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Stone Rhino Builds


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#21 w0qj

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Posted 27 July 2023 - 08:48 AM

View PostGrimjack Haxor, on 26 July 2023 - 10:06 PM, said:

Anyone have an opinion on this LRM80-Artemis / MPLx5 / AMS / Active Probe / 350XL build is better with TAG and 1 fewer MPL?

AThE5:`1|<f|l^|l^|l^|l^p@1|9C|oB|WR|WR|ECq@1|9C|oB|WR|WR|0S|l<2r41|9C|oB|WR|WRs41|9C|oB|WR|WRtD1|WR|WRuD1|WR|WRvB0|DCw<04040

vs

AThE5:`1|<f|l^|l^|l^|l^p@1|9C|oB|WR|WR|ECq@1|9C|oB|WR|WR|0S|l<2r41|9C|oB|WR|WRs41|9C|oB|WR|WRtD1|WR|WRuD1|WR|WRvB0|oBw<04040

I'm under-utilizing weight in both builds.

Also does this weapon grouping make sense (not sure I properly understand how everything works):

1	 MPL
1	 MPL
   45 bottom LRM
   45 bottom LRM
1	 MPL
1	 MPL
  3 5 top LRM
  3 5 top LRM
12345 TAG



Grimjack Haxor's SR builds are as follows:

LRM build SR-K: Artemis-LRM80 + TAG + 4xMPL + AMS + Clan Active Probe:
https://mwo.nav-alph...b=528e568b_SR-K

LRM build SR-K: Artemis-LRM80 + 5xMPL + AMS + Clan Active Probe:

https://mwo.nav-alph...b=c4689755_SR-K


View PostRazgriz_, on 27 July 2023 - 06:25 AM, said:


My 2c would be to add 2 ER Large lasers and a TAG over 3 of the MPL. You can still use them as a backup when something gets close but they also wont be useless when youre LRMing from outside of the MPL's range.

AThE5:`1|<f|l^|l^|l^|l^p@1|9C|WR|WR|EC|mBq@1|9C|WR|WR|0S|l<2|mBr41|9C|WR|WR|oBs41|9C|WR|WR|oBti0|WR|WRui0|WR|WRvB0|DCw<04040


Razgriz's LRM build for SR-K:

LRM build SR-K: Artemis-LRM80 + TAG + 2xERLL + 2xMPL + AMS + Clan Active Probe:
https://mwo.nav-alph...b=3643573a_SR-K

#22 w0qj

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Posted 27 July 2023 - 08:54 AM

Guys, this is how you get the MechDB 2.0 URL link for your mech build:

1. Get your Mech build code from MWO game client (like you've already did):
eg: AThE5:`1|<f|l^|l^|l^|l^p@1|9C|oB|WR|WR|ECq@1|9C|oB|WR|WR|0S|l<2r41|9C|oB|WR|WRs41|9C|oB|WR|WRtD1|WR|WRuD1|WR|WRvB0|oBw<04040

2. Goto Mechlab of MechDB 2.0
https://mwo.nav-alpha.com/mechlab

3. Copy and paste your above (1) code, press [Import]
~Your MWO mech build should show up in MechLab 2.0 now

4. Press [Share] on top, then click on [MechLab_URL]
~Your MechLab_URL would be in your Copy/Paste computer memory (just click [Paste] in your MWO Forum to share). Voila!

#23 Saved By The Bell

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Posted 27 July 2023 - 10:51 AM

Sorry my complaints...

But I am mw pilot from mw2, mw3, mw4. And I am shocked. I dont really know, how new guys should fight against such thing.
LRM it or long range. Or shoot back by light. Its all need training and experience.

Well, we ll see. Just PGI overdid again.

Edited by Saved By The Bell, 27 July 2023 - 10:52 AM.


#24 Razgriz_

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Posted 27 July 2023 - 11:38 AM

View PostSaved By The Bell, on 27 July 2023 - 10:51 AM, said:

Sorry my complaints...

But I am mw pilot from mw2, mw3, mw4. And I am shocked. I dont really know, how new guys should fight against such thing.
LRM it or long range. Or shoot back by light. Its all need training and experience.

Well, we ll see. Just PGI overdid again.


