Jump to content

Patch Notes - 1.4.280.0 - 25-July-2023


199 replies to this topic

#101 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 785 posts

Posted 23 July 2023 - 09:54 PM

View Postthe check engine light, on 23 July 2023 - 07:33 AM, said:

Pics are in the announcement thread for them. Gausszilla seems to use the Cobra pattern which is sorta lol.


-thats the thing, I can't quite tell! I can easilly tell the different between the IS highlander and the Clan's, the IS orion and the Clan's, the IS Marauder II and the Clan's. Just not seeing it with the annihilators. Wanted to be wrong, but it seems to me that the Clan Annihilators looks the same as the IS annihilator but with different pattern and colors, thats it?

#102 TW-Luna

    Member

  • PipPip
  • 24 posts

Posted 23 July 2023 - 11:00 PM

The Gausszilla was a joke mech that was made canon in the Operation Klondike sourcebook, piloted by a Ghost Bear Star Colonel in the 2800s or so. The annihilator being a Clan mech from the start, brought to the Inner Sphere by Wolf's Dragoons. I don't know if we will see anything like this again, unless something like the Imp is added to the game.

Delvibg into the lore a little more for the above posts. The IIC mechs were upgraded designs on ancient SLDF chassis Exodus fleet brought with them, such as the Marauder and Highlander. That's why they look different. The Gausszilla isn't a IIC because it's the same chassis, in the lore, that has existed for some.. almost 300 year?

Edited by TW-Luna, 23 July 2023 - 11:12 PM.


#103 JOATMON Incorporated

    Member

  • PipPipPip
  • The Clamps
  • The Clamps
  • 93 posts
  • LocationEarth

Posted 24 July 2023 - 01:44 AM

I am liking what I am seeing for the Stone Rhino variants at this point. I also find the Annihilator double whammy interesting, especially that GZ Clan tech.

I really hope PGI continues to toss in some of the refitted variants of mechs. I would love to get my hands on an Urbie IIC.
Other mech variants like the Warhammer C, Warhammer C2 and Warhammer C3, or Marauder-3R(C) could also be fun toss ins.

Since all of this would clearly benefit mainly Clans, IS could maybe get some Omnis? I saw someone on here advocating for the Blackhawk KU, and while its not my favorite, I think it could be a good fit for the game. Just use the existing model in game for the Nova. Maybe resize it a bit to reflect its heavier tonnage, maybe dont. But it would likely be a good starting point for an IS Omni.

#104 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 785 posts

Posted 24 July 2023 - 05:43 AM

View PostLockheed_, on 23 July 2023 - 10:27 PM, said:

there's no difference. the model is the same. makes no sense to put so much work into a mech that sells for only 15 bucks.


It doesnt make any sense at all from any angle.you look at, it's just lazy, it can be explained that way. Like what's next, will PGI bring in the Rakshasa and imply reuse the Timberwolf model? LOL!? Thats not worth any price tag you can think of.

#105 AmbidXtrousGNOME

    Member

  • PipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 107 posts

Posted 24 July 2023 - 07:17 AM

View PostNavid A1, on 21 July 2023 - 09:43 PM, said:

Nope. Not a typo. That's 260+20 = 280% Velocity for MRM10s


The quirks will make the MRM's velocity on par with the 4 LPPCs. I'll have to pickup the Belial during the science sale and try it out.

View PostNavid A1, on 21 July 2023 - 11:00 PM, said:

Yes, but what in this game has 100% Range?

More realistically, if a mech has a 10% range quirk, and you full skill range nodes for an additional 15%, that's going to be 25% total which:

transforms 0-89 meters to 0-111
and 90-540 to 112-675


I don't know if it's how the weapon is coded or a programing limitation but I wish the minimum range would just be a static value regardless of range quirks. Make a unique quirk specific for weapon minimum ranges instead.

Maybe PGI could make a flea with a HPPC with a quirk that makes it do double damage under 90m and exponentially fall off from 90m - 1080m. Call it the Inverted Bellybutton.

View PostNavid A1, on 22 July 2023 - 08:26 PM, said:

odd. That quirk was supposed to be medium laser family, not just cERML


+1

View PostRebel Ace Fryslan, on 23 July 2023 - 04:36 AM, said:

[MATCHSCORE] And changes going to happen to matchscores
Supportive and tactical fights do not get a fair amount of matchscore.

For example, being a light is already going to give lower matchscore.

If you serve a role as doing caps in an assault/conquest game.
or grabbing batteries

You will always get a low score and a negative tier score.
This is DUMB


I would love a more role based scoring system but damage makes the c-bills and matchscore unfortunately. I had tons of fun playing a harassing FLE-19 the other night, making the big boys turn around only to get cored by my team is rewarding. However, had to pay for my shenanigans with my PSR LOL

#106 hypographia

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 48 posts

Posted 24 July 2023 - 09:05 AM

View PostRebel Ace Fryslan, on 23 July 2023 - 04:36 AM, said:

[MATCHSCORE] And changes going to happen to matchscores
Supportive and tactical fights do not get a fair amount of matchscore.

