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Patch Notes - 1.4.281.0 - 22-August-2023


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#1 InnerSphereNews

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Posted 18 August 2023 - 04:52 PM




MECHWARRIOR ONLINE LEGENDS
AUGUST 2023 PATCH NOTES


Patch Date and Time - August 22nd 2023 @ 10AM – 1PM PDT
Version Number: v1.4.281.0
Size: 180 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Greetings MechWarriors!

This month we have 2 new Legendary 'Mechs, New Weapons, Weapon Adjustments, 'Mech Adjustments, 'Mech Quirk Adjustments, Gameplay Adjustments, Bug Fixes, a new Tournament Supporter Pack, and more!

MWO COMP CHAMPIONSHIP SERIES 2023: Comp Queue has been open for teams to be created, and this month we have the first matches kicking off, as well as a new Tournament Supporter Pack! The TSP will be up and available on Tuesday with the patch, and for more info on this year's CS '23 check out this POST!

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


KNOWN ISSUES
  • Binary Lasers have an incorrect heat penalty limit. You can fire 3 without ghost heat.
  • Targeting Computers do not impact new weapons.


NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

STALKER "WAR EMU" BATTLEPASS REDEEM LINK: https://mwomercs.com/legends/war-emu
VIPER "SCALESHOT" BATTLEPASS REDEEM LINK: https://mwomercs.com/legends/scaleshot

The two new Legendary 'Mechs this month include the Stalker "War Emu" and the Viper "Scaleshot" (see images below). Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!

STALKER "WAR EMU"






VIPER "SCALESHOT"







NEW WEAPONS
This month we introduce 3 new weapons to MWO, the Hyper Assault Gauss (HAG), the Binary Laser Cannon, and the X-Pulse Lasers! Check out the video and details below!



HYPER ASSAULT GAUSS 40
Total damage: 40
Number of shells: 8
Spread: 0.2
Cooldown: 6 seconds
Optimal range: 810 meters
Max range: 1620 meters
Velocity: 2000 m/s
Slots: 10
Tons: 16
Health: 27

HYPER ASSAULT GAUSS 30
Total damage: 30
Number of shells: 6
Spread: 0.17
Cooldown: 5 seconds
Optimal range: 810 meters
Max range: 1620 meters
Velocity: 2000 m/s
Slots: 8
Tons: 13
Health: 20

HYPER ASSAULT GAUSS 20
Total damage: 20
Number of shells: 4
Spread: 0.14
Cooldown: 4 seconds
Optimal range: 810 meters
Max range: 1620 meters
Velocity: 2000 m/s
Slots: 6
Tons: 10
Health: 15

BINARY LASER CANNON
Damage: 18
Heat: 13
Cooldown: 3.6
Duration: 1.15
Optimal range: 480
Max range: 960
Slots: 4
Tons: 9
Health: 15

LARGE X-PULSE LASER
Damage: 1.85
Heat: 1.15
Cooldown: 0.25
Duration: 0.25
Optimal range: 400
Max range: 800
Slots: 2
Tons: 7
Health: 12

MEDIUM X-PULSE LASER
Damage: 1.2
Heat: 0.75
Cooldown: 0.25
Duration: 0.25
Optimal range: 240
Max range: 480
Slots: 1
Tons: 2
Health: 8

SMALL X-PULSE LASER
Damage: 0.85
Heat: 0.35
Cooldown: 0.25
Duration: 0.25
Optimal range: 135
Max range: 270
Slots: 1
Tons: 1
Health: 8


WEAPON ADJUSTMENTS
LRM 5/10/15/20 (Clan and IS)
  • Missile speed is reduced to 190 m/s (from 210 m/s) - This change affects the Direct fire speed at the same percentage

Streak SRM 4 (Clan and IS)
  • Increased minimum heat penalty limit to 5 (from 4) - Can fire 4 with no penalty


'MECH AGILITY ADJUSTMENTS
Banshee BNC-3S (Agility stats have been changed to be similar to the rest of the Banshee variants)
  • Increased Acceleration to 24.64 kph/s (from 17.72)
  • Increased Deceleration to 21.05 kph/s (from 18.68)
  • Increased Turn rate to 50.42 deg/s (from 45.26)


'MECH ADJUSTMENTS
Rifleman RFL-3N
  • Energy weapons on the Arms now use the higher secondary arm hardpoint
Rifleman RFL-8D, RFL-5D
  • Energy weapons on the Arms now prioritize the higher secondary arm hardpoint then lower
Rifleman RFL-DB
  • Energy weapons on the Left Arm now prioritize the higher secondary arm hardpoint then lower


SKILL TREE ADJUSTMENTS
Enhanced ECM Skill Nodes
  • Node values for Clan mechs ONLY are reduced to 16.5% (from 20%)

Magazine Capacity Skill Nodes
  • Nodes now provide +8 rounds of Hyper Assault Gauss Rifles


