs? kinetic.
cornerpeak? kinetic.
ridgepeak? hillclimb I guess.
manly mech, brawling it out? guess neither is needed
#3
Posted 24 July 2023 - 09:52 AM
i almost never use hill climb at all or kinetic except on lights and fast mediums.
Edited by LordNothing, 24 July 2023 - 09:54 AM.
#4
Posted 24 July 2023 - 02:23 PM
#5
Posted 24 July 2023 - 06:36 PM
#6
Posted 24 July 2023 - 08:15 PM
Hill climb is situational, while kinetic burst will always contribute.
Kinetic burst wins hands down, but ultimately it's up to the build and your playstyle.
#7
Posted 24 July 2023 - 08:29 PM
#8
Posted 24 July 2023 - 10:41 PM
LordNothing, on 24 July 2023 - 09:52 AM, said:
Masc is a multiplier and it multiplies all the mobility nodes so the more you take the more you boost and thats for top speed, acel, decel and cornering. You can pull some pretty insane moves in a masc fle with all mobility nodes filled.
#9
Posted 24 July 2023 - 11:09 PM
#10
Posted 25 July 2023 - 06:14 AM
Marcel Leander, on 24 July 2023 - 11:09 PM, said:
The kinetic boost nodes also won't help much because they're based on a % increase and a % increase of a low number is...low. If you take them all, then it would be noticeable, but probably not much with just 3. Torse twist speed would be more useful.
#11
Posted 25 July 2023 - 09:41 AM
That being said, 3 skill nodes are going to be hard to notice in either of the trees you mentioned with an Assault, and you'd likely be better off putting those points into enhancing your consumables. Or buying radar deprivation; you always want one point of that.
#12
Posted 25 July 2023 - 11:14 AM
TheCaptainJZ, on 25 July 2023 - 06:14 AM, said:
I really only take Kinetic Burst when I want the Speed Tweak. And the irony is that when the original speed is low, the boost is low. But it's the really slow mechs that need a little extra speed the most.
#13
Posted 25 July 2023 - 03:58 PM
Marcel Leander, on 25 July 2023 - 11:14 AM, said:
I really only take Kinetic Burst when I want the Speed Tweak. And the irony is that when the original speed is low, the boost is low. But it's the really slow mechs that need a little extra speed the most.
There's a number of nodes that I wish were fixed numbers, not percent of a base stat. Speed tweak for example. Each of the 5 nodes could grant you +2 kph (for +10 kph total)--or a little more. That would make it at least useful for an Annihilator. As it it currently, it's not the best investment of skill points. And this also caps lights at a smaller benefit, since they go so fast, they wouldn't need it anyway, but the netcode infamously has had issues with fast mechs.
Edited by TheCaptainJZ, 25 July 2023 - 03:59 PM.
#14
Posted 25 July 2023 - 09:02 PM
Similarly, Speed Tweak exists to allow you to move proportionally faster on the battlefield; this allows you the tactical advantage of getting places just a little faster than you otherwise would, beating enemies to sight lines, objectives, etc. But since speed-to-weight is one of the major ways large 'mechs are balanced against smaller ones, a 10KPH increase in an Annihilator would cost you a whopping 15 tons, while a 35-ton 'mech like the Wolfhound could buy that increase for 2.5. Even if you were using an XL on that Annihilator, you're looking at 8 tons, to the Wolfhound's 1.5. Not only do the proportions not match up, but the degree to which a 'mech's intended drawbacks are mitigated is different, too.
I see why the idea appeals, but I think it would break more things than it fixes - one increasing returns mechanic is enough. =)
Edited by Void Angel, 26 July 2023 - 11:05 AM.
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