Jump to content

Patch Notes - 1.4.280.0 - 25-July-2023


199 replies to this topic

#41 Lee Cross

    Member

  • Pip
  • 13 posts

Posted 21 July 2023 - 09:34 PM

Should ask this..

UZL-BE:
Added +8 Armor to LA, RA
Removed 15% PPC Velocity
Added 20% Weapon velocity
Added 260% MRM 10 velocity

Is this typo or...?

#42 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,938 posts
  • LocationVancouver, BC

Posted 21 July 2023 - 09:43 PM

View PostLee Cross, on 21 July 2023 - 09:34 PM, said:

Should ask this..

UZL-BE:
Added +8 Armor to LA, RA
Removed 15% PPC Velocity
Added 20% Weapon velocity
Added 260% MRM 10 velocity

Is this typo or...?

Nope. Not a typo. That's 260+20 = 280% Velocity for MRM10s




View Postkillkimno, on 21 July 2023 - 05:28 PM, said:

Range quirks and range skill nodes now affect the 90m range bracket as well.

that mean
the minimum range for ppc is 81 when have the 10% range increase skill? or it will be 99?

It will be 99m
All range brackets extend outwards from you by range quirk/skills

#43 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 741 posts

Posted 21 July 2023 - 10:10 PM

-60% missile spread for uziel...thast interesting.

#44 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,141 posts
  • LocationAustralia

Posted 21 July 2023 - 10:23 PM

I gotta say for a change everything just looks good. Its been a while since i've said that. The only slight niggle that bothers me is the RAC spin up. I feel to be good it needs to be 0.25 or something similar.

I want to say i like the Nightstar changes, from what i'm reading it sounds good.

Edited by PocketYoda, 21 July 2023 - 10:23 PM.


#45 killkimno

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 111 posts

Posted 21 July 2023 - 10:39 PM

View PostNavid A1, on 21 July 2023 - 09:43 PM, said:

It will be 99m
All range brackets extend outwards from you by range quirk/skills



that mean if unlock range skill, got buff and debuff???

none Skill
0~89 - low damage range
90-540 - normal Damage range

if got 100% range skill
0~179 - low damage range
180~1080 - normal damage range

right?

looks like very strange at me

Edited by killkimno, 21 July 2023 - 10:44 PM.


#46 Vladokapuh

    Member

  • PipPipPip
  • The Widow Maker
  • The Widow Maker
  • 55 posts

Posted 21 July 2023 - 10:43 PM

gib less wide nightstar pics

#47 LavaDa1shi

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 31 posts
  • LocationFederated Commenwealth

Posted 21 July 2023 - 10:54 PM

View PostRhaelcan, on 21 July 2023 - 06:10 PM, said:

4 lbx20 erppc

too hot and too slow in my opinion I would take off the erppc and the behemoth will be able to do it anyway but with JJs and will eventually not cost any real money, and may be more agile and or have better or equal hitboxes and or quirks time will tell for that though, I would either do 5 ac10 or 5ac10 and a erppc I would have to test the heat for that though.

Edited by Lava_Da1shi, 21 July 2023 - 11:09 PM.


#48 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,938 posts
  • LocationVancouver, BC

Posted 21 July 2023 - 11:00 PM

View Postkillkimno, on 21 July 2023 - 10:39 PM, said:



that mean if unlock range skill, got buff and debuff???

none Skill
0~89 - low damage range
90-540 - normal Damage range

if got 100% range skill
0~179 - low damage range
180~1080 - normal damage range

right?

looks like very strange at me



Yes, but what in this game has 100% Range?

More realistically, if a mech has a 10% range quirk, and you full skill range nodes for an additional 15%, that's going to be 25% total which:

transforms 0-89 meters to 0-111
and 90-540 to 112-675

#49 Axys Rageborn

    Member

  • PipPipPipPipPip
  • The Moon
  • The Moon
  • 125 posts

Posted 21 July 2023 - 11:06 PM

- Nightstar arms have been moved closer to the body to improve weapon convergence

Any Chance of getting a sneak peek of this change?

#50 PiVoR

    Member

  • PipPipPipPipPip
  • 115 posts
  • LocationPoland

Posted 22 July 2023 - 12:00 AM

So is Gausszilla a Clan Mech or IS mech with access to Clan weapons?

#51 The Chancelor

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 222 posts

Posted 22 July 2023 - 12:06 AM

Gausszilla will be dead after two minutes in each match because he will be abandoned by his team so hard. Nascar in this 32 kph monster lol

Why did PGI equip heatsinks? Without them you can run a slightly larger engine.

