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Map And Mode Feedback!


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Poll: Map and Mode Feedback (2035 member(s) have cast votes)

Favorite Large Map?

  1. Voted Alpine Peaks (187 votes [9.20%] - View)

    Percentage of vote: 9.20%

  2. Forest Colony (131 votes [6.44%] - View)

    Percentage of vote: 6.44%

  3. Voted Free Worlds Coliseum (114 votes [5.61%] - View)

    Percentage of vote: 5.61%

  4. Frozen City (97 votes [4.77%] - View)

    Percentage of vote: 4.77%

  5. Voted Grim Plexus (447 votes [21.99%] - View)

    Percentage of vote: 21.99%

  6. Polar Highlands (125 votes [6.15%] - View)

    Percentage of vote: 6.15%

  7. Voted Solaris City (314 votes [15.45%] - View)

    Percentage of vote: 15.45%

  8. Terra Therma (58 votes [2.85%] - View)

    Percentage of vote: 2.85%

  9. Terra Therma Crucible (71 votes [3.49%] - View)

    Percentage of vote: 3.49%

  10. Voted Tourmaline Desert (489 votes [24.05%] - View)

    Percentage of vote: 24.05%

Favorite Medium Map?

  1. Caustic Valley (84 votes [4.13%] - View)

    Percentage of vote: 4.13%

  2. Crimson Strait (127 votes [6.25%] - View)

    Percentage of vote: 6.25%

  3. Emerald Vale (188 votes [9.25%] - View)

    Percentage of vote: 9.25%

  4. Voted HPG Manifold (372 votes [18.30%] - View)

    Percentage of vote: 18.30%

  5. Hellebore Springs (59 votes [2.90%] - View)

    Percentage of vote: 2.90%

  6. Voted Mining Collective (511 votes [25.14%] - View)

    Percentage of vote: 25.14%

  7. Voted River City (189 votes [9.30%] - View)

    Percentage of vote: 9.30%

  8. Voted Rubellite Oasis (323 votes [15.89%] - View)

    Percentage of vote: 15.89%

  9. Viridian Bog (180 votes [8.85%] - View)

    Percentage of vote: 8.85%

Favorite Small Map?

  1. Voted Canyon Network (705 votes [34.68%] - View)

    Percentage of vote: 34.68%

  2. Voted Ceres Metal Scrapyard (148 votes [7.28%] - View)

    Percentage of vote: 7.28%

  3. Voted Forest Colony Classic (83 votes [4.08%] - View)

    Percentage of vote: 4.08%

  4. Voted Forest Colony Classic Snow (53 votes [2.61%] - View)

    Percentage of vote: 2.61%

  5. Frozen City Classic (109 votes [5.36%] - View)

    Percentage of vote: 5.36%

  6. Frozen City Classic Night (240 votes [11.81%] - View)

    Percentage of vote: 11.81%

  7. Hibernal Rift (220 votes [10.82%] - View)

    Percentage of vote: 10.82%

  8. Vitric Station (475 votes [23.36%] - View)

    Percentage of vote: 23.36%

Least Favorite Large Map?

  1. Voted Alpine Peaks (668 votes [32.86%] - View)

    Percentage of vote: 32.86%

  2. Forest Colony (121 votes [5.95%] - View)

    Percentage of vote: 5.95%

  3. Free Worlds Coliseum (177 votes [8.71%] - View)

    Percentage of vote: 8.71%

  4. Frozen City (168 votes [8.26%] - View)

    Percentage of vote: 8.26%

  5. Voted Grim Plexus (67 votes [3.30%] - View)

    Percentage of vote: 3.30%

  6. Polar Highlands (155 votes [7.62%] - View)

    Percentage of vote: 7.62%

  7. Voted Solaris City (341 votes [16.77%] - View)

    Percentage of vote: 16.77%

  8. Terra Therma (133 votes [6.54%] - View)

    Percentage of vote: 6.54%

  9. Voted Terra Therma Crucible (139 votes [6.84%] - View)

    Percentage of vote: 6.84%

  10. Tourmaline Desert (64 votes [3.15%] - View)

    Percentage of vote: 3.15%

Least Favorite Medium Map?

