respawns just make a stomp worse not better. instead of being done and just being able to move on to the next roll of the dice and hope for a better match-up now i have to slog through respawns and let the other team just sit there and farm my team for even longer or vise versa. doesn't sound like fun to me. i used to play FP back in the day and that is one of the main reasons (other than toxic ******** and 12 man premades) that i no longer play that mode and wont go back to it unless there is some really good reward for doing so (the last FP event i only played long enough for the mech bay and then went back to QP). keep drop decks and respawns in FP/EQ and leave QP as one and done. also you do have a choice as long as you have more than one mech in your stable. you can just exit match after you die and move on to the next match. 99% of the time even if you are the first mech down that mech is available again by the time you finish another match. (i am not a fan of the mech lockdown mechanic but what can ya do? i would still rather have that than drop decks or other respawns in QP). though with the low population we have now days there are times of day on certain servers where that mech becomes available before the new match even starts, thats more a population problem than a MM one though.
not saying i would be opposed to seeing a total team damage dealt/taken indicator at the end of match screen though. it honestly wouldn't be a hard thing for PGI to implement but they have much more important things to spend time/money on.
(Side Note- i only included 12-4 because of those rare matches where you have one guy on the loosing team that actually manages to pull something off and gets multiple kills to himself. hell even i have been that guy once or twice and i am an average player so it does happen (the last time this happened when i looked at the end page only one other player had a Match score above 100 on my team))
Edited by VeeOt Dragon, 11 August 2023 - 05:57 AM.