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New Weapons Video: Hag, Xpulse, Binary


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#21 CFC Conky

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Posted 16 August 2023 - 09:42 PM

View Post-OUTLAW-, on 16 August 2023 - 09:10 PM, said:


HAGs are Clan tech.


So is the Gausszilla…

Good hunting,
CFC Conky

#22 KursedVixen

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Posted 16 August 2023 - 10:17 PM

View Postfoamyesque, on 16 August 2023 - 08:12 PM, said:

"HAGs will use gauss family quirks"

HAG30 is 8 slots and 13 tons, making it only 1t heavier than the LBX20.

The Gausszilla has gauss quirks.

The Gausszilla can run quad 20s.

The Gausszilla can, therefore, probably do HAG120. 160 if you're willing to go slow :v
ghost heat. I'd only run about 2 30's at the most so maybe 2 20's and 2 30's...

My only cocern on this is impimenting the Dire wolf D config which carry's 2 hag 40's 2medium pulse a small laser and a streak 6 depending on how the heat works it might need a Hag 40 +1 HSL i would recommend that exactly so people don't abuse it with others....

View Postsycocys, on 16 August 2023 - 03:53 PM, said:

Kind of disappointed there's no light rifles for mediums and lights that have cannon amounts and locations for hardpoints and no decent options to make those mechs useful/enjoyable.
is has enough weapons and your getting 4 more, be paiteint and eat your cake while you still have it.

View PostCFC Conky, on 16 August 2023 - 09:42 PM, said:

So is the Gausszilla…

Good hunting,
CFC Conky
i wish they would have slightly changed the Guass zilla cockpit even the kill counter screen is still IS....

Edited by KursedVixen, 16 August 2023 - 10:17 PM.


#23 foamyesque

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Posted 17 August 2023 - 02:48 AM

View Post-OUTLAW-, on 16 August 2023 - 09:10 PM, said:


HAGs are Clan tech.


Gausszilla is a classified as a Clan mech in MWO, and so has access to Clan XL engines, Clan gauss, etc. That means it will have Clan HAGs, as well.

View PostKursedVixen, on 16 August 2023 - 10:17 PM, said:

ghost heat.


HAG30 HSL is 2. You've still got standard gauss charge mechanics, too, from the vid. That means you charge two, fire, then immediately charge the next two, rinse & repeat with no possibility of triggering ghost heat.

With a hypothetical HAG160 (4x40s), you'd charge two at a time, then stagger your releases. I don't think it's a particularly practical build, though; might not even be possible even on a Gausszilla.

#24 C337Skymaster

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Posted 17 August 2023 - 03:24 AM

View PostKursedVixen, on 16 August 2023 - 01:56 PM, said:

Clan Racs would work the exact same as IS ones weight less but take up one more slot.....

I still think the Hags should fire like Racs with a short charge/spinup then the bar fills until you empty all the shots you can let go in between to not fire all of them but the bar does not reduce this way you can't keep it constantly firing. though i wonder if LBx spread in the skill tree will apply to HAGs or if their going to add it later to the skill tree. also i really want to see a Dire wolf D now... 2 hag 40's 2 medium pulse a er small and a streak 6.


DWF-W chassis with the right arm replaced with a DWF-B or -S. (The right torso should be replaced with a DWF-Prime to max out the armor quirks). Lasers in the CT and Head, Streak in the LT, HAGs in the arms. I've already purchased the 'mech and pre-configured it, so all I have to do next Tuesday is drop in the HAGs and their ammo. :)

View PostKanil, on 16 August 2023 - 06:53 PM, said:

Indeed. I'm really wondering if they're going to be in the UAC ghost heat group, 'cause 2x HAG30 and 2x UAC/10 sounds painful... and maybe unbearably hot, but definitely painful.


It looks from the chart at the start of this video as though they're going to be in the Gauss Rifle ghost heat group.

#25 C337Skymaster

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Posted 17 August 2023 - 03:28 AM

View Postfoamyesque, on 17 August 2023 - 02:48 AM, said:

Gausszilla is a classified as a Clan mech in MWO, and so has access to Clan XL engines, Clan gauss, etc. That means it will have Clan HAGs, as well.



HAG30 HSL is 2. You've still got standard gauss charge mechanics, too, from the vid. That means you charge two, fire, then immediately charge the next two, rinse & repeat with no possibility of triggering ghost heat.

With a hypothetical HAG160 (4x40s), you'd charge two at a time, then stagger your releases. I don't think it's a particularly practical build, though; might not even be possible even on a Gausszilla.