For example, being a light is already going to give lower matchscore.

If you serve a role as doing caps in an assault/conquest game.
or grabbing batteries

You will always get a low score and a negative tier score.
This is DUMB


Not sure if this mechanic is in play, or if it is even possible, but something closer (not 1:1) to a damage per ton rewards system would make sense to me. If I put 800dmg down in a light with 20~ish alpha, but an assault with a 100+ alpha does the same dmg - we essentially get the same score? And yes, supporting roles should be brought in line unless you want to continue down the Assault Warrior Online path we're currently paving.

#107 Half Ear

    Member

  • PipPipPipPipPip
  • Bad Company
  • 154 posts

Posted 24 July 2023 - 09:37 AM

View Postthe check engine light, on 23 July 2023 - 11:35 AM, said:

I think there were optional rules to remove minimum by disabling field inhibitors at the risk of bricking the PPC on a bad roll (rolled on UAC jam table?) but normally I think standard PPC just can't hit at all inside minimum. AC2/5 take a malus at close range.


On TT, PPC could hit, they simply had a higher To-Hit modifier. 90m is 3 hexes in the boardgame, and when the target is in the minimum range zone, the closer the attacker/target is, the higher the modifier. With the PPC, 0 modifier from 4-6 hexes, then +1 at 3 hexes, +2 at 2 hexes then +3 at 1 hex.

Your Gunnery skill (+5 usually base lvl), your mech was running (+2), target had moved 8 hexes (+3 example Griffin running ). With just those 3 modifiers your Gunnery is already at +10, not taking any engine heat//other modifiers, the PPC To-hit sits at a +10 just at 4-6 hexes in short range. But if the distance drops, then tis +11 at 3 hexes, +12 at 2 hexes, and a +13 at 1 hex, and ya rolling 2*6-sided dice Posted Image. Drop that gunnery skill to +4, now ya have a CHANCE to hit at 1 hex w/roll of 12. If ya had a +1 gunnery base skill then +9 is needed on a roll to hit, and that would be per PPC. So no impossible, just more difficult.
  • PPC w/+3 minimum range
  • 1 Hex +3 / 2 hexes +2 / 3 hexes +1
  • Short Range 1-6 hexes / 0 (technically 4-6 hexes)
  • Med Range 7-12 hexes / +2
  • Long Range 13-18 hexes / +4
  • Gunnery Skill
  • Attacker Movement modifier
  • Target Movement modifier
  • Attacker's Actuator damage modifier (for arm-mounted weapons)
  • Heat Modifier from previous round (0-7 heat= 0, after that to a max of +4 at 24+ heat)
  • Terrain Modifiers - light/heavy woods, Water Depth
  • Range Modifiers - Short = 0 / Medium = +2 / Long = +4
    • Minimum Range (Minimum) - (Target range) +1
    • PPC at 3 hexes + 1 / at 2 Hexes + 2 / at 1 Hex + 3

Pilot's Gunnery Skill

Edited by Half Ear, 24 July 2023 - 09:40 AM.


#108 Martaloc

    Member

  • PipPipPip
  • The Fearless
  • The Fearless
  • 57 posts
  • LocationEU

Posted 24 July 2023 - 10:14 AM

Hi dear devs, i think the new Stone Rhino Sr-7 variants need some quirks.
This is the full energy variant, 3 Er large lasers with 2 large pulse lasers as the main weaponry.
How the hell im suposed to win or carry with this?
The stupid" you cant shoot more than any two large lasers" kill any full energyboats like this.
Change the rule that the clans can shoot 2 ER large lasers and 2 large pulse lasers at the same time
or give the SR-7 large laser HSL+1 or HSL+2 quirk.
The IS already overpowered with all his -10 % heat quirks and reduced heat on they lasers already.
The clans need some love too.

#109 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,452 posts
  • LocationNew England

Posted 24 July 2023 - 11:18 AM

It's almost a shame the Gausszilla Annihilator isn't just the ANH-C2. I appreciate the effort to pre-load it with the requisite hardpoints (meaning I might actually buy this one, since it's nearly Canon), except you missed the ERSL hardpoint in the head.

Speaking of which: any chance of adding an energy hardpoint to the head of the HBK IIC-B, and removing the arm actuators from the HBK IIC-A? Thus the HBK IIC-3 and -2 are made, respectively.

Also: why are we removing the hands from the Night Stars? Doesn't seem like they needed that. You need to remove all the actuators to fit AC/20's, and you can still fit an AC/10 or Gauss even with the hands, so I don't see what the point is, apart from deviating from the record sheets. I understand why the hands are staying visually: it's so PGI doesn't have to pay for any artist time.

As for removing RAC/5's from the ghost heat on Night Stars, but leaving RAC/2's, I think someone isn't looking at the loadout on the guy obliterating them: I've never seen RAC/5's on a Night Star, but quad RAC/2's is a terror and a menace that shows up everywhere.

Oh, and I hope PGI listened and upped the max engine on the SR-1 to 400 so we can recreate the SR-5 (the only variant missing from this lineup).

