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New Weapons Video: Hag, Xpulse, Binary


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#41 bilagaana

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Posted 19 August 2023 - 09:29 AM

View PostRockmachinE, on 16 August 2023 - 07:36 AM, said:

Why am I not excited about this at all?


Yeah, I don't get it. It's not that I object; it's nice somebody's actually working on the game. I just don't understand the impetus. Are these supposed to fill some niche that wasn't already covered with existing weapons systems? Do they offer some unique advantages over their energy or ballistic counterparts? Will they specifically counter some problematic meta? Will they enhance gameplay, or are they just the novelty of new animations?

Edited by bilagaana, 19 August 2023 - 12:10 PM.


#42 feeWAIVER

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Posted 19 August 2023 - 01:41 PM

View Postbilagaana, on 19 August 2023 - 09:29 AM, said:


Yeah, I don't get it. It's not that I object; it's nice somebody's actually working on the game. I just don't understand the impetus. Are these supposed to fill some niche that wasn't already covered with existing weapons systems? Do they offer some unique advantages over their energy or ballistic counterparts? Will they specifically counter some problematic meta? Will they enhance gameplay, or are they just the novelty of new animations?


More weapons mean more options, and more playstyles, and more ways to build more mechs. So yeah, they will enhance gameplay.

#43 Meep Meep

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Posted 19 August 2023 - 06:05 PM

Binary lasers(Blazers) are going to be very strong for IS mechs with limited energy hardpoints since its basically just two large lasers strapped to each other. This bears out in fittings and performance.

HAG are going to mostly be brawling or mid range alpha spam weapons akin to uac due to the spread. Yeah it gets gauss velocity but it also gets lbx spread at range.

Xpulse? Thats going to be up to the players skill level due to the facetime nature of the weapon. I can see it doing well on mechs that already have solid pulse builds that also use mg and the player has the skills to use it. Mainly this will be a group weapon for wolfpacks looking to melt stuff down as fast as possible though the large xpulse looks decent enough for brawling.

#44 Hauptmann Keg Steiner

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Posted 19 August 2023 - 06:53 PM

View PostMeep Meep, on 19 August 2023 - 06:05 PM, said:

HAG are going to mostly be brawling or mid range alpha spam weapons akin to uac due to the spread. Yeah it gets gauss velocity but it also gets lbx spread at range.

Look at those cooldowns, though. 4 to 6 seconds on top of Gauss charge time is going to be brutally long in a brawl.

#45 Meep Meep

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Posted 19 August 2023 - 07:14 PM

View PostHauptmann Keg Steiner, on 19 August 2023 - 06:53 PM, said:

Look at those cooldowns, though. 4 to 6 seconds on top of Gauss charge time is going to be brutally long in a brawl.


If you round a corner into a brawl and there is a mech putting out 120 damage alphas odds are good you either retreat or got cored. A lance of gausszilla is going to be rather interesting to see play out. Can apply massive alpha at all ranges though less effective the farther the spread gets to act. Plus many mechs have cooldown quirks along with the skill tree nodes. My bet is that there will be a few very powerful builds that get to farm for a few patches unless its a really onerous build that is obviously overpowered.

#46 Hauptmann Keg Steiner

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Posted 20 August 2023 - 01:18 PM

View PostMeep Meep, on 19 August 2023 - 07:14 PM, said:


If you round a corner into a brawl and there is a mech putting out 120 damage alphas odds are good you either retreat or got cored.

120? What with, a pair of LBX20s? HAGs are stuck with the charge mechanic and dual 40s are going to have a massive amount of ghost heat.

#47 Meep Meep

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Posted 20 August 2023 - 05:44 PM

View PostHauptmann Keg Steiner, on 20 August 2023 - 01:18 PM, said:

120? What with, a pair of LBX20s? HAGs are stuck with the charge mechanic and dual 40s are going to have a massive amount of ghost heat.


Macros beat all of that easy. DATA and all the usual tryhards use them exclusively and have guides on how to set it up. None of the mechanics meant to reign in alpha spam work because macros invalidate them. It is what it is because macros are built into even the most basic mice and keyboards now.

#48 Athom83

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Posted 20 August 2023 - 06:10 PM

View PostHauptmann Keg Steiner, on 20 August 2023 - 01:18 PM, said:

120? What with, a pair of LBX20s? HAGs are stuck with the charge mechanic and dual 40s are going to have a massive amount of ghost heat.

Dual 40s can only be done by 5 mechs, and 3 of them are Stone Rhinos.

#49 Hauptmann Keg Steiner

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Posted 20 August 2023 - 07:12 PM

View PostAthom83, on 20 August 2023 - 06:10 PM, said:

Dual 40s can only be done by 5 mechs, and 3 of them are Stone Rhinos.

Quite a few more than that: those Stone Rhinos; Dire Wolves with ballistic arms; the good Warhammer IIC hero; the Kodiak 3; the Mad Cats MkII 1, 2, and Deathstrike; Nova Cats with ballistic arms; and even the Rifleman IIC 2, 3, A, and Chironex, although the roflmen won't be going particularly fast (like they do anyway).

Edit: also some of the legendaries too but I don't care about those.

Edited by Hauptmann Keg Steiner, 20 August 2023 - 07:14 PM.


#50 martian

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Posted 21 August 2023 - 12:46 AM

View PostMeep Meep, on 19 August 2023 - 06:05 PM, said:

HAG are going to mostly be brawling or mid range alpha spam weapons akin to uac due to the spread. Yeah it gets gauss velocity but it also gets lbx spread at range.

View PostHauptmann Keg Steiner, on 19 August 2023 - 06:53 PM, said:

Look at those cooldowns, though. 4 to 6 seconds on top of Gauss charge time is going to be brutally long in a brawl.