HAG 40 is 16 tons. Four of them would be 64 tons, before adding ammo. For 4 HAG 40's, you'd want a minimum of 10 tons of ammo (any 'mech that only has 2 of them carries 10 tons, already), so that's 74 tons. You're not gonna have any room for Endo or Ferro, so that's a 10 ton chassis, is 84 tons. That leaves 16 tons for armor without even leaving room for an engine.

You might get away with three HAG 40's on a Behemoth, but 4 isn't gonna be doable, and still have even a shred of armor.

EDIT: HAG 40 is 10 crits apiece. Gausszilla, with 0 tons of armor and a standard 225 engine (plus one shs) leaves you 74 tons and max empty crits. It'd be a meme machine, glass canon, but you could do it. Gives you room for 10 tons of ammo.

Edited by C337Skymaster, 17 August 2023 - 03:42 AM.


#26 KursedVixen

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Posted 17 August 2023 - 03:45 AM

View PostC337Skymaster, on 17 August 2023 - 03:28 AM, said:


HAG 40 is 16 tons. Four of them would be 64 tons, before adding ammo. For 4 HAG 40's, you'd want a minimum of 10 tons of ammo (any 'mech that only has 2 of them carries 10 tons, already), so that's 74 tons. You're not gonna have any room for Endo or Ferro, so that's a 10 ton chassis, is 84 tons. That leaves 16 tons for armor without even leaving room for an engine.

You might get away with three HAG 40's on a Behemoth, but 4 isn't gonna be doable, and still have even a shred of armor.

EDIT: HAG 40 is 10 crits apiece. Gausszilla, with 0 tons of armor and a standard 225 engine (plus one shs) leaves you 74 tons and max empty crits. It'd be a meme machine, glass canon, but you could do it. Gives you room for 10 tons of ammo.
the only mech i know of to even carry 2 of them is the Dire wolf D with 2 40's 2 medium pulse a rear mounted Er small and a streak 6. and 10 tons of ammo for the 40's not counting the ammo thats' 39.5 tons already. just in weapons. i don't see any mention of ammo for the streak system... so we're talking 49.5 tons already used of 100.. just over half the pod space fo just guns and ammo, counting the not mentioned streak ammo. which can be an additonal 1.5 tons or 2 tons depending on the build.


so your looking somewhere around dwf-prime

or dwf-uv depending on where the streak 6 is.

Edited by KursedVixen, 17 August 2023 - 04:10 AM.


#27 sycocys

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Posted 17 August 2023 - 03:45 AM

View PostKursedVixen, on 16 August 2023 - 10:17 PM, said:

is has enough weapons and your getting 4 more, be paiteint and eat your cake while you still have it.

the new lasers are good for mechs that already are good with the current selection of weapons.
the hag is good for mechs that are already good with the current selection of clan ballistics.

there really isn't any need for any of these announced weapons. there are a pile of mechs with shat canon hardpoints that don't function with the way they pushed the game's design and subsequent hardpoint inflation. well, unless you smurf into lower tiers where just about anything works for a player with game skill.

#28 Curccu

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Posted 17 August 2023 - 03:59 AM

View PostC337Skymaster, on 17 August 2023 - 03:28 AM, said:

EDIT: HAG 40 is 10 crits apiece. Gausszilla, with 0 tons of armor and a standard 225 engine (plus one shs) leaves you 74 tons and max empty crits. It'd be a meme machine, glass canon, but you could do it. Gives you room for 10 tons of ammo.

Also Gauzzilla has only 9 slots available in each arm.

But 4xHAG30 might be very viable and easily doable.

#29 C337Skymaster

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Posted 17 August 2023 - 04:00 AM

View PostKursedVixen, on 17 August 2023 - 03:45 AM, said:

the only mech i know of to even carry 2 of them is the Dire wolf D with 2 40's 2 medium pulse a rear mounted Er small and a streak 6. and 10 tons of ammo for the 40's not counting the ammo thats' 39.5 tons already. just in weapons. i don't see any mention of ammo for the streak system... so we're talking 49.5 tons already used of 100.. just over half the pod space fo just guns and ammo, counting the not mentioned streak ammo. which can be an additonal 1.5 tons or 2 tons depending on the build.

Your looking somwhere around here minus the streak and ammo which can be represented by the double heat sink https://mwo.nav-alph...=b16d7848_DWF-B


"No. There is another...."

The MAD IIC-4 mounts a pair of HAG 40's, ammo, jump jets, armor, and nothing else. That, however is the only other 'mech I'm aware of to mount a pair of HAG 40's. For that matter, I don't think I know of any other 'mech that mounts a single HAG 40. All the rest use 20's and 30's.

View PostCurccu, on 17 August 2023 - 03:59 AM, said:

Also Gauzzilla has only 9 slots available in each arm.

But 4xHAG30 might be very viable and easily doable.


Gah!! Good catch. Thanks! So it's Behemoth or bust.

