Hpg Out Of Bounds
#1
Posted 30 July 2023 - 01:06 PM
That is BS.
How can fix this very simple issue?
#3
Posted 30 July 2023 - 02:05 PM
D Sync, on 30 July 2023 - 01:06 PM, said:
That is BS.
How can fix this very simple issue?
Maybe report it to https://mwomercs.com...7-hpg-manifold/ instead of general discussion.
Give coordinates of the trap, way easier than try to look for it randomly.
#4
Posted 30 July 2023 - 06:44 PM
#5
Posted 30 July 2023 - 07:39 PM
#6
Posted 30 July 2023 - 07:51 PM
Therax, on 30 July 2023 - 06:44 PM, said:
#7
Posted 30 July 2023 - 11:54 PM
#8
Posted 31 July 2023 - 12:14 AM
or we can put a safetey rail there, we will make it bright orange for visibility, so everyone can see any mech standing on that edge of the wall. for safety reasons.
why stop there. how about we spawn all 24 players inside indestructible cubes. that way nobody gets hurt.
Edited by LordNothing, 31 July 2023 - 12:21 AM.
#9
Posted 31 July 2023 - 05:11 AM
#10
Posted 31 July 2023 - 06:51 AM
#11
Posted 31 July 2023 - 07:05 AM
LordNothing, on 31 July 2023 - 12:14 AM, said:
or we can put a safetey rail there, we will make it bright orange for visibility, so everyone can see any mech standing on that edge of the wall. for safety reasons.
why stop there. how about we spawn all 24 players inside indestructible cubes. that way nobody gets hurt.
When I got stuck on FWC pre revision I didn't make that mistake twice
Working on "foothold awareness" on Vitric top still
When I fell into middle deathpit on Crucible, at first I was pissed and then I laughed and tried to think of ways to bully people into the hole
Edited by the check engine light, 31 July 2023 - 07:07 AM.
#12
Posted 31 July 2023 - 12:03 PM
the check engine light, on 31 July 2023 - 07:05 AM, said:
Working on "foothold awareness" on Vitric top still
When I fell into middle deathpit on Crucible, at first I was pissed and then I laughed and tried to think of ways to bully people into the hole
my first experience on the map was fighting a locust in the center platform. he didnt see what he was doing and fell in, the lava stole my kill.
#14
Posted 03 August 2023 - 08:12 PM
LordNothing, on 31 July 2023 - 12:14 AM, said:
or we can put a safetey rail there, we will make it bright orange for visibility, so everyone can see any mech standing on that edge of the wall. for safety reasons.
why stop there. how about we spawn all 24 players inside indestructible cubes. that way nobody gets hurt.
This had me LOL'ing
Next thing you know people will whine about team damage being allowed...
#15
Posted 08 August 2023 - 02:11 PM
That said, to the OP I totally understand how surprising and frustrating that kind of thing can be when you first run into it, all I can offer is that if you try to see the opportunities or warnings in those types of areas you quickly will. You might have also noticed that the area you are talking about is really open to raised central areas and running across it can get you shot, or spotted which means people go as close to that edge as they can, a pretty cool real-time risk/reward exercise.
I surely hope this thread doesn't get the area closed off or just to shut up complaints that PGI throws up some more invisible walls because they are so easy to implement.
*edit~ Also the quickest way to determine if something like this is intentional or not is if your jjs wont recharge and your speed is stuck with no movement, lord knows I've been caught on a ton of environmental snags, while you are waiting to die or the match to be over make sure to record the location on the map and report so it can be fixed in an upcoming patch.
Edited by Gilgamesh Hoi, 08 August 2023 - 02:16 PM.
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