Mechwarrior Online: Confirmed Facts About the Game
#21
Posted 02 January 2012 - 06:05 AM
#22
Posted 02 January 2012 - 06:11 AM
zverofaust, on 01 January 2012 - 06:21 PM, said:
What "current game"? The only thing we know at the moment is that there are plans for more emphasis on electronic warfare, and we know one thing they've talked about is using some sort of UAV to see things from a high vantage point. We can assume though that we'll probably see things like BAPs, C3 Networks, ECM, NARC beacons and TAG lasers but there's been no word about how they'd actually work in-game.
By current game I mean the version of Mercs MekTek is releasing
#23
Posted 02 January 2012 - 06:26 AM
#25
Posted 03 January 2012 - 08:35 PM
#26
Posted 03 January 2012 - 09:29 PM
Kay Wolf, on 01 January 2012 - 05:54 PM, said:
Im not sure if this was answered yet, and I don't have the source on me. What they said was that certain mechs can be unlocked FASTER with certain factions, but eventually all factions/players can get all the mechs.
#27
Posted 04 January 2012 - 08:45 AM
#28
Posted 04 January 2012 - 09:41 AM
I like all the info in one spot, very nice and tidy to see what we know.
BUT
You've listed several hypothetical ideas in your 'confirmed' section. Sevaral of your bullet points use the word 'may.' You should remove your opinions on what the develepors may or may not mean and list the actual 'confirmed' info there, and move all your conjecture to the rumor (started by you) section, as having all your opinions in the 'confirmed' section doesnt actually make them 'confirmed.'
Anyway, not tryin to start a flame war, it just feels a little misleading with all the conjecture in the 'confirmed' section.
Great info, tho, thanks.
#29
Posted 04 January 2012 - 08:06 PM
#30
Posted 05 January 2012 - 07:12 PM
Rear Admiral, on 04 January 2012 - 09:41 AM, said:
I like all the info in one spot, very nice and tidy to see what we know.
BUT
You've listed several hypothetical ideas in your 'confirmed' section. Sevaral of your bullet points use the word 'may.' You should remove your opinions on what the develepors may or may not mean and list the actual 'confirmed' info there, and move all your conjecture to the rumor (started by you) section, as having all your opinions in the 'confirmed' section doesnt actually make them 'confirmed.'
Anyway, not tryin to start a flame war, it just feels a little misleading with all the conjecture in the 'confirmed' section.
Great info, tho, thanks.
I actually agree. Far too much assumptions and opinion. I'll try to clean it up.
Also I've added some more stuff based on the latest Dev Blog.
#31
Posted 14 January 2012 - 11:01 PM
zverofaust, on 01 January 2012 - 03:30 PM, said:
- Timeline-wise, MWO will initially focus on various military interactions between the major players of the Inner Sphere, the Successor States. The developers have stated that, for the purposes of introducing major canon events, the timeline of the in-game universe will match up with our own, so that one year in the real world will equal one year's time passing in the BattleTech universe. 2012 in the game's universe is 2049; therefore, the Clans will not make an appearance until roughly a year after the game's initial launch, in 2013. Source.
Why would the Clans not show up till next year? If they are holding true to the timeline, the Clans should invade in August.
#32
Posted 14 January 2012 - 11:31 PM
Zervziel, on 14 January 2012 - 11:01 PM, said:
- It will take time to iron out game balance and squash bugs.
- We should not be able to "god mode" the game and know what happens when.
#33
Posted 15 January 2012 - 12:03 AM
zverofaust, on 01 January 2012 - 03:30 PM, said:
InnerSphereNews, on 21 December 2011 - 10:21 AM, said:
How large are you planning to make match sizes in terms of number of players? 4 vs 4, 8 vs 8...etc. –Red Beard
[MATT C] The current plan is for a maximum of 12 vs. 12 so long as we can ensure a solid play experience for that many players, otherwise we would fall back to 8 vs. 8.
Just trying to help out, I think you should edit this section on your list of confirmed info. Maybe it is just me but the answer Matt C gives reads different then what you have. Maximum is the key point I am trying to bring up. When I read this it makes me think they will let players set the match size they want up to a Maximum of 12vs12 or 8vs8 depending on the stability of the games.
There was something else they released recently that also whispers in my memory this is more to what they had in mind, if someone sees it or I find it I will add it to this thread.
#34
Posted 15 January 2012 - 12:55 AM
Morashtak, on 14 January 2012 - 11:31 PM, said:
- We should not be able to "god mode" the game and know what happens when.
God Mode nothing, it's an established timeline they said they were going to stick too for the game. First contact with the Clans happened in 3049 which they mentioned is equal to 2012.
#35
Posted 15 January 2012 - 02:02 PM
Need to keep this on the frontpage. So more useless threads dont appear talking about hypotheticals and what ifs.
#36
Posted 15 January 2012 - 04:35 PM
zverofaust, on 01 January 2012 - 03:30 PM, said:
- At launch, players will have immediate access to Mechs of all sizes, from Light to Assault. This was stated by a developer via a forum post, though some time has passed since this statement and we do not know if this remains true.
It was pretty much confirmed in this thread.
http://mwomercs.com/...h__1#entry27577
#37
Posted 16 January 2012 - 09:55 AM
Adridos, on 01 January 2012 - 04:27 PM, said:
I am one of those who saw that. It was once said by a dev long time ago. I am not even sure which forum section it was on (General or Suggestions), but I can swear it is true. You will not find the source now, though, as it will be realy deep in old threads, sorry.
It makes sense.. I think the P2P system will run something like WoW "IF" you could buy gold.. (cough... cough.. Susan.. cough.. cough..)
I.E. You can "Buy" a better mech (Mount) if you have the gold.. BUT if you dont have the exp and level to properly operate the said Mech it will be useless to you.
Say if you had to have materials to improve your Mech modification skills.. You can simply buy the materials instead of grinding for them.
BUT if you wanted to save real world money you can grind or trade with others to get say 10 Clan Tech computer boards to get your CT Mechanic skill level up a slot..
Something like that is what I think they are thinking.. but we won't know until we can get into the game..
Makes for a F2P that is not P2W.. still have to level and get exp, and you still have to build loyalty points by playing the game.. but as for materials and things like that you can buy them.
Edited by Chuckie, 16 January 2012 - 10:11 AM.
#38
Posted 11 February 2012 - 04:42 AM
Quote from massively
Quote
I just think it is a good thread, so I "revived" it
#39
Posted 11 February 2012 - 06:00 AM
I was excited about playing a "Lone Wolf" until I read I would just be a random "pickup" for someones game.
meh .
So here I go, re-submitting my app in the recruitment threads. At least there was no more time wasted.
#40
Posted 11 February 2012 - 06:31 AM
Xake, on 11 February 2012 - 06:00 AM, said:
I was excited about playing a "Lone Wolf" until I read I would just be a random "pickup" for someones game.
meh .
So here I go, re-submitting my app in the recruitment threads. At least there was no more time wasted.
Nothing is set in stone yet , which is why I stay where I am , and keep my powder dry. ( and the beer cold )
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