Nope. Just checked. Also only 9 arm slots. So it's official: only 2 HAG 40's on any 'mech in the game, max.

#30 KursedVixen

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Posted 17 August 2023 - 04:14 AM

View PostC337Skymaster, on 17 August 2023 - 04:00 AM, said:


"No. There is another...."

The MAD IIC-4 mounts a pair of HAG 40's, ammo, jump jets, armor, and nothing else. That, however is the only other 'mech I'm aware of to mount a pair of HAG 40's. For that matter, I don't think I know of any other 'mech that mounts a single HAG 40. All the rest use 20's and 30's.


hey at least give me props for trying all this.


Gah!! Good catch. Thanks! So it's Behemoth or bust.

Nope. Just checked. Also only 9 arm slots. So it's official: only 2 HAG 40's on any 'mech in the game, max.
i could see a hunchback II possibly mounting one with about 5 tons or ammo or more. though it'd be better served by dual hag 20's but i can see someone doing that.



also i forgot 4 extra tons on the dwf build so dwf-uv this should be around the pod space and tonnage for everying in a D config. (large lasers are placeholders for space and the extra 4 tons for each hag 40 would take up and do not count as weapons this is again just a simulation of what it'd probably look like i dunno where all the weapons are the pulse could be in the ct for all i know and stuff. unless you crit split the 40's are defintly in the arms. unless they moved heat sinks around. also ammo for streak is not added. And take note that i'm pretty sure armor is doubled in MWO compared to TT so yeah.

at least give me some credit for trying.

Edited by KursedVixen, 17 August 2023 - 04:25 AM.


#31 C337Skymaster

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Posted 17 August 2023 - 05:49 AM

View PostKursedVixen, on 17 August 2023 - 04:14 AM, said:

i could see a hunchback II possibly mounting one with about 5 tons or ammo or more. though it'd be better served by dual hag 20's but i can see someone doing that.



also i forgot 4 extra tons on the dwf build so dwf-uv this should be around the pod space and tonnage for everying in a D config. (large lasers are placeholders for space and the extra 4 tons for each hag 40 would take up and do not count as weapons this is again just a simulation of what it'd probably look like i dunno where all the weapons are the pulse could be in the ct for all i know and stuff. unless you crit split the 40's are defintly in the arms. unless they moved heat sinks around. also ammo for streak is not added. And take note that i'm pretty sure armor is doubled in MWO compared to TT so yeah.

at least give me some credit for trying.


One shortcut is to remember that a Dire Wolf (as an omnimech) has 50.5 tons of pod space. Posted Image Every loadout and config makes use of those 50.5 tons in some way or another.

The -D variant is two MPL's in the CT, an ERSL in the head (forward facing, according to the record sheets I have), SSRM6 with 1 ton of ammo in the LT, 2x HAG 40's in the arms, and 10 tons of HAG ammo split between the torsos.

Armor is double-value-per-ton in MWO, so it weighs the same once the 'mech is built. When mechlabbing, just use the stock armor on any DWF. It's already set correctly. Posted Image
Posted Image
Posted Image

EDIT: updated with actual HAG Loadout, plus a revised take on the HBK IIC with HAGs.

Edited by C337Skymaster, 24 August 2023 - 07:11 PM.


#32 KursedVixen

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Posted 17 August 2023 - 06:00 AM

i'd still at least for simluation sake use the prime arms in this case and put two large lasers into the arms to add up to 16 tons per arm and 10 slots.

#33 feeWAIVER

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Posted 17 August 2023 - 06:20 AM

View Postsycocys, on 16 August 2023 - 08:37 PM, said:

The guys at PGI definitely wouldn't try to sell you on the notion they are "working" on something to keep you buying legendary packs.

If they were actually working on MWO2 they could/would just announce it and work out some sort of early adopters exchange for purchases between now and then.
Other than legendary pack, which clearly a portion of people are going to buy regardless, there's no reason to not announce it if its in the works.


There could be tons of reasons. If they haven't secured the license yet, they may not be legally allowed to take money on it.
They could be working on background infrastructure, UI, and generic models with the assumption that they will secure the licence.
They could be working on a Proof of Concept to secure the licence.
They could be concerned that announcing such a project so early in development will curb interest in their current live product.