GAMEPLAY ADJUSTMENTS
Mech HUD
  • Components on the player and enemy paper doll now flash twice quickly, taking only 0.5 seconds before updating the color on the paper doll, giving the player information about self or enemy damage status much quicker. Currently, paperdoll components flash three times, taking 1.5 seconds before updating the damage status.
  • The domination circle indicator on minimap and battle grid now uses a clearer green color with distinct outlines for better visibility on a wide range of maps


'MECH QUIRK ADJUSTMENTS
Clan 'Mechs and Omnipods with Existing Ammo Bonus Quirks
  • All Variants with Existing Ammo Bonus Quirks
  • Included HAG ammo bonus per ton in ammo bonus group at consistent %

PIRANHA
PIR-3
  • Existing Structure bonuses are increased to +6 on all components
PIR-B
  • Added -10% Laser duration
  • Added -10% Heat

RAVEN
RVN-2X
  • Removed 10% Medium laser range
  • Removed 10% Medium pulse laser range
  • Added 10% Medium laser family range

FIRESTARTER
FS9-E
  • Removed 15% Medium laser range
  • Removed 15% Medium pulse laser range
  • Added 15% Medium laser family range

ADDER
ADR-A
  • Removed -5% Laser range from SO8
  • Removed -4% SRM Spread from LA, RA
  • Removed -4% LRM Spread from LA, RA
  • Added 5% Range in SO8
  • Added 15% Missile range in SO8
  • Added 20% Missile velocity in SO8
  • Added -7.5% Missile spread in LA,RA
ADR-D
  • Removed -10% Energy cooldown from SO8
  • Removed -10% Ballistic cooldown from SO8
  • Increased Existing ammo per ton bonus to +60% per ton in RA (from +40%)
  • Increased UAC Jam chance to -25% in RA (from -15%)
  • Added -15% Cooldown in SO8
  • Added -20% UAC Jam chance in SO8
ADR-B
  • Removed -10% LBX cooldown from SO8
  • Removed -5% Pulse laser cooldown from RA
  • Increased Energy cooldown to -5% in RA (from -2%)
  • Increased Existing ammo per ton bonus to +60% per ton in LA (from +40%)
  • Increased LBX Spread to -25% in LA (from -5%)
  • Added -20% Ballistic cooldown in SO8
ADR-CN
  • Added +150% UAC 2/5/10 Ammo per ton in SO8
  • Added -10% Cooldown in SO8

PHOENIX HAWK
PXH-1
  • Removed +100m Sensor range
  • Removed +1s Target decay duration
  • Removed -10% Laser cooldown
  • Removed 10% Laser range
  • Removed -10% Medium laser cooldown
  • Removed -30% UAC Jam chance
  • Increased Ballistic cooldown to -30% (from -10%)
  • Increased Machine Gun RoF to +100% (from +50%)
  • Added -30% Weapon jam chance (UAC/RAC)
  • Added 20% Target info gathering speed
  • Added +100% Rotary Autocannon 2/5 Ammo per ton bonus
PXH-1B
  • Removed +200m 360-degree target retention range
  • Removed +100m Sensor range
  • Removed 25% Ballistic velocity
  • Removed 30% PPC Velocity
  • Increased Machine Gun RoF to +100% (from +50%)
  • Added 30% Weapon velocity
  • Added 20% Target info gathering speed
PXH-1K
  • Removed 5% Laser range
  • Removed 10% STD and ER Laser Range
  • Added 10% Energy range
  • Added Laser HSL +2
PXH-2
  • Removed +100m Sensor range
  • Removed 5% Energy Range
  • Removed -10% STD Laser heat
  • Added -10% Laser Heat
  • Added 20% Target info gathering speed
PXH-3S
  • Removed 20% Radar deprivation
  • Removed 15% UAV Range
  • Removed -20% Ballistic cooldown
  • Removed -15% Large pulse laser cooldown
  • Removed -10% Large pulse laser heat
  • Removed -10% Laser cooldown
  • Removed -10% Laser Duration
  • Removed 20% Medium laser range
  • Removed 10% Pulse Laser range
  • Increased Machine Gun RoF to +100% (from +50%)
  • Added -20% Cooldown
  • Added -20% Laser heat
  • Added 20% Target info gathering speed
PXH-7S
  • Removed STD and ER Medium laser HSL +1
  • Removed 10% STD Laser range
  • Added Medium Laser family Laser HSL +1
  • Added 10% Laser range
PXH-R
  • Matched Survival quirks to PXH-1K
  • Removed 5% Energy range
  • Removed 20% Ballistic velocity
  • Removed +1 UAV Capacity
  • Removed -10% Missile cooldown
  • Increased Cooldown to -30% (from -10%)
  • Increased Missile ammo per ton bonus to 75% (from 50%)
  • Added 20% Weapon velocity
  • Added 20% Target info gathering speed
PXH-KK
  • Removed 20% Radar deprivation
  • Removed -15% Ballistic cooldown
  • Removed 20% Machine Gun RoF
  • Increased LBX Spread to -30% (from -10%)
  • Increased LBX Cooldown -30% (from -15%)

