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Scrapyard


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#61 TercieI

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Posted 28 July 2023 - 07:29 PM

View Postthe check engine light, on 28 July 2023 - 07:18 PM, said:

...Huh.

Okay. Beats using NV constantly I guess.

Also holy crap the amount of "accidental wallhack" from terrain not rendering in at distance is kind of crazy.


I use heat, almost never night.

But yeah, hit esc, settings, fix your sliders, save. You'll still have to stare at the loading screen for 20 seconds. Pretty easy.

#62 Bes7iA

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Posted 28 July 2023 - 07:33 PM

Hi everyone, this is my first post on these forums, I had to say this somewhere, and this seems like the place to do so



I never thought I'd ever get mad at anything in this game, since I hardly ever get mad at games at all, but about 2 hours ago I played the junkyard again for the third time in a row, and I couldn't take it anymore. I apologize to my team and proceded to press alt+f4

I've never done that before, but this map is so bad, it made me rage. I already wear glasses, so I'm already somewhat visually impaired, so when this map blinds me even more... I don't even know how to finish that phrase.

sometimes I spawn, and I don't immediately realize the game has already started, because my screen looks completely black and I feel like I'm still in a loading screen

I've never felt even close to being upset about anything in this game, but this map alone made me shut it down in anger.

#63 TercieI

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Posted 28 July 2023 - 07:41 PM

View PostBes7iA, on 28 July 2023 - 07:33 PM, said:

Hi everyone, this is my first post on these forums, I had to say this somewhere, and this seems like the place to do so



I never thought I'd ever get mad at anything in this game, since I hardly ever get mad at games at all, but about 2 hours ago I played the junkyard again for the third time in a row, and I couldn't take it anymore. I apologize to my team and proceded to press alt+f4

I've never done that before, but this map is so bad, it made me rage. I already wear glasses, so I'm already somewhat visually impaired, so when this map blinds me even more... I don't even know how to finish that phrase.

sometimes I spawn, and I don't immediately realize the game has already started, because my screen looks completely black and I feel like I'm still in a loading screen

I've never felt even close to being upset about anything in this game, but this map alone made me shut it down in anger.


Have you messed with your visual settings? If it's that bad for you, I'd take it into testing grounds and play with your brightness, gamma, etc. It isn't actually that dark if you have your settings right.

#64 Bes7iA

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Posted 28 July 2023 - 07:42 PM

View PostfeeWAIVER, on 28 July 2023 - 10:22 AM, said:

I don't understand your problems.
I just did Event Queue in Atlas' for hours last night and had zero problems with the map.
I don't use night vision or thermal. I can see fine.

could you post a screenshot of you playing on the map, and also your video config while on it please

#65 Bes7iA

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Posted 28 July 2023 - 07:50 PM

View PostTercieI, on 28 July 2023 - 07:41 PM, said:


Have you messed with your visual settings? If it's that bad for you, I'd take it into testing grounds and play with your brightness, gamma, etc. It isn't actually that dark if you have your settings right.

not touched much of video options at all, besides turning blur off cuz I don't like it

#66 TercieI

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Posted 28 July 2023 - 07:51 PM

View PostBes7iA, on 28 July 2023 - 07:50 PM, said:

not touched much of video options at all, besides turning blur off cuz I don't like it


Do. This is a solvable issue. It's a dark map, but with gamma mid and brightness high, it's not unplayable. I also have old eyes.

#67 Bes7iA

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Posted 28 July 2023 - 07:54 PM

View PostTercieI, on 28 July 2023 - 07:51 PM, said:


Do. This is a solvable issue. It's a dark map, but with gamma mid and brightness high, it's not unplayable. I also have old eyes.


I could, but wouldn't that mess with every other map, where I can see and play pretty much fine, wouldn't be a better solution to just not make a black map. I'm pretty sure I wouldn't hate it if it had daylight, or better nightvision

#68 crazytimes

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Posted 29 July 2023 - 02:44 AM

The visibility is annoying, and getting hung on on random bits of terrain isn't terribly fun.

The visibility just seems kind of arbitrary and not "fun".

#69 RockmachinE

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Posted 29 July 2023 - 03:07 AM

View PostTercieI, on 28 July 2023 - 07:51 PM, said:


Do. This is a solvable issue. It's a dark map, but with gamma mid and brightness high, it's not unplayable. I also have old eyes.


If the guy has vision problems high gamma on scrapyard will probably hurt, you have to turn it up quite a bit and there's still no contrast. I have no problems with vision and it's so unpleasant to look at with gamma up.

Its not the darkness itself that's the issue, there's no contrast between mechs and the environment that's causing the problem.

The fact that so many people are turning their gamma up outside of the game just for this map means its definitely off the mark.

#70 PocketYoda

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Posted 29 July 2023 - 04:01 AM

View PostfeeWAIVER, on 28 July 2023 - 05:59 PM, said:


I don't do anything special.
I have my brightness set to .65, and my gamma set to 1.

That's how I always play every map.