  1. Voted Caustic Valley (511 votes [25.15%] - View)

    Percentage of vote: 25.15%

  2. Crimson Strait (154 votes [7.58%] - View)

    Percentage of vote: 7.58%

  3. Voted Emerald Vale (199 votes [9.79%] - View)

    Percentage of vote: 9.79%

  4. HPG Manifold (165 votes [8.12%] - View)

    Percentage of vote: 8.12%

  5. Voted Hellebore Springs (429 votes [21.11%] - View)

    Percentage of vote: 21.11%

  6. Mining Collective (122 votes [6.00%] - View)

    Percentage of vote: 6.00%

  7. River City (183 votes [9.01%] - View)

    Percentage of vote: 9.01%

  8. Voted Rubellite Oasis (103 votes [5.07%] - View)

    Percentage of vote: 5.07%

  9. Viridian Bog (166 votes [8.17%] - View)

    Percentage of vote: 8.17%

Least Favorite Small Map?

  1. Canyon Network (212 votes [10.43%] - View)

    Percentage of vote: 10.43%

  2. Voted Ceres Metal Scrapyard (407 votes [20.02%] - View)

    Percentage of vote: 20.02%

  3. Forest Colony Classic (401 votes [19.72%] - View)

    Percentage of vote: 19.72%

  4. Forest Colony Classic Snow (137 votes [6.74%] - View)

    Percentage of vote: 6.74%

  5. Voted Frozen City Classic (239 votes [11.76%] - View)

    Percentage of vote: 11.76%

  6. Frozen City Classic Night (66 votes [3.25%] - View)

    Percentage of vote: 3.25%

  7. Voted Hibernal Rift (333 votes [16.38%] - View)

    Percentage of vote: 16.38%

  8. Vitric Station (238 votes [11.71%] - View)

    Percentage of vote: 11.71%

Favorite Gamemode?

  1. Voted Assault (333 votes [16.38%] - View)

    Percentage of vote: 16.38%

  2. Voted Conquest (422 votes [20.76%] - View)

    Percentage of vote: 20.76%

  3. Incursion (155 votes [7.62%] - View)

    Percentage of vote: 7.62%

  4. Voted Skirmish (486 votes [23.91%] - View)

    Percentage of vote: 23.91%

  5. Voted Domination (637 votes [31.33%] - View)

    Percentage of vote: 31.33%

Least Favorite Gamemode?

  1. Voted Assault (149 votes [7.33%] - View)

    Percentage of vote: 7.33%

  2. Voted Conquest (381 votes [18.74%] - View)

    Percentage of vote: 18.74%

  3. Voted Incursion (997 votes [49.04%] - View)

    Percentage of vote: 49.04%

  4. Skirmish (314 votes [15.45%] - View)

    Percentage of vote: 15.45%

  5. Voted Domination (192 votes [9.44%] - View)

    Percentage of vote: 9.44%

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#241 Mal Bolge

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Posted 10 August 2023 - 12:08 PM

View PostC337Skymaster, on 10 August 2023 - 06:56 AM, said:

1000% this.


ROFL! Math is OP!

#242 Tenzing Nomadi

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Posted 10 August 2023 - 12:15 PM

Bring back caustic classic. Take out 'need assistance'. Keep T1&2 away from the other tiers. Fixed.

#243 DReDGuN

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Posted 10 August 2023 - 12:15 PM

Bring Back the OLD Caustic

#244 Onigato69

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Posted 10 August 2023 - 12:16 PM

View PostC337Skymaster, on 09 August 2023 - 05:56 PM, said:

Because in different game modes, the direction you're walking for 5 minutes can be decided upon, and varied, to attempt to place yourself and your team strategically to give you the best tactical advantage. In Domination, all of that player agency is completely eliminated, and you must follow the conga line to the pee stain, or else lose if you try to take an actually viable patch of land, vs the wasteland where they usually put the antenna.



Active Probe helps with that, if you're within range. One of the chief functions of Active Probe is enabling you to lock onto shut down 'mechs.


Thanks for the reminder, you are right. It is very helpful with that, especially with Streaks due to the short range. I wish the IS version didn't take up 2 slots. Would be nice if it fit in the head.