#34 D V Devnull

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Posted 17 August 2023 - 08:57 AM

<*takes look at thread, checks the reddit and video, then checks Sarna.net as well, thusly arriving late to post*>

Uhm... Pardon me everyone... Isn't the array of X-Pulse for an Inner Sphere user really supposed to be an ER-type Pulse with some Better Damage that unfortunately has More Heat one must deal with, and explicitly NOT something which fires stupidly faster while having reduced damage levels? :o

~D. V. "something seems amiss about those X-Pulse Lasers as they are presented" Devnull

#35 C337Skymaster

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Posted 17 August 2023 - 09:21 AM

View PostD V Devnull, on 17 August 2023 - 08:57 AM, said:

<*takes look at thread, checks the reddit and video, then checks Sarna.net as well, thusly arriving late to post*>

Uhm... Pardon me everyone... Isn't the array of X-Pulse for an Inner Sphere user really supposed to be an ER-type Pulse with some Better Damage that unfortunately has More Heat one must deal with, and explicitly NOT something which fires stupidly faster while having reduced damage levels? Posted Image

~D. V. "something seems amiss about those X-Pulse Lasers as they are presented" Devnull


They may be taking inspiration from earlier computer games (probably MW4:Mercs) in selecting short-cooldown, low-damage as a format for them. They're likely also trying to make them distinct from other pulse laser weapons (they're definitely increasing the facetime required, so we'll see what adoption is like).

Firing faster with reduced damage isn't something that will come across in most of the TT resources, since all firing intervals on TT are 10 seconds. The only instances of "this fires faster" are autocannons which can push out a greater number of bespoke damage units per turn (Ultra and Rotary autocannons, which fire two and six times faster, respectively, but still fire the same sized bullets).

Basically, Pulse Lasers, in general, are already "this fires faster with less damage", but accurately enough that there's no mechanic for clustered shots. There doesn't seem to be any further emphasis on it than that from anything I've seen outside of video games.

#36 LordNothing

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Posted 17 August 2023 - 10:44 AM

seems kind of like the way xpulse was done in mwll. i think i saw er pulse in mw4 (possibly mektek).

#37 TheCaptainJZ

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Posted 17 August 2023 - 11:42 AM

View PostfeeWAIVER, on 17 August 2023 - 06:20 AM, said:

There could be tons of reasons. If they haven't secured the license yet, they may not be legally allowed to take money on it.
They could be working on background infrastructure, UI, and generic models with the assumption that they will secure the licence.
They could be working on a Proof of Concept to secure the licence.
They could be concerned that announcing such a project so early in development will curb interest in their current live product.

Well we know they're working on a single player Mechwarrior title that can operate under the same pipeline as MW5. Russ revealed that this spring with Sean Lang. Russ was a big downer on potential for a MWO2--wouldn't make business sense given MWO's population and interest. I'd have to agree, realistically. We know there's another DLC for MW5 coming soon (I didn't expect that). So the "teams" could just be MW5 and this upcoming project "MW6" which I would guess would be a Clan game since they didn't tap into any of that for MW5. That is much more likely to give a good return on investment compared to MWO2 which would require live ops and support as a multiplayer game. They'd just copy MW5 and make new mechs, a new story, new environments, hopefully more engaging missions, and presto! New game. And they still don't have to balance human players, cheating, exploits, matchmaker, netcode, or any of that.

#38 SafeScanner

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Posted 17 August 2023 - 12:28 PM

Heh Clan storyline eat my batchal IS Scum

unfortunately we kinda need a MWO2 for mwo to survive at least engine wise so coding work can actually take place if we could get rid of the cryengine i would be content

#39 Hauptmann Keg Steiner

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Posted 18 August 2023 - 12:01 AM

View PostKursedVixen, on 17 August 2023 - 03:45 AM, said:

the only mech i know of to even carry 2 of them is the Dire wolf D with 2 40's 2 medium pulse a rear mounted Er small and a streak 6. and 10 tons of ammo for the 40's not counting the ammo thats' 39.5 tons already. just in weapons. i don't see any mention of ammo for the streak system... so we're talking 49.5 tons already used of 100.. just over half the pod space fo just guns and ammo, counting the not mentioned streak ammo. which can be an additonal 1.5 tons or 2 tons depending on the build.


so your looking somewhere around dwf-prime

or dwf-uv depending on where the streak 6 is.

The Cygnus' (95-ton Clan battlemech based off the Annihilator, which if you squint at it and picture it as an Anni with its neck cut off you can see it) 2nd variant runs 2 40s, with quad ERMLs. Only has 8 tons of ammo though; the giant XL380 probably isn't helping. The Cygnus 3 runs 4 HAG20s and 6 tons of ammo, lol

Idly, not like we're getting it any time soon (or ever), but it would have been nice to have another clan 95 tonner, especially without all the Executioner's locked baggage.

#40 PocketYoda

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Posted 18 August 2023 - 05:09 AM

Interesting..

I feel the colours need a little tweaking more purple and new colours? Orange maybe. Something to have them stand out white just looks like yellow.

They all look very hot.

The damage alone seems weak except HAGs but maybe mixed with other weapons not sure..

I like!

Edited by PocketYoda, 18 August 2023 - 05:10 AM.






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