Your concern is completely fair and valid though, some of the builds you can make are wild. For the most part crazy fast TTKs aren't super realistic outside of ideal situations though. Between short optimal range, moving targets, firing from a moving platform, and the ever prevalent hit registration it isn't often you're going to get all that damage directly on target. Between all of those specific mechs I have a whopping 1.3 KD. This game thankfully has the majority of weight fall on the pilot, not the mech. A strong mech can be a strong tool in the right hands, but like any other tool if the user doesn't use it just right, it isn't going to work.

#25 Sniper Behind Ya

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Posted 28 July 2023 - 09:25 AM

The Stone Rhino headshot area seems to be about 10 meters square

#26 Void Angel

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Posted 28 July 2023 - 09:53 AM

View Postw0qj, on 27 July 2023 - 08:54 AM, said:

Guys, this is how you get the MechDB 2.0 URL link for your mech build:

1. Get your Mech build code from MWO game client (like you've already did):
eg: AThE5:`1|<f|l^|l^|l^|l^p@1|9C|oB|WR|WR|ECq@1|9C|oB|WR|WR|0S|l<2r41|9C|oB|WR|WRs41|9C|oB|WR|WRtD1|WR|WRuD1|WR|WRvB0|oBw<04040

2. Goto Mechlab of MechDB 2.0
https://mwo.nav-alpha.com/mechlab

3. Copy and paste your above (1) code, press [Import]
~Your MWO mech build should show up in MechLab 2.0 now

4. Press [Share] on top, then click on [MechLab_URL]
~Your MechLab_URL would be in your Copy/Paste computer memory (just click [Paste] in your MWO Forum to share). Voila!


Highlight the Dang Text of your build name and hit the link button on the editing toolbar (it looks like 3 chain links with a + sign below, if you squint.) Don't just dump the hash into your post. =)

Edited by Void Angel, 28 July 2023 - 09:54 AM.


#27 Sniper Behind Ya

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Posted 28 July 2023 - 09:56 AM

SR-1 build
87 Firepower -- 3 x C-ER Larg Laser, 2 x C-Gauss Rifle, 4 x C-ER Med Laser
56 kph Flank
592 Armor
134 Heat

ANhE40Q1|VC|l^|l^|l^|<f|l^|TRpo0|hB|l^|l^qo0|hB|l^|l^r41|lB|lB|l^|mBs41|lB|lB|mB|hRt91|TR|TRu91|l^vB0|mBwK0E0E0


SR-1 build
159 Firepower -- 6 x C-Heavy Lrg Laser, 2 x C-Ultra AC/20
56 kph Flank
576 Armor
0.77 Heat

ANhE40Q1|l^|l^|VC|8fpo0|gBqo0|gBr41|PC|PC|PCs41|PC|PC|PCt11|SRu11|SRvB0|mBwK0E0E0


SR-2 build (poptart)
64 Firepower -- 2 x C-Gauss Rifle, 2 x C-ER PPC, 6 x C-ER Micro Laser
59 kph Flank + 38 jump distance
576 Armor
1.19 Heat

AOhE40O1|l^|e<2|l^|l^|:f|LGp01|hB|1C|TRq01|hB|1C|TRr41|l^|l^|LC|LC|LCs41|l^|l^|LC|LC|LCt11|TR|LGu11|TR|LGvB0|VCwM0D0D0


SR-2 build
100 Firepower -- 4 x C-Lrg Pulse Laser, 4 x C-ER PPC, 2 x C-Light Machine Gun
52 kph Flank
576 Armor
0.98 Heat

AOhE40O1|l^|l^|e<2|2fp01|l^|1C|l^|l^|JC|3Sq01|l^|1C|l^|l^|JC|3Sr41|0C|0C|1Cs41|0C|0C|1Ct11|l^u11|l^vB0|VCwM0D0D0


SR-2 build
136 Firepower -- 4 x C-Heavy Lrg Laser, 2 x C-Ultra AC/20, 4 x C-ER Med Laser
52 kph Flank
608 Armor
0.98 Heat

AOhM40O1|l^|l^|2f|l^p01|gB|lB|SRq01|gB|lB|SRr41|PC|PC|l^|lB|SRs41|PC|PC|l^|lB|gRtA1|l^uA1|l^vB0|VCwM0D0D0


SR-2 build
158 Firepower -- 8 x C-Heavy Lrg Laser, 2 x C-Hvy Machine Gun
61 kph Flank & 12.7 jump
608 Armor
0.99 Heat

