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Stone Rhino Challenge Event


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#1 InnerSphereNews

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Posted 27 July 2023 - 01:43 PM

Stone Rhino Challenge Event

and


#2 Razgriz_

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Posted 27 July 2023 - 02:16 PM

Glory to clan Smoke Jaguar!

#3 Chound

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Posted 27 July 2023 - 02:48 PM

Why the Bloody hell do they have to make ir so hard by adding the kill/KMDD requirement into the objective. I have a hard enough trine with these close range configurations without getting blown up. The kill and win one should each be a separate objective. Otherwise, players like me will ignore the event and write it off as being impossible. as is it will jam the queue causing long wait times. heavies and assaults are the two most popular weight classes, unless there is an event running.

#4 w0qj

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Posted 27 July 2023 - 05:44 PM

Thank you MWO for this Stone Rhino Challenge Event!

Actually getting 5x Kill/KMDD per Stone Rhino variant is the least challenging Event from MWO!

And with Stone Rhino amongst the top damage dealers in MWO, you should not have trouble getting KMDD.
~Just concentrate on hitting one enemy, using only alphas if you can, get his side torso blown off, & you usually have a KMDD.
~Rise and repeat until you get 5x KMDD. Voila!

Finally, here are some Stone Rhino build ideas to help start you off!
https://mwomercs.com...ne-rhino-builds

Also, MWO Streamers are starting to post Stone Rhino build ideas too!

TTB: Various SR variants!


NGNG: SR-3


DATA: SR-K



View PostChound, on 27 July 2023 - 02:48 PM, said:

Why the Bloody hell do they have to make ir so hard by adding the kill/KMDD requirement into the objective. I have a hard enough trine with these close range configurations without getting blown up. The kill and win one should each be a separate objective. Otherwise, players like me will ignore the event and write it off as being impossible. as is it will jam the queue causing long wait times. heavies and assaults are the two most popular weight classes, unless there is an event running.


#5 Lepestok

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Posted 28 July 2023 - 12:44 AM

I watched this video. This is outrageous! You promised, that there would be no pay-to-win in your game. But what is it, if not it?


#6 P H O T O N

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Posted 28 July 2023 - 03:06 AM

PGI, please take the upper and lower arm actuators out of the arms in the SR-6S!

https://mwo.nav-alph...m/mechlab/sr-6s

There are no hardpoints there, the actuators are useless and consume vital space for heatsinks.

Edited by P H O T O N, 28 July 2023 - 03:07 AM.


#7 Drake67

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Posted 28 July 2023 - 03:55 AM

Just a question about the SR6S. In the past we have always gotten a standard version of the Cbill variant. I find myself wanting the standard version of the SR6. So, will the SR6S be available as a Hero version once the Stone Rino is avialiable for Cbills?

#8 w0qj

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Posted 28 July 2023 - 04:15 AM

Yes! SR-6 Standard Variant would eventually be available for CBills! Posted Image
https://mwomercs.com...61#entry6494761


Quote

The (S)pecial Variant is only available as add-on to the Collectors pack. (A Standard version of this Variant will be available when the Stone Rhino Standard variants are available for MC and/or C-Bills).

View PostDrake67, on 28 July 2023 - 03:55 AM, said:

Just a question about the SR6S. In the past we have always gotten a standard version of the Cbill variant. I find myself wanting the standard version of the SR6. So, will the SR6S be available as a Hero version once the Stone Rino is avialiable for Cbills?

Edited by w0qj, 28 July 2023 - 04:16 AM.


#9 PocketYoda

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Posted 28 July 2023 - 06:12 AM

They are a bit flimsy but they can dish out the firepower.

#10 Razgriz_

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Posted 28 July 2023 - 10:40 AM

View PostLepestok, on 28 July 2023 - 12:44 AM, said:

I watched this video. This is outrageous! You promised, that there would be no pay-to-win in your game. But what is it, if not it?