#245 C337Skymaster

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Posted 10 August 2023 - 01:01 PM

View PostOnigato69, on 10 August 2023 - 12:16 PM, said:


Thanks for the reminder, you are right. It is very helpful with that, especially with Streaks due to the short range. I wish the IS version didn't take up 2 slots. Would be nice if it fit in the head.


As much as it frustrates me, because it's wrong, they recently changed IS Beagle Active Probes to be identical to Clan Active Probes: 1 ton, 1 crit.

View PostMal Bolge, on 10 August 2023 - 12:08 PM, said:

ROFL! Math is OP!


100% wasn't enough. :)

Edited by C337Skymaster, 10 August 2023 - 01:00 PM.


#246 Onigato69

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Posted 10 August 2023 - 01:17 PM

View PostC337Skymaster, on 10 August 2023 - 01:01 PM, said:


As much as it frustrates me, because it's wrong, they recently changed IS Beagle Active Probes to be identical to Clan Active Probes: 1 ton, 1 crit.



100% wasn't enough. Posted Image

I probably missed that in patch notes somewhere. Played so long with it being heavier and bigger that I stopped looking at it as an option, like any targeting computer larger than mk II. Can't even remember the last time I played an IS streak mech and I rarely play LRM. I will have to revisit old builds and see if it would make them better.

#247 Gargle Blaster

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Posted 10 August 2023 - 01:57 PM

I find it incredible that Alpine peaks is unpopular.

The map has room to maneuver, opportunity for long, medium and short range play, enough cover for ALL mech loadouts to be effective, and enough elevation to make the vertical component appropriately significant.

What amazes me is that so FEW people voted Solaris city down. It is the WORST map in the game, and is utterly one dimensional. If you didn't bring a brawler, you might as well just walk in and let the other team kill you so the game ends sooner. There is ZERO tactical expertise required or usable. Just amble around to corner and blast away. Sorry if you are a Solaris lover, but that's literally all there is to do on that map.

Ceres Scrap Yard is only slightly better. it's pure stealth mech playground. Anything else just gets backstabbed every time. Again, it's totally one dimensional, and that as boring as it can get.

#248 Mechwarrior2342356

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Posted 10 August 2023 - 03:27 PM

There are absolutely great places in SC to have an optimal of >=500m, if you can catch a team committing to a flank through the route running on the edge of the center cluster **** you can turn it into a death corridor, there are side routes that poke right into where people usually hold to receive the usual rotation and if you have JJs your options open even further. Think vertically, play Quake and not Doom.

Edited by the check engine light, 10 August 2023 - 03:29 PM.


#249 Botaine

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Posted 10 August 2023 - 08:56 PM

I'm hoping for Alpine Peaks and Incursion to get deleted, or at least dramatically changed. The poll suggests that these are problems that need to be addressed. Alpine Peaks needs more cover, like trees, rocks and buildings. Also one team has a significant advantage because they start near the tallest mountain in the map, an easily defensible high ground. Spawn points would need to be moved to make it more fair. Incursion is just skirmish with a base you shoot a little at the end, not sure what they were going for.

Edited by Botaine, 10 August 2023 - 09:03 PM.


#250 WidowMaker91

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Posted 11 August 2023 - 12:15 AM

all the maps are garbage
12v12 is garbage
the mech design / art is garbage.
the MW license needs to be revoked so piranha can stop ruining mw for me lol....
the scaling is garbage.
they ****** up the aesthetic of the clan mechs, the torsos and legs are way too bulky... mw3 / mechcommander did it perfect. why the **** is the centurion fat?
mw5 is also garbage too... idk Piranha needs to go away.

#251 Sanedance

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Posted 11 August 2023 - 03:53 AM

Thank you for the poll and the opprtunity to give feedback.

For me, the game mode is a little more important than the map. Basically all game modes result in the same "kill everyone first" then take care of the capping points.
Mostly Domination and Skirmish are really different since they require some positioning or the do not.