AOhM40O1|l^|l^|2f|l^p01|l^|PC|aB|JRq01|l^|PC|aB|^Rr41|PC|PC|PCs41|PC|PC|PCtA1|l^uA1|l^vB0|VCwM0D0D0


SR-3 build
129.6 Firepower -- 2 x C-ATM 9, 2 x C-ATM 12, 2 x C-Heavy Lrg Laser, 4 x C-ER Micro Laser
56.7 kph Flank
608 Armor
1.30 Heat

APhM40P1|l^|l^|l^|<f|l^|l^pl0|SC|TC|LCql0|SC|TC|LCr41|l^|l^|l^|LC|PCs41|l^|l^|l^|LC|PCtA1|6S|6SuA1|6S|6SvB0|VCwL0H0H0


SR-3 build
144 Firepower -- 6 x C-Heavy Lrg Laser, 2 x C-ATM 9
56.7 kph Flank
576 Armor
1.09 Heat

APhM40P1|l^|l^|l^|<f|l^|l^pl0|PC|l^|SCql0|PC|l^|SCr41|l^|l^|PC|PCs41|l^|l^|PC|PCt11|6S|6Su11|6S|e<2vB0|VCwL0H0H0


SR-4 build
174 Firepower -- 4 x C-Heavy Lrg Laser, 4 x C-LRM 15, 6 x C-Hvy Machine Gun
56.7 kph Flank
567 Armor
1.13 Heat

AQhM40L1|<f|l^|l^|l^|l^|l^pl0|l^|l^|4C|4C|KC|VRql0|l^|l^|4C|4C|KC|VRr41|PC|PC|KC|KCs41|PC|PC|KC|KC|VRt11|4S|VRu11|4S|VRvB0|VCwP0H0H0


SR-6(S) build
63 Firepower -- 3 x C-ER Lrg Laser, 2 x C-ER PPC
60 kph Flank & 25 jump
576 Armor
1.41 Heat

AUhL40U1|l^|l^|l^|l^|l^|VC|e<2|Afp11|mB|l^|l^|1C|l^|LGq11|l^|l^|mB|1C|l^|LGr41|l^|l^s41|l^|l^|l^|n<2t11|l^u11|l^vB0|mBwG0C0C0


SR-6(S) build
151 Firepower -- 4 x C-Heavy Lrg Laser, 5 x C-ER Lrg Laser, 4 x C-ER Med Laser
64 kph Flank
595 Armor
0.84 Heat

AUhD40U1|l^|l^|l^|l^|l^|VC|Efp11|lB|lB|PC|mB|mB|PCq11|lB|lB|PC|mB|mB|PCr41s41t;1|l^u:1|l^vB0|mBwG0C0C0


SR-7 build
94 Firepower -- 4 x C-Large Pulse Laser, 7 x C-ER Med Laser
55 kph Flank & 25 jump
592 Armor
1.15 Heat

AShM40Q1|l^|l^|l^|:f|lB|lBpo0|l^|l^|l^|l^|0Cqo0|l^|l^|l^|l^|0Cr41|l^|0C|lB|lB|l^s41|l^|l^|0C|lB|lBt91|l^u91|LG|LGvB0|lBwK0E0E0


SR-7 build
177 Firepower -- 8 x C-Heavy Lrg Laser, 3 x C-ER Lrg Laser
56 kph Flank
576 Armor
0.87 Heat

AShL40Q1|l^|l^|l^|mB|mB|<f|l^po0|l^|PCqo0|l^|l^|PCr41|PC|PC|PCs41|PC|PC|PCt11|l^u11|l^vB0|mBwK0E0E0


SR-K build
113 Firepower -- 4 x C-LRM 20, 2 x C-ER Lrg Laser, 2 x C-Tag
56.6 kph Flank
560 Armor
1.40 Heat

AThM40U1|l^|l^|l^|l^|7fpo0|l^|VC|l^|5C|mBqo0|l^|l^|5C|mB|l<2ro0|5C|l^|l^|DC|jRso0|l^|l^|5C|DC|VRtn0|VR|VRun0|VR|VRvB0|mBwG0E0E0


SR-K build
120 Firepower -- 2 x C-LB20-X, 4 x C-SRM 6, 2 x C-Stream SRM 6, 2 x C-ER Med Laser
56.6 kph Flank
560 Armor
1.35 Heat