Mechs with a high alpha like this have been in the game for a long time. This particular example isnt even that great in most engagements because of the LBX/SRM spread. In very specific cases this and the Scorch are strong, in most others there are similar or better builds.

#11 Martaloc

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Posted 28 July 2023 - 01:20 PM

Hello, i just want report that on the Stone Rhino 7 variant missing his AMS hardpoint from his right torso.
I miss that Ams hardpoint because thats the only way to mitigate Srm/Mrm brawlers damage a little bit.
This is a battlemech so always have at least one ams or not ?

#12 KursedVixen

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Posted 28 July 2023 - 03:49 PM

View PostPocketYoda, on 28 July 2023 - 06:12 AM, said:

They are a bit flimsy but they can dish out the firepower.
seem pretty tanky to me.

View PostChound, on 27 July 2023 - 02:48 PM, said:

Why the Bloody hell do they have to make ir so hard by adding the kill/KMDD requirement into the objective. I have a hard enough trine with these close range configurations without getting blown up. The kill and win one should each be a separate objective. Otherwise, players like me will ignore the event and write it off as being impossible. as is it will jam the queue causing long wait times. heavies and assaults are the two most popular weight classes, unless there is an event running.
it's not that hard to do kmdd just means you've done the most damage to a mech... i've alredy got 2 on the SR-1

#13 WJP

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Posted 28 July 2023 - 11:21 PM

What next new mech?

#14 KursedVixen

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Posted 29 July 2023 - 01:09 AM

View PostMartaloc, on 28 July 2023 - 01:20 PM, said:

Hello, i just want report that on the Stone Rhino 7 variant missing his AMS hardpoint from his right torso.
I miss that Ams hardpoint because thats the only way to mitigate Srm/Mrm brawlers damage a little bit.
This is a battlemech so always have at least one ams or not ?

can confirm this.

Edited by KursedVixen, 29 July 2023 - 02:19 AM.


#15 McGosy

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Posted 29 July 2023 - 01:25 AM

View PostP H O T O N, on 28 July 2023 - 03:06 AM, said:

PGI, please take the upper and lower arm actuators out of the arms in the SR-6S!

https://mwo.nav-alph...m/mechlab/sr-6s

There are no hardpoints there, the actuators are useless and consume vital space for heatsinks.


Please Kerensky "no"::)
It is already a strong mech, which can run unique builds. No need to remove the lower actuators for (C)-DHS tankers. and wy also the upper actuators?, would be way out of line to other mechs.°°7

#16 Flanking Boy

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Posted 29 July 2023 - 02:09 AM

View PostWJP, on 28 July 2023 - 11:21 PM, said:

What next new mech?


My guess is, it will be the longbow

#17 ExoForce

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Posted 29 July 2023 - 12:13 PM

View PostFlanking Boy, on 29 July 2023 - 02:09 AM, said:

My guess is, it will be the longbow


I am sure. It is already in MW5 expansion.

#18 -Ramrod-

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Posted 13 August 2023 - 04:00 PM

I haven't seen any Stone Rhinos in Quickplay :(. Apparently they are primary red bullseye targets so nobody takes them. Which is depressing because I spent the money on it hoping to play it. I'm hoping the issue will be different in Faction Play.

#19 Strelok7

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Posted 16 August 2023 - 08:14 PM

Question. Does STONE RHINO's cannon, on top, move around to follow the arm unlock circle target?

That would be fresh to have a mech that has 3 arms essentially.

#20 w0qj

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Posted 17 August 2023 - 12:41 AM

Very good question...

Just tried it out on my SR-1 (with lower arm actuators), dorsal cannons stay fixed to body, even with arms unlocked.


View PostStrelok7, on 16 August 2023 - 08:14 PM, said:

Question. Does STONE RHINO's cannon, on top, move around to follow the arm unlock circle target?

That would be fresh to have a mech that has 3 arms essentially.






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