Void Angel, on 02 January 2024 - 01:30 PM, said:
Faction Warfare's problem was a combination of game balance, people gaming the system for fun and profit, and an inadequate strategic overgame to keep people interested in it as endgame team content. After the shine wore off, people started to feel that there wasn't enough reward for the effort - Mercstar didn't fracking help, either. Once they got big enough to pretty much control any conflict they entered through sheer numbers, the end was in sight.
But Mercstar was a symptom; like getting thyroid cancer after exposure to radioactive iodine fallout. The main issue driving people away from Faction Warfare in my unit was a lack of progression and agency in the overgame (although it was never much fun to try and fight the Clanner Skyling Laser Rave.) People would put in the effort to get together for the longer FW matches, sit in queue waiting for a match... and the rewards weren't matching the effort, win or lose. Of all the things that might have helped Faction Warfare, I actually think hiring a game board designer to set up the strategic overgame (and then just using seasons) would have helped the most.
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I agree on many points in your post in my unit it was not enough rewards for the time spent even though as a Clan unit we did very well in the stats had over 1000 Clan Members battles lasted from 10 min to 30 min depending on the units we were engaged with PGI started down the path right in rewards they should have continued the Faction rewards program with the special Faction Mech's and faction specific weapons camos and decals ect plus more CB and MC rewards.
But even then, the end game content was lacking excitement MWO did not go far enough into BattleTech lore the best way to put this is BTU- BattleTech Universe was MechWarrior's first and biggest Faction Play League it spanned MW2-MW4 and to compare MWO faction play to it was like BTU= Bronk's Zoo to MWO= a small petting zoo in Oklahoma.
MWO does use the BTU faction play map though, but it is not a complete map system it once had a separate client you downloaded, and the map system was live 24 hours a day with statistics on planets drops base captures ETC. BTU was a very complicated Faction League. It offered salvage and captured mechs and assembly bases on planets.
A link to what the BattleTech League was built on =
https://www.sarna.ne...-van-der-plank/
I think the only way to bring MWO and real faction play, and the other game modes back would be to rebuild the game with a dedicated Dev team.
But for what we have now I have stated my opinions on the game and map and mode system weather PGI would consider them who knows.
P.S a link to the past I remember playing ever mech game I could get my hands on back then after our TT group quit playing regularly.
https://www.bing.com...2D6B&ajaxhist=0
Edited by KingCobra, 03 January 2024 - 08:34 AM.