AThM4:U1|l^|l^|<C|<C|7f|l^po0|l^|VC|l^|BC|n<2|NR|lBqo0|l^|BC|l^|lB|lR|l^ro0|<C|cBso0|<C|cBtn0|NR|NRun0|ZR|XRvB0|UCwG0E0E0



SR-K build
145 Firepower -- 4 x C-Heavy Lrg Laser, 4 x C-Streak SRM 6, 2 x C-SRM 6, 2 x C-Light Machine Gun
61 kph Flank
592 Armor
1.17 Heat

AThM4:U1|l^|l^|<C|<C|l^|<f|l^po0|VC|l^|BC|n<2|PC|lRqo0|BC|l^|l^|PC|3Sr41|l^|PC|BC|JC|l^s41|l^|PC|BC|JC|l^t91|ZR|XRu91|ZR|XRvB0|UCwG0E0E0



SR-K build
217 Firepower -- 4 x C-ATM 12, 4 x C-Heavy Lrg Laser, 2 x C-SRM 6, 2 x C-Hvy Machine Gun
48 kph Flank
512 Armor
0.75 Heat

AThE4:U1|<C|<C|fb|l^po0|VC|TC|PCqo0|TC|PCro0|TC|PC|KCso0|TC|PC|KCtV0|lR|6SuV0|5S|6SvB0|mBwG0E0E0

Edited by Sniper Behind Ya, 28 July 2023 - 05:20 PM.


#28 Void Angel

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Posted 28 July 2023 - 10:02 AM

Additionally, that Koloss build up there inexplicably ignores two SRM hardpoints in the CT. I suggest This Build for a slightly lower alpha in exchange for better range, better mobility, and more maximum dps. >:]

View PostSniper Behind Ya, on 28 July 2023 - 09:56 AM, said:

SR-3 build
132 Firepower -- 6 x C-ATM 6, 2 x C-Heavy Lrg Laser, 4 x C-ER Med Laser
56.7 kph Flank
608 Armor
1.15 Heat

APhM40P1|l^|l^|l^|<f|l^|l^pl0|RC|RC|RC|lBql0|RC|RC|RC|lBr41|l^|l^|l^|PC|lBs41|l^|l^|l^|PC|lBtA1|6S|6SuA1|6S|6SvB0|VCwL0H0H0


For the love of my sanity, Put It In A Link.

(Also don't forget to fix your back armor.)

#29 RockmachinE

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Posted 28 July 2023 - 10:12 AM

View PostGrimjack Haxor, on 27 July 2023 - 02:31 AM, said:

There is a pattern for games like this and WoWs and others (Star Citizen e.g.) that sell ships to seemingly intentionally release things too powerful, get a bunch of sales, then nerf them. I don't think that is fair to customers. It's the hard points that in particular should not be changed. Change the quirks if anything.


Oh I know, its just that in the history of MWO this is by far the worst yet. I mean Clans were probably worse (on release they were better in every aspect), but we had a large player base back then so we could risk doing stuff like that.

#30 Void Angel

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Posted 28 July 2023 - 10:15 AM

Eh, every time there's a new 'mech that overperforms, people drag out their tinfoil hats and cry about imagined malfeasance. None of those people bat an eye when a new 'mech sucks, though. If the Stone Rhino continues to overperform once everyone adjusts to it, they'll nerf it. It's ok. Same if it had been an underperformer and needed a buff.

#31 Razgriz_

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Posted 28 July 2023 - 10:49 AM

View PostSniper Behind Ya, on 28 July 2023 - 09:25 AM, said:

The Stone Rhino headshot area seems to be about 10 meters square


Ironically it is actually almost as small as if not smaller than most light mechs... It is comically small and will take an absurd amount of practice and skill to ever hit.

#32 Sniper Behind Ya

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Posted 28 July 2023 - 11:46 AM

View PostRazgriz_, on 28 July 2023 - 10:49 AM, said:


Ironically it is actually almost as small as if not smaller than most light mechs... It is comically small and will take an absurd amount of practice and skill to ever hit.