So some ideas:

1. Please make the capping in Conquest count.
  • If you cap all the time and contribute to the team winning, your pilot score still goes down. Ther is virtually no incentive to cap. This kills the capping game modes.
  • There are some ideas on capping points adding some extra power to the battle like radar, turrets and the like. That could be a good start. I think there is a lot that could make this game mode much more different and fun than he "kill them all before" way.
2. New mode: Attack and Defend.
  • An objective to be destroyed/defended is given and during reading for battle,
  • Players propose and vote for the starting spawn positions.
  • That way the lances could be created, too: everyone can propose a spawn point. Once 4 lance members are set, the lance is ready. Once the lances are ready, the team is ready. If by timeout that could not be achived: default setup is used.
  • That could increase the involvement and strategy planning especially in quickplay.
3. VIP assassination
  • One Team is randomly chosen for VIP protection, one for assassination
  • During ready phase :
    • VIP Team:
      • one mech is chosen (automatically or voted) as the VIP mech
      • The VIP mech gets no weapons but a 100% armor and structure increase.
      • The VIP Mech is also the one with armor turned into regular stealth armor
      • VIP Team has fixed but to assassins unknown starting position (similar to todays spawn points)
      • VIP Team has fixed but to all known area where to deliver the VIP alive
    • Assassination team:
      • Gets to choose three lance positions, anywhere inside a certain distance to the escape zone.
      • Can identify the VIP via UAV or having a the VIP long enough and close enough in sight. (10 sec, < 500m) (values that make sense to be evaluated)

So, I´m sure you´ll find a way how to implement this or any variation. Just a real change from the regular: kill them all while nascaring would be nice.

Thank you

#252 Jettrik Ryflix

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Posted 11 August 2023 - 09:19 AM

My biggest gripes:

1) Map Selection - letting players choose maps can result in very boring play sessions, as players will pick Grim Plexus/Mining Collective/Canyon Network all day every day. There is no way to experience variety, because the mob will always avoid Alpine, Terra Therma, Free Worlds, Hellebore, Polar etc.

2) Mech Selection - being locked into a mech before knowing the map really limits your build options if you want to contribute every match. Brawling is fun, but you can be put on a map where you're just useless to the team. Same goes for some ranged builds. The result is that players are encouraged to play what works on every map (mid to high range laser boating for example) to avoid getting a bad map for their specialized mech.

Having 2 or 3 mech choices for each weight class (you'd be locked into a weight class for matchmaking purposes) would allow players to pick a mech suited to the environment. This would also help matchmaking be more consistent, since unlucky pilots with an unsuitable build will not be dead weight to the team.

Edit:
Just wanted to say that the addition of maps has been great, and the effort is appreciated. Even if the players don't usually let me play on them anymore.

Edited by Jettrik Ryflix, 11 August 2023 - 09:20 AM.


#253 Carlieth

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Posted 11 August 2023 - 09:39 AM

Perhaps allowing a drop deck for quick play? For example. you want to play a medium. so you select 2 medium mechs and depending on the map you get 15 seconds to choose the mech you want. A pilot would not go into a fight without the loadout they wanted for that fight. LRM boaters hating on Solaris for example.

Allowing for a quick change would mean people can plan for two kinds of maps and choose accordingly. or even more depending if you could have a choice of 4.

And if you didnt want to swap or the option to swap just have the one mech in the drop deck.

Someone mentioned above Incursion could be improved by making the energy nodes capture points instead. I thought that was a great idea. Oh and allow Incursion matches to end when the 12th mech is destroyed. Otherwise Incursion is Horrid.

Thanks for the poll and allowing us to possibly air some grievances and ideas.

Edited by Carlieth, 11 August 2023 - 09:39 AM.


#254 Rondoe

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Posted 11 August 2023 - 11:30 AM

View PostWidowMaker91, on 11 August 2023 - 12:15 AM, said:

all the maps are garbage
12v12 is garbage
the mech design / art is garbage.
the MW license needs to be revoked so piranha can stop ruining mw for me lol....
the scaling is garbage.
they ****** up the aesthetic of the clan mechs, the torsos and legs are way too bulky... mw3 / mechcommander did it perfect. why the **** is the centurion fat?
mw5 is also garbage too... idk Piranha needs to go away.


Wow! that is some really insightfull and helpfull feedback. Hope it finds it's way to the trash bin.