Different monitors and brands show gamma/brightness differently.

#71 TannerFoust

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Posted 29 July 2023 - 02:54 PM

View PostRockmachinE, on 25 July 2023 - 01:27 PM, said:

Everyone's thoughts on Scrapyard?

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I understand Its a work in progress, but so far I'm not liking it.

The map is very dark, thermals won't show terrain very well, nv won't show distant targets very well and normal vision is very limited too. One is forced to juggle visions and none really seems adequate at any one point. Of course you could just adjust the gamma out of game, but this should not be a requirement. Visually the darker tone is atmospheric and interesting, but it is so unfortunately at the expense of gameplay.

The lanes and routes are very tight with limited space for maneuvering which leads to static uninteresting combat and non JJ mechs being funneled and bottlenecked into kill zones.

The scrap cover sticking out of the terrain is inconsistent. Some objects you can shoot through while other scrap with apparently bigger holes in them you can't, making it hard to tell which pieces provide cover and which don't. Some objects you can straight up walk through completely, this is not bad in itself, but there's no consistency between which cover is real and which just visual.

The map seems to be fairly unimaginative, featureless and flat dynamics wise. The atmosphere and theme is great.

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Suggestions for improvement. The lighting needs to be optimized somehow to create more contrast between mechs and the environment or at least improved to work with thermals better. The lanes need to be widened and bottlenecks fewer. Consistency in scrap cover needs to be fixed and preferably more routes and options for non JJ mechs to get to higher ground and out of the funnels.Some sort of prominent feature or highlight needs to be added to the map.

Agree 100% on all accounts. Excellent feedback.

#72 crazytimes

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Posted 29 July 2023 - 03:02 PM

View PostRockmachinE, on 29 July 2023 - 03:07 AM, said:

If the guy has vision problems high gamma on scrapyard will probably hurt, you have to turn it up quite a bit and there's still no contrast. I have no problems with vision and it's so unpleasant to look at with gamma up.

Its not the darkness itself that's the issue, there's no contrast between mechs and the environment that's causing the problem.

The fact that so many people are turning their gamma up outside of the game just for this map means its definitely off the mark.


It seems fixable though.

There was a number of patches last year where they didn't do much except alter gamma on some of the maps. For anyone who never experienced frozen classic on bright mode, you can replicate it by using night vision on the current map.

#73 RockmachinE

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Posted 29 July 2023 - 03:33 PM

View Postcrazytimes, on 29 July 2023 - 03:02 PM, said:


It seems fixable though.

There was a number of patches last year where they didn't do much except alter gamma on some of the maps. For anyone who never experienced frozen classic on bright mode, you can replicate it by using night vision on the current map.


Definitely fixable! There seems to be an agreement that the map is too dark regardless of other opinions on the map.

#74 Nosmer

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Posted 25 August 2023 - 12:35 AM

This entire map feels like Solaris City, but with more narrow corridors and even more restrictive high ground.
And I'm poretty shure that the ground not showing in heat vision is either a bug or simply unfinished, since you can always see the ground in both cold and hot maps while using it, and here its just pitch black.

#75 KursedVixen

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Posted 25 August 2023 - 09:08 AM

i don't like this map at all it might soon be on my dislike list along with Caustic and all the terras. probabaly on the level of Free worlds, tolerable but would rather not play.

Edited by KursedVixen, 25 August 2023 - 09:08 AM.


#76 T H E G W I Z

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Posted 29 August 2023 - 07:13 PM

I dislike this map so much that every time I have to play it it makes me want to stop playing for the night. A map shouldn't require you to change your video settings to be competitive. The map would maybe be decent if you turned on the freaking lights.

#77 martian

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Posted 30 August 2023 - 06:03 AM

View PostTheGwiz, on 29 August 2023 - 07:13 PM, said:

I dislike this map so much that every time I have to play it it makes me want to stop playing for the night. A map shouldn't require you to change your video settings to be competitive. The map would maybe be decent if you turned on the freaking lights.

Have you tried the Night Vision or the Thermal Vision?

#78 Mechwarrior2342356

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Posted 31 August 2023 - 06:24 PM

View Postmartian, on 30 August 2023 - 06:03 AM, said:

Have you tried the Night Vision or the Thermal Vision?

The problem is seriously the terrain. NV shows you terrain for immediate navigation and nukes distance everything. Thermal makes seeing terrain even worse and doesn't really help with target acquisition enough to compensate.

Make terrain more visible, MkI eyeball does the rest. You can navigate, and you can pick out targets from surrounding terrain when they expose. Then it's just possibly cleaning up invisible barriers so there's less guesswork about "if I see it can I actually hit it when my pipper is over it".

#79 panzerkunst99

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Posted 21 November 2023 - 03:02 PM

In my humble opinion the map is a bit too dark. But what is worse its alot of junk everywhere that I get stuck on. Both bad things imho.

#80 Havsra

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Posted 08 December 2023 - 02:44 PM

I wish they would just make it day time. It's straining my eyes to see anything in there.





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