Thoughts about maps and gamemodes:
Best map - Hellebore Springs
I dont know why so much people hate it, but it's basically the only map that actually allows some levels of tactical maneuverability. It's inte nse verticality is doing great job at actually making JJs a great investment in mobility, and not slight damage spreading tool at best and useless weight dump at worst. Plus the map itself is not the Cauldron/Bowl-like, ulike HPG, Canyon or some other, so you dont get instantly torn apart by snipers if you are somewhere in center of map. Plus it's very distintly colored, and most mechs are decently visible on it. Should i say it is also just very good looking.
In general, ALL other maps (maybe aside fom solaris city, in some regard) should get more verticality and more covers. Solving Sniper meta issue is essential, and more vertical variety will allow more interesting tactical maneuverability.
Worst map - Alpine Peaks
The complete oppositee of Hellebore - no additional distinct covers, no vertical variety other than few very high rocks only avaliable for very jumpy light sniper mechs, basically it's an empty field with nothing to fight for. I don't understand how this map wasn't reworked for SO long, but it has to either be reborn or removed, because it's current state is just a sniperfest with a bit of LRM sprinkling on top.
in general, ALL maps should get rid of most of their large empty spaces, because it only giving unreasonable amount of power to sniper meta. Good balance of snipers means that snipers are going out of their way to get to good position that corresponds to current situation of battlefield, they work to get to good position in time, and they are rewarded with bascially uninterrupted target shooting. In current map design of most maps, snipers are just hanging around spawn area in safety and shooting those who try to traverse the map and get closer to them. So maps should get less empty fields and more rocks, buildings, pits, natural trenches and etc.
Best gamemode - Conquest
I think it is the best for one reason - it divides teams in smaller groups. Instead of murderballing the enemy team, which leads to games like 12vs3 or 12vs2 in terms of frags, conquest games tend to make groups of mechs (not just lances) scatter around the map and fight on their own, and its
always more fun to fight in 4vs4 or 2vs2 fight than in 12vs12 big shootout.
You feel yourself more valuable and less reliant on your teammates, while in bigger fights your role is simultaniously gives too much responsibility (snowball effect due to big firepower and smaller TTK of large group fights) and too small emotional reward (even if you do damage, enemies circle around and you are not getting any VISIBLE results of your actions, you just shoot and then die, or suddenly realise that there is a 10vs2 score and you're winning or losing badly). Smaller fights are more fun, more rewarding in terms of visible results (even if you died, you can still see how your teammate finishes your killer in his open CT right after he got you, and you know that you helped), and also just provide more room for some flanking maneuvers and general positioning, because even if your flank got interrupted, you just dont DIE INSTANTLY because you got simultaniously shot by 12 enemy mechs, you have much more room for error. And much more lies specifically on your shoulders too, so you have a reason to stay alive as much as possible, because there literally might be no one else to back you and your single teammate after your death.
You get much more
agency in smaller fights, to shorten things out.
In general, ALL gamemodes should encourage people to flank and spread more, because it's just not really fun to bash your head against the wall of 12 enemy mechs over and over again, i think all gamemodes have to include some range of valuable objectives that everyone can get do. Conquest does that better than anythng, that's why i think it's the best mode.
Worst gamemode - skirmish
Dont get me wrong, simple fighting is great, when you just have to beat the crap out of your opponent, but it ALWAYS gets to 12vs12 wall against the wall fight, where even smallest mistake leads to you losing half of your armor and structure instantly, and even smallers of losses leads to snowballing victory for enemy team. Similar to what i wrote about conquest, it's good to have smaller groups engaging eachother, so skirmish with it's murderballs is just so unfun to play in.
In general, ALL gamemodes should actively discourage stacking lots of mechs in one giant groups. Make flank routs more narrow but more numerous, make team damage MUCH more punishable as a negative action against your own team, and make mech collisions more damaging, since people always tend to get very-very close to eachother for some reason. spread spawns across the map much more, make it harder for lances to group up, or, finally, make XP and CB rewards for various actions decrease drastically when too much mechs are getting too close to eachother. Discourage players from murderballing, and skirmish and other skirmish-like gamemodes will be much more enjoyable.
General thoughts
NASCAR has to be eradicated, it's a very bad habit from very start of MWO, and it should go away. Make maps have MUCH less circle areas in their geometry, make maps assimetrical, make players actually WORK to get to comfortable position, either unnoticed or through some fighting.
Plus, it would be great if we could swap our mechs within one chosen weight class depending on maps. It is very, VERY stupid that we have to just pray for not getting in Alpine Peaks in brawling atlas or other assaults, or to not get to Solaris City as an LRM boat. It's just dumb. Giving players ability to get useful machines in their appropriate enivonments will make game MUCH more enjoyable. No more pain when you realise that you have to get LoS for your LRMs in Solaris or that you literally can't do anything as a brawling Atlas in Alpine Peaks. It's a MUST-HAVE feature.
the check engine light, on 12 August 2023 - 09:12 PM, said:
Better solution. Anyone who did NOT vote for the winning map gets to swap to a different loadout or different chassis in the same weight class.
VERY interesting idea, seems fair to me!