I've been hit in the head almost every match, and been head-shot already

#33 An6ryMan69

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Posted 28 July 2023 - 11:54 AM

These Stone Rhino builds do LOOK crazy powerful. But, at least at Tier 3 play right now, Stone Rhino's are being mercilessly deleted by agile lights and mediums, especially if the smaller mechs move in pairs or groups. So we need to give things time to sort out before any serious talk of nerfs should be thrown around. And I don't own the Stone Rhino, so I'm not really trying to shelter them from nerfs, but I am definitely not seeing them as overpowered in actual play, so far.

Edited by An6ryMan69, 28 July 2023 - 11:56 AM.


#34 -Ramrod-

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Posted 31 July 2023 - 07:40 AM

I was thinking something along the lines of this for the Kolos? Splat-Rhino

https://mwo.nav-alph...b=60850d75_SR-K

Edited by -Ramrod-, 31 July 2023 - 07:45 AM.


#35 Void Angel

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Posted 31 July 2023 - 08:01 AM

I'm seriously mystified by people's propensity to ditch MASC on the Koloss. Downgrading to LB-10X and adding a couple of cERMLs will give you less alpha, but more sustainability (3.3 AtO instead of 2.3) and flexibility in engagement range. If stare time concerns you, swap things around a little for a brace of cMPLs for still slightly better sustain and even more damage than the LB-20X.

Edit: If you're dead set on using an LB-40X build, I'd Do This instead.

Edited by Void Angel, 31 July 2023 - 09:15 AM.


#36 Star Lit Night

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Posted 03 August 2023 - 08:47 PM

View PostSaved By The Bell, on 27 July 2023 - 06:51 AM, said:


The problem is:
1) This monster alfa not so hot, you can shoot again and again.
2) Its overshooting Daishi, its unforgivable
3) It killing easily Atlas front to front, unforgivable too.

I played some games without balance, every time it should be next new thing, more and more strong. And old things are history.
Dont like such.


I just spent days obliterating Stone Rhinos and Gauzillas with a Corsair AC20, SNPPC, MRM build, (*every Atlas can use the same build type), then found out it works even better in a Fafnir Wrath (more armor, more speed, better heat management) and with ECM. Then discovered I could fill the extra missile slots (Corsair and Wrath) with LRM5s and it works even better. 3 or 4 LRM5s tend to seek the CT on big mechs (or legs on lights) and get kills readily. I enjoy the LRM5 stack for closing distance and when they are behind cover, too many open areas to cross with a slow close range mech, need something to keep their head down a little while closing.

I've used high alpha builds for a long time, this is nothing new and frankly the performance of the Stone Rhino is underwhelming.

As for Guazzilla, I've ran a Kodiak 4xGauss plenty of times before and it's gives equivalent if not better performance (due to higher mount location) It's a fearsome build if you happen to get a match where everything lines up.

#37 Gas Guzzler

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Posted 04 August 2023 - 12:36 AM

Favorites:
SR-1 - 2AC10 2UAC5, 2 ER PPC, xl300, max jj
SR-7 - 4 LPL 7ERML
SR-K - Lb40 6 srm6 Masc

Haven’t found a beloved build for the -6 that speaks to me.


#38 Cyborne Elemental

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Posted 04 August 2023 - 01:37 AM

You could do alot of the same builds on the Dire if it was not Omni with craptons of locked equipment.

SR being a battlemech fully customizable, all that clantech makes for a crazy amount of firepower on a 100 tonner with cockpit level or higher hardpoints (mostly).

Powerful, but not without its own flaws.
I'm sure by the time its for sale for MC or maybe even earlier, it will get the nerf bat.

I've seen people use the SR-6 as a medium pulse boat, doing stagger firing, kinda like the Nova.
As it has the +1 medium HSL. Not sure if that applies to heavy mediums though.

Edited by Cyborne Elemental, 04 August 2023 - 04:55 PM.


#39 Delta Spectra

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Posted 28 September 2023 - 06:45 PM

SR-6(S) : AUhM40g1|Ff|l^|l^|l^|l^|l^|l^|l^p?1|PC|OC|OC|l^|LGq?1|PC|OC|OC|LG|l^r41|l^|l^|l^|l^s41|l^|l^|l^|l^|l<2tD1|l^uD1|l^vB0|e<2w505050
2x C-HEAVY LRG LASER + 4x C-HEAVY MED LASER + 29x Clan Double Heat Sink

https://postimg.cc/crMYn6VG





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