

Mrm 10S On Uziel
#1
Posted 28 July 2023 - 08:42 AM
#2
Posted 28 July 2023 - 10:28 AM
The buff gives the MRMs velocity in the 1900s which is comically fast.
Its still an Uziel though and its only MRM20 so this balances it out.
Edited by RockmachinE, 28 July 2023 - 10:32 AM.
#3
Posted 28 July 2023 - 10:34 AM
the check engine light, on 28 July 2023 - 10:13 AM, said:
Been there, did it, got the shirt. It's more like 1900 m/s which is faster than unskilled LPPCs on the same mech. I don't know how you do your math buddy, but a +295% velocity basically means: initial 500, plus an additional (almost) 3x on top of that.

Edited by RockmachinE, 28 July 2023 - 10:42 AM.
#4
Posted 28 July 2023 - 10:59 AM
to be completely honest i like seeing this kind of thing on a hero. give each one a single unique quirk though at the same time keeping it balanced. take the Uziel, it gets that +260% velocity buff but its only for MRM-10s and the mech only has 2 Missile slots. so at first glance it looks nuts but its limited. thats only 20 MRMs and its only Velocity not say cooldown. this kind of keeps it balanced. yeah building it with 2 MRM-10s and 4 LPPCs is a bit toasty but it works. (i stripped all but 2 of the JJs from mine though you could strip em all and get another DHS in there. i kept the XL i think, i usually prefer LEs on my IS mechs but you sort of need to use the XL on the Uziel to cram it all in there.) i always kind of liked the look of the Uziel and the Belial has one of the more interesting paint patterns in the game.
here is my build
UZL-BE (4 LPPCs, 2 MRM-20s (2t ammo) running an XL 255 with 4 DHS, 2 JJs, and endo)
build code
Ad8820h0|Ed|OG|OGpX0|X@|i^|i^qX0|X@|i^|i^rP0|G@|G@sP0|G@|G@tW0|GPuW0|GPvB0w808080
ammo feels a bit low but in game i have yet to have a match where i ran out.
Edited by VeeOt Dragon, 28 July 2023 - 11:24 AM.
#5
Posted 28 July 2023 - 11:03 AM
the check engine light, on 28 July 2023 - 10:13 AM, said:
Still only about 700m/s.
...MRM base velocity is 500 m/s, so basically quadrupling it puts it closer to 2000 m/s. You know, faster than ER PPCs travel.
#7
Posted 28 July 2023 - 02:44 PM
the check engine light, on 28 July 2023 - 02:01 PM, said:
Seeya. Next time try doing some napkin math or maybe booting up the actual game and trying out testing grounds before assuming a third-party website is 100% infallible on a patch barely days old and getting mad at everyone else when you make yourself look silly.
Or don't. You do you, pal.
#8
Posted 28 July 2023 - 08:40 PM
the check engine light, on 28 July 2023 - 03:23 PM, said:
No thanks, that's your fetish, not mine.
So with the LPPC hsl+1 that lets you alpha 4xLPPC and 2MRM10 (42 alpha!)without Ghost heat or needing to lead your target different for MRM vs LPPC, pretty rad.
#9
Posted 29 July 2023 - 03:18 AM
John McClintock, on 28 July 2023 - 08:40 PM, said:
Pretty much, and you can take it as the summer event free mech. I just wan to point out again, its an Uziel. Its fun, you can have decent matches in it, but don't expect anything crazy from it just because of the quirks.
#10
Posted 29 July 2023 - 12:31 PM
#11
Posted 29 July 2023 - 08:04 PM
#12
Posted 01 February 2024 - 07:50 AM
Edited by Purple Invention, 01 February 2024 - 08:17 AM.
#13
Posted 01 February 2024 - 10:31 AM
the check engine light, on 28 July 2023 - 03:23 PM, said:
The ingame velocity stat is correct, the purpose of the 260% velo quirk on the MRMs was to make them sync with the LPPCs velocity wise. I'm unsure why MechDB is showing an incorrect velocity boost, I'll get with K2B and see if I can find out why it's doing that.
When it comes to ingame weapon numbers such as range, velocity, cooldown, basically everything in that popup window is automatically generated and directly pulling from the stats. They can be trusted and are accurate(with the exception of MG velocity that was already brought up. I'm looking into removing that, but it may be a bit).
#14
Posted 01 February 2024 - 11:42 AM
#15
Posted 01 February 2024 - 05:44 PM
ThreeStooges, on 01 February 2024 - 11:42 AM, said:
Psst.
Nobody cares, LRM's are for people who still think Disco is alive. Everyone hates them, and comp players who are backing the forward balancing of weapons only use Gauss PPC, or Uber Brawl 1-2 shot kills that you actually requires you to aim on your own.
#16
Posted 02 February 2024 - 04:09 AM
ThreeStooges, on 01 February 2024 - 11:42 AM, said:
And yet multiple mechs can make their LRMs fly over 300m/s with quirks and not even counting skills.
438,9 is fastest LRM flight speed (with skilltree) I can find with minute of searching.
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