#110 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 785 posts

Posted 24 July 2023 - 02:45 PM

On the uziel's -60% spread ... I have the feeling they will end up nerfing that afterwards, maybe to -30% (or something) in order to save some face.

I never though of the uziel as bad...even though it is... but I always thought of it as a challenge you know? To try and get a "gg!" out of it, which I did more than a handful of times.

#111 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 785 posts

Posted 24 July 2023 - 02:59 PM

View Postthe check engine light, on 24 July 2023 - 06:30 AM, said:

A lot of the IS Omnis are close to being gimmes. Sunder can make use of Summoner/Hellbringer legs. Avatar, Mad Dog legs. Owens could potentially crib parts of the Jenner IIC.


That would be a frankenmech you are describing there, and it would be 100% lore friendly. In all honestly would love to see some mechs like that added to the game.

#112 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 824 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 24 July 2023 - 05:47 PM

Perhaps I am missing it - is there something that says what the max engine rating on the Stonecrusher will be?

#113 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,452 posts
  • LocationNew England

Posted 24 July 2023 - 06:06 PM

View PostKhalcruth, on 24 July 2023 - 05:47 PM, said:

Perhaps I am missing it - is there something that says what the max engine rating on the Stonecrusher will be?


Nope. Nothing of what they showed reflects a max engine rating. However, you can probably make an educated guess based on the engine it comes with and other 100 tonners.

My own personal guess is they'll cap it at 350. This is based on other 100 tonners that come with 300 engines, as well as whichever of the previous Legendary 'mechs recently came with a larger than legal engine rating, but still had the max rating equivalent to other examples of its chassis that came with the closest legal engine size.

#114 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,726 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 24 July 2023 - 06:28 PM

Go to this Stone Rhino store page:
https://mwomercs.com/stone-rhino

Click on [View_Mech_Specs] at the bottom
Voila!

Max Engine Rating for all variants! ;)


View PostKhalcruth, on 24 July 2023 - 05:47 PM, said:

Perhaps I am missing it - is there something that says what the max engine rating on the Stonecrusher will be?


#115 Shookies

    Member

  • PipPip
  • CS 2024 Top 25
  • CS 2024 Top 25
  • 35 posts

Posted 24 July 2023 - 08:03 PM

Patch day!

#116 Hauptmann Keg Steiner

    Member

  • PipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 291 posts

Posted 24 July 2023 - 10:14 PM

...does the SR-7 not have an AMS hardpoint? Well, at least the X-5 won't be the only one anymore.

#117 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,726 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 24 July 2023 - 10:18 PM

Go to this Stone Rhino store page:
https://mwomercs.com/stone-rhino

Click on [View_Mech_Specs] at the bottom
Voila!

AMS locations for all variants! Posted Image
(FYI, are in the Head, some in CT, and some in RT)


View PostHauptmann Keg Steiner, on 24 July 2023 - 10:14 PM, said:

...does the SR-7 not have an AMS hardpoint? Well, at least the X-5 won't be the only one anymore.

Edited by w0qj, 24 July 2023 - 10:18 PM.


#118 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 24 July 2023 - 10:30 PM

View Postsimon1812, on 24 July 2023 - 05:43 AM, said:

It doesnt make any sense at all from any angle.you look at, it's just lazy, it can be explained that way. Like what's next, will PGI bring in the Rakshasa and imply reuse the Timberwolf model? LOL!? Thats not worth any price tag you can think of.

The Rakshasa is a completly diffrent mech the annihlator in lore was extinct to non-existant in the inner sphere until after the clans Dragoon compromise brought the Wolf's dragoons to the inner sphere bringing with them annnilators and other star league mechs many like the Annihilator never actually existed in the Inner sphere as Kerenksy took them and the plans with him before any major production of them began in the inner sphere.

If we were really following the lore only the clans would have had the annihilator at first...


Unlike the annhilator the Rakshasha is an attempt to build a timberwolf from inner sphere design the Black hawk KU is also a inner sphere designed and built Nova...

Edited by KursedVixen, 24 July 2023 - 10:32 PM.


#119 RockmachinE

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,221 posts

Posted 25 July 2023 - 03:19 AM

This ain't power creep this is power blitzkrieg... and more PPC buffs.

The game is nearing the end of its life, we might as well go out with a bang, throw all semblance of balance and moderation out of the window and have fun with it eh?

Edited by RockmachinE, 25 July 2023 - 03:21 AM.


#120 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,343 posts

Posted 25 July 2023 - 04:00 AM

View PostRockmachinE, on 25 July 2023 - 03:19 AM, said:

This ain't power creep this is power blitzkrieg...

It ain't that until someone does the following with an ANH-GZ(LGD) while with a Team that would support them...

> https://mwo.nav-alpha.com/mechlab?b=2dd3d752_CUSTOM — ANH-GZ(LGD) Ballistic Pre-Fab <

...as it does not have much Ammo to start with, and not much speed at all, but it can pack a walloping 120 Alpha against whatever crosses the target reticle, which is the stuff of nightmares... :(

~D. V. "may not ever have an ANH-GZ(LGD) myself... but I certainly will beware this build" Devnull





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users