#52 Tromoskyon Rex

    Member

  • PipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 246 posts
  • LocationInner Sphere

Posted 22 July 2023 - 12:16 AM

View PostTarogato, on 21 July 2023 - 08:47 PM, said:

Yeah, the energy boat variant is all torso-mounted. SR-6.




That is nuts! Are there any other mechs with that drastic of a difference between variants??? Aesthetically I like the arms more but gameplaywise that seems like a big difference between the chassis.

#53 Buenaventura

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 547 posts
  • LocationDuisburg, Germany

Posted 22 July 2023 - 01:07 AM

View PostPiVoR, on 22 July 2023 - 12:00 AM, said:

So is Gausszilla a Clan Mech or IS mech with access to Clan weapons?

A clan mech. You can field it in FP when playing as Clan. You can't use it in FP when playing as IS.

#54 ghost1e

    Member

  • PipPipPipPipPipPip
  • CS 2023 Gold Champ
  • CS 2023 Gold Champ
  • 403 posts
  • Twitch: Link
  • Location2023 World Champion

Posted 22 July 2023 - 01:22 AM

Very concerning to see a Clan ANH, it'll wreak some havoc in FP for sure. Also, will it have Clan faction patterns? If it has none, that seems off, and I don't think giving it IS patterns is any better.

Also to me at least, the stone rhino looks a little low-quality compared to the other mechs in the game, I hope that's just a product of the screenshots I've seen so far.

I sincerely hope the new map is the one from the legend mech screenshots and not the other ones, having no visibility will be absolutely horrendous.

As for balance changes, this patch looks good, no complaints there at all. But between the new map looking like it's a new auto-AltF4 map, and a (to me) kit-bashed Clan ANH, this almost has me uninstalling.

#55 MechB Kotare

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 720 posts
  • LocationHuntress

Posted 22 July 2023 - 01:35 AM

Another dark map that favours increasing in game gamma. Nice. Center looks like another domination nascar heaven. You nerf cERMLs twice, and then you release Anni legend with 4x LL + 8x ML. Stone rhino looks nice, but i guess ill just wait for mw6 to play it.

Edited by MechB Kotare, 22 July 2023 - 01:36 AM.


#56 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 22 July 2023 - 02:26 AM

After reading these patch notes, 2 things are CRYSTAL CLEAR:

1) The game is being violently, absurdly, and exclusively shifted towards ballistics. Gotta sell Gausszilla by making it as OP as conceivable. I mean those 5 Gauss rifles ain't gonna play themselves.. I threw up in my mouth a little bit.

2) If gauging by the mechs like Gausszilla, next legendary should be a LRM500 mech.. just to match the power level..

Come on guys, really? This is getting absurd..

Congrats on the new map though.. Although it seems like another "eports arena" type map that will naturally cater to face hugging and sniping.. Viability T.B.D..

#57 Bpisaac88

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 12 posts

Posted 22 July 2023 - 03:12 AM

View PostRazgriz_, on 21 July 2023 - 05:43 PM, said:

I feel VERY catfished by the Stone Rhino's more round CT in the concept art... Daniel VS the Cooler Daniel.... Still getting it but it went from a 10 to a 7 at best...

GAUSSZILLA??? Clan weapons on an Annihilator??? Who told you I just got paid???



Lol me too sort of, thought Stone Rhino RT,CT,LT would be alittle smother less blocky, more like the supernova

#58 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,943 posts
  • LocationOn the farm in central Minnesota

Posted 22 July 2023 - 03:21 AM

I don't really care/am not concerned by any of the changes or additions, but one fairly minor thing is gnawing at me: in most of my QP games lately there seem to be a good 5-6, and occasionally more, assaults on each side (ironically to my point, last night there were two matches where one or both teams had 6 lights on a side). The day this patch drops I fully expect to see a few matches with nearly all assaults on both sides, perhaps with one or two light/med back stabbers trying to play the odds. Its going to be epic for awhile, or miserable; perhaps both.

Edited by Bud Crue, 22 July 2023 - 03:21 AM.


#59 Shookies

    Member

  • PipPip
  • CS 2023 Top 25 Qualifier
  • CS 2023 Top 25 Qualifier
  • 35 posts

Posted 22 July 2023 - 03:49 AM

View PostAxys Rageborn, on 21 July 2023 - 11:06 PM, said:

- Nightstar arms have been moved closer to the body to improve weapon convergence

Any Chance of getting a sneak peek of this change?


https://youtu.be/G1u6AOMkHz0?t=61

#60 Axys Rageborn

    Member

  • PipPipPipPipPip
  • The Moon
  • The Moon
  • 125 posts

Posted 22 July 2023 - 03:52 AM

View PostShookies, on 22 July 2023 - 03:49 AM, said:



Dammmmmmmnnnnnnn ty Shookies

looks great!!!





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users