Jump to content

Mechwarrior Online: Confirmed Facts About the Game


51 replies to this topic

#41 Sym

    Member

  • PipPipPipPipPip
  • 159 posts
  • LocationVirginia Beach

Posted 11 February 2012 - 06:34 AM

I would love to pilot a Warhammer. Always a favorite of mine back when I played TT Battletech. Crossin my fingers!

#42 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 11 February 2012 - 07:29 AM

View PostZervziel, on 14 January 2012 - 11:01 PM, said:

Why would the Clans not show up till next year? If they are holding true to the timeline, the Clans should invade in August.


The Clans make their first forays into the coreward parts of the Periphery in August and September of 3049, then cease their advance and establish staging areas there.

The first wave of the Clan Invasion (known to the Clanners as "Operation Revival") enters the Inner Sphere proper (through the coreward areas of the Lyran side of the Federated Commonwealth, the Free Rasalhague Republic, and the Draconis Combine) in March of 3050.

MWO is supposed to be released in the Summer of 2012, which supposedly corresponds to the Summer of 3049 (if the dates on the ISN posts are anything to go by).

If that remains so and the Devs stick to the 1:1 time frame (one day in the game's universe = 1 day in reality) and the Devs stick to the canon timeline for those events, then the Clans won't appear in the Inner Sphere until the following March (that is, March of 2013).

#43 Doolie

    Member

  • PipPipPip
  • 58 posts
  • LocationComstar Substation Wisconsin

Posted 11 February 2012 - 07:46 AM

Thanks for the info! It's appreciated!

#44 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 11 February 2012 - 11:00 AM

Well done indeed good sir. Certainly reads very good. I may have to play some (beta) LW just so I can be Fodder (with a BattleMech) LOL!

P.S. The one item I still have doubts about is the Melee Planet entry. The author of that "factoid" was the interviewer, not a Dev.
With the announcement of Charging, they may be testing how to implement Melee damage model, but running into another Mech has no similarity to actual Melee combat as I understand the term.

Edited by MaddMaxx, 11 February 2012 - 11:01 AM.


#45 Ghost73

    Member

  • PipPipPipPipPip
  • 140 posts

Posted 11 February 2012 - 12:22 PM

Hey OP, I think you spelled 'RUMOR' wrong. -_-

I keed, I keed :)


But you might want to fix the part about the timeline...

View Postzverofaust, on 01 January 2012 - 03:30 PM, said:

  • Timeline-wise, MWO will initially focus on various military interactions between the major players of the Inner Sphere, the Successor States. The developers have stated that, for the purposes of introducing major canon events, the timeline of the in-game universe will match up with our own, so that one year in the real world will equal one year's time passing in the BattleTech universe. 2012 in the game's universe is 2049; therefore, the Clans will not make an appearance until roughly a year after the game's initial launch, in 2013. Source.


I really hope they have mechs by 2049, I am definitely gonna go buy one when I save up enough :)

#46 Gaizokubanou

    Member

  • PipPipPipPipPipPip
  • 207 posts

Posted 11 February 2012 - 12:38 PM

Until there is something that's actually from the game, like gameplay video or screenshot, everything is just speculation.

Games that were at much higher stage of development than MWO had features cut...

#47 Burned_Follower

    Member

  • PipPipPipPipPipPip
  • 472 posts
  • Facebook: Link
  • LocationDanielsville, Georgia

Posted 11 February 2012 - 01:08 PM

Melee combat!?! wow i did not know about this! Thx so much for making this post. I can't believe i was oblivious to the fact that melee combat will be an option! I can't wait to beat a mech with a severed leg! That'll redefine what it means to get legged. WOOT

I hope this means that the devs will eventually let us use the Hatchetman or the Battlemaster since the Battlemaster "holds" a gun in it's hand instead of the gun being built into it's arm.

Edited by XxDRxDEATHxX, 11 February 2012 - 01:09 PM.


#48 Sky Blue Boy

    Member

  • Pip
  • 18 posts
  • LocationSurrey, England

Posted 12 February 2012 - 01:53 AM

Thank you.

#49 Watchit

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 2,235 posts
  • LocationOrlando

Posted 19 February 2012 - 11:49 AM

View Postzverofaust, on 01 January 2012 - 03:30 PM, said:

  • Timeline-wise, MWO will initially focus on various military interactions between the major players of the Inner Sphere, the Successor States. The developers have stated that, for the purposes of introducing major canon events, the timeline of the in-game universe will match up with our own, so that one year in the real world will equal one year's time passing in the BattleTech universe. 2012 in the game's universe is 2049; therefore, the Clans will not make an appearance until roughly a year after the game's initial launch, in 2013. Source.



Just to clarify the game's universe is set in 3049 and not 2049. Must of been a typo i suppose.

#50 Bloody Moon

    Member

  • PipPipPipPipPipPipPip
  • 978 posts

Posted 19 February 2012 - 03:31 PM

  • "MWO will utilize a free-to-play (F2P) model, and gameplay will focus exclusively on multiplayer interactions, with no single-player element planned. While the exact nature of the F2P model hasn't been explained thoroughly. The developers have stated they will try to avoid a Pay-To-Win theme, and have stated before there will be no exclusive Mechs or items available only for (real) cash."
Do you have a source on these statements?
I'm asking 'cos if they'll indeed avoid Pay-To-Win then i'll save up some cash before the launch to buy something from the shop.
(I never pay for games which are p2w instead of a proper f2p.)

#51 Karmack

    Member

  • Pip
  • 10 posts
  • LocationRocket City, AL

Posted 19 February 2012 - 03:45 PM

Thanks for the summary post! I am looking forward to this, it seems at this point to be a good effort at building a video game that incorporates the best aspects of the RP game as well as the table-top version. It also makes me wonder if there might not be a good way to make this compatible with the other formats? Hmm...

Pure speculation on my part, unfortunately.

At any rate, I am excited about being able to play again. Running the in-game timeline in real time will be awesome as well. I can imagine getting into a situation where a critical battle happens while your machine is sidelined... OR for the most of us who don't know the nitty-gritty details of the invasion, hearing the reports of the incoming Clan war machine and wondering just what was happening?

Should be awesome. :-) Even if I don't get my Phoenix Hawk at last. :-)

#52 Seventy Times 7

    Member

  • Pip
  • 16 posts

Posted 19 February 2012 - 03:50 PM

Thanks a lot for compiling all this info. I've been visiting the forums often on for like a month or two and I still learned a lot of new things from this thread.





23 user(s) are reading this topic

0 members, 23 guests, 0 anonymous users