#255 colt

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Posted 12 August 2023 - 10:46 AM

View PostDaeron Katz, on 01 August 2023 - 05:11 PM, said:

Ceres Metal Scrapyard will receive an update this month.


Yay! No more looking at neon purple and going immediately to night vision so i can see. (I hope)

#256 Mechwarrior2342356

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Posted 12 August 2023 - 04:08 PM

View Postcolt, on 12 August 2023 - 10:46 AM, said:

Yay! No more looking at neon purple and going immediately to night vision so i can see. (I hope)

Requesting 80's Vision mode regardless.

#257 C337Skymaster

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Posted 12 August 2023 - 06:03 PM

View PostBotaine, on 10 August 2023 - 08:56 PM, said:

I'm hoping for Alpine Peaks and Incursion to get deleted, or at least dramatically changed. The poll suggests that these are problems that need to be addressed. Alpine Peaks needs more cover, like trees, rocks and buildings. Also one team has a significant advantage because they start near the tallest mountain in the map, an easily defensible high ground. Spawn points would need to be moved to make it more fair. Incursion is just skirmish with a base you shoot a little at the end, not sure what they were going for.


All the poll suggests is that only the players who enjoy monotonous repetitive play remain after 11 years of disappointment and broken promises.

As for Alpine, I said elsewhere in this thread: I'm frequently on the high ground and still lose. It's very much a teamwork and coordination issue, even more than a loadout and terrain issue.

Incursion was intended to be a rework of Assault, but at the last minute they left classic Assault in and just renamed the replacement.

#258 C337Skymaster

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Posted 12 August 2023 - 06:08 PM

View PostJettrik Ryflix, on 11 August 2023 - 09:19 AM, said:

My biggest gripes:

1) Map Selection - letting players choose maps can result in very boring play sessions, as players will pick Grim Plexus/Mining Collective/Canyon Network all day every day. There is no way to experience variety, because the mob will always avoid Alpine, Terra Therma, Free Worlds, Hellebore, Polar etc.

2) Mech Selection - being locked into a mech before knowing the map really limits your build options if you want to contribute every match. Brawling is fun, but you can be put on a map where you're just useless to the team. Same goes for some ranged builds. The result is that players are encouraged to play what works on every map (mid to high range laser boating for example) to avoid getting a bad map for their specialized mech.

Having 2 or 3 mech choices for each weight class (you'd be locked into a weight class for matchmaking purposes) would allow players to pick a mech suited to the environment. This would also help matchmaking be more consistent, since unlucky pilots with an unsuitable build will not be dead weight to the team.

Edit:
Just wanted to say that the addition of maps has been great, and the effort is appreciated. Even if the players don't usually let me play on them anymore.


So my proposition was: put the 'mechlab "load" button in the loading screen, post vote. You're locked into that specific 'mech (AS7-D, or TBR-S, or what have you), but you can pick a different saved loadout to put on the 'mech for that battle. Long range? ERLL/Gauss/LRM. Short-range? AC/20/SRMs. But the chassis remains locked when you hit "launch".

#259 Mechwarrior2342356

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Posted 12 August 2023 - 09:12 PM

View PostC337Skymaster, on 12 August 2023 - 06:08 PM, said:

So my proposition was: put the 'mechlab "load" button in the loading screen, post vote. You're locked into that specific 'mech (AS7-D, or TBR-S, or what have you), but you can pick a different saved loadout to put on the 'mech for that battle. Long range? ERLL/Gauss/LRM. Short-range? AC/20/SRMs. But the chassis remains locked when you hit "launch".

Better solution. Anyone who did NOT vote for the winning map gets to swap to a different loadout or different chassis in the same weight class.

#260 Bud Crue

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Posted 13 August 2023 - 04:03 AM

Just gimme back old HPG and any of the other old (classic) maps that you still have around. HPG was the most popular map in the game but Its sin was that it encouraged "predictable" play (...as if its "new" predilection of either snipe from the edge or hide in the basement is oh so unpredictable), as if most of the other maps don't encourage predictability to a similar if not worse extent.

As old as the game is and as resource limited as you keep telling us tell us PGI is toward it, just give us as much map variety as possible and we'll decide which maps to vote or not to vote for.





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