The optimal range of HAGs is 810 m, so let us wait and see.

#51 Curccu

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Posted 21 August 2023 - 03:15 AM

View PostHauptmann Keg Steiner, on 20 August 2023 - 01:18 PM, said:

120? What with, a pair of LBX20s? HAGs are stuck with the charge mechanic and dual 40s are going to have a massive amount of ghost heat.

sr-k There you go 164,5 dmg alpha very close range, "only" 132 to 300m.
(UAC20s are HAG30 placeholders and they weight -1 ton less than HAG30 each so 2 tons free.)

Gauzzilla can do quad HAG30 and shoot volleys of 60 dmg and with its quirks it should be pretty good.

#52 Hauptmann Keg Steiner

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Posted 21 August 2023 - 09:37 AM

View PostCurccu, on 21 August 2023 - 03:15 AM, said:

sr-k There you go 164,5 dmg alpha very close range, "only" 132 to 300m.
(UAC20s are HAG30 placeholders and they weight -1 ton less than HAG30 each so 2 tons free.)

Bracket issues aside, I hope it kills whatever it hits with that first alpha, because that is an exceptionally spicy build.

#53 foamyesque

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Posted 21 August 2023 - 10:55 AM

View PostCurccu, on 21 August 2023 - 03:15 AM, said:

Gauzzilla can do quad HAG30 and shoot volleys of 60 dmg and with its quirks it should be pretty good.


Yeah. Absolutely vicious midrange poker, with a really solid long range option. Even with spread, 60 damage is 60 damage.

#54 C337Skymaster

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Posted 24 August 2023 - 07:14 PM

View PostHauptmann Keg Steiner, on 20 August 2023 - 01:18 PM, said:

120? What with, a pair of LBX20s? HAGs are stuck with the charge mechanic and dual 40s are going to have a massive amount of ghost heat.


So I wouldn't say "Massive". You can fire dual 40's three or four times before it shuts you down (and that's on an unskilled DWF). It's more like MRM 40 Ghost Heat. There's a warning there to discourage you, but it's not enough to stop it from happening.

The Ghost Heat on quad cERPPCs, though... THAT'S "massive".

Edited by C337Skymaster, 24 August 2023 - 07:15 PM.


#55 Curccu

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Posted 24 August 2023 - 09:27 PM

View PostC337Skymaster, on 24 August 2023 - 07:14 PM, said:


So I wouldn't say "Massive". You can fire dual 40's three or four times before it shuts you down (and that's on an unskilled DWF). It's more like MRM 40 Ghost Heat. There's a warning there to discourage you, but it's not enough to stop it from happening.

The Ghost Heat on quad cERPPCs, though... THAT'S "massive".

HAG40 ghost heat is +8,8 total heat goes from 22 to 30,8
MRM40 ghost heat is +1,61 total heat goes from 23 to 24,61
There is slight difference...

#56 C337Skymaster

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Posted 25 August 2023 - 03:10 AM

View PostCurccu, on 24 August 2023 - 09:27 PM, said:

HAG40 ghost heat is +8,8 total heat goes from 22 to 30,8
MRM40 ghost heat is +1,61 total heat goes from 23 to 24,61
There is slight difference...


Okay, "slight". :) And a fair point. But that's still not enough to stop you from firing the HAG 40's multiple times in a row, even paired. As opposed to PPCs.... :)

#57 Curccu

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Posted 26 August 2023 - 12:42 AM

View PostC337Skymaster, on 25 August 2023 - 03:10 AM, said:

Okay, "slight". Posted Image And a fair point. But that's still not enough to stop you from firing the HAG 40's multiple times in a row, even paired. As opposed to PPCs.... Posted Image

Yep pretty close to UAC20s, doesn't stop from doing that but penalty is real enough that it's good to avoid it usually.

#58 KursedVixen

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Posted 26 August 2023 - 01:27 AM

View PostC337Skymaster, on 25 August 2023 - 03:10 AM, said:

Okay, "slight". Posted Image And a fair point. But that's still not enough to stop you from firing the HAG 40's multiple times in a row, even paired. As opposed to PPCs.... Posted Image
you won't be firing them all game you're eventually going to have to back up and use colder weapons or cool off.

View PostPocketYoda, on 18 August 2023 - 05:09 AM, said:

Interesting..

I feel the colours need a little tweaking more purple and new colours? Orange maybe. Something to have them stand out white just looks like yellow.

They all look very hot.

The damage alone seems weak except HAGs but maybe mixed with other weapons not sure..

I like!
i think clans should get pretty colors for their medium lasers instead of piss yellow.

#59 C337Skymaster

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Posted 26 August 2023 - 03:11 PM

View PostCurccu, on 26 August 2023 - 12:42 AM, said:

Yep pretty close to UAC20s, doesn't stop from doing that but penalty is real enough that it's good to avoid it usually.


Really? Must be the double-tap. UAC/20's I can only pair once, and shut down on the 2nd shot. The HAG 40's were good for 3 or 4 shots, at least, easy.

#60 Curccu

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Posted 27 August 2023 - 12:45 AM

View PostC337Skymaster, on 26 August 2023 - 03:11 PM, said:

Really? Must be the double-tap. UAC/20's I can only pair once, and shut down on the 2nd shot. The HAG 40's were good for 3 or 4 shots, at least, easy.


Yep Double tap already triggers GH twice, shooting two times with double tap triggers GH 4 times.
Also HAG40 6second cooldown + charge time vs UAC20 4 second CD, you got like 2,5 seconds to cool between shots with HAG40 vs UAC20 even without double taps, with doubles even more and DHS without quirks or skills with stock 10 DHS already dissipates 2,2h/s





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