BLACKJACK
BJ-1X
  • Removed Medium pulse laser HSL +2
  • Removed STD and ER Medium laser HSL +2
  • Added Medium laser family HSL +2

HATCHETMAN
HCT-7R
  • Removed Medium pulse laser HSL +1
  • Removed STD and ER Medium laser HSL +1
  • Added Medium laser family HSL +1

NOVA
NVA-B
  • Removed -15% Ballistic cooldown from SO8
  • Removed -15% Laser cooldown from SO8
  • Removed -4% Laser duration from SO8
  • Added -20% Cooldown in SO8
  • Added -30% UAC Jam duration in SO8
NVA-S
  • Removed 10% Range from SO8
  • Removed 15% AMS RoF from SO8
  • Removed 10% Machine Gun RoF from SO8
  • Removed -5% Medium pulse laser heat from SO8
  • Added 25% Pulse laser range in SO8
NVA-A
  • Removed 10% AMS RoF from SO8
  • Removed 25% ER PPC Velocity from SO8
  • Added 75% Weapon velocity in SO8
NVA-C
  • Increased cooldown to -40% in SO8 (from -25%)
NVA-D
  • Increased cooldown to -50% in SO8 (from -35%)
NVA-BK
  • Removed 15% Machine Gun RoF from SO8
  • Removed -7.5% Laser heat from SO8
  • Added -5% Heat in SO8
  • Added 7.5% Mech top speed in SO8

HUNCHBACK
HBK-4P
  • Removed Medium pulse laser HSL +3
  • Removed STD and ER Medium laser HSL +3
  • Added Medium laser family HSL +3

THUNDERBOLT
TDR-5SS
  • Removed Medium Pulse Laser HSL +1
  • Removed STD and ER Medium laser HSL +1
  • Removed 10% Medium laser range
  • Removed 15% Medium pulse laser range
  • Added Medium laser family HSL +1
  • Added 15% Medium laser family range

GRASSHOPPER
GHR-MJ
  • Removed -15% Medium laser heat
  • Removed -15% Medium pulse laser heat
  • Added -15% Medium laser family heat


BLACK KNIGHT
BL-6-KNT
  • Removed 10% Medium laser range
  • Removed 10% Medium pulse laser range
  • Added 10% Medium laser family range

GARGOYLE
GAR-Prime
  • Removed -2.5% Missile spread from LA and RA
  • Removed -5% LBX Spread from LA and RA
  • Removed -5% Missile cooldown from LA and RA
  • Removed -10% Ballistic cooldown from LA and RA
  • Removed 5% LBX velocity from LA and RA
  • Removed -2.5% cooldown from LT and RT
  • Removed -10% Missile cooldown from SO8
  • Increased Weapon velocity to 15% in LT and RT (from 5%)
  • Added -7.5% Spread in LA and RA
  • Added -10% cooldown in LA and RA
  • Added -10% Spread in SO8
  • Added -25% Cooldown in SO8
GAR-A
  • Removed -2.5% Heat from LT
  • Removed 5% Weapon velocity from RT
  • Removed -5% Laser duration from SO8
  • Increased Heat to -7.5% in RT (from -2.5%)
  • Increased Laser duration to -10% in LT (from -5%)
  • Increased PPC velocity to 15% in RA (from 10%)
  • Added Energy weapon HSL +1 in SO8
GAR-D
  • Removed -2.5% Heat from RT
  • Removed -2.5% Cooldown from LT
  • Removed -5% Energy heat from SO8
  • Removed -5% Laser duration from SO8
  • Increased Heat to -7.5% in LT (from -2.5%)
  • Increased Cooldown to -7.5% in RT (from -2.5%)
  • Increased Laser duration to -5% in LA and RA (from -2.5%)
  • Added -10% ER Laser cooldown in SO8
  • Added -5% ER Laser duration in SO8
GAR-C
  • Removed -2.5% Heat from RT
  • Removed -2.5% Cooldown from LT
  • Removed -5% Ballistic cooldown from SO8
  • Removed 10% Turn rate from SO8
  • Increased weapon velocity to 15% in LT (from 5%)
  • Increased Range to 10% in RT (from 5%)
  • Increased UAC Jam chance to -50% in LA (from -20%)
  • Added -25% UAC Jam duration in LA
  • Added -25% UAC Jam duration in SO8
  • Added -10% Heat in SO8
  • Added +20% Torso yaw and pitch speed boost in SO8
GAR-B
  • Removed -2.5% Cooldown from LT and RT
  • Increased Missile cooldown to -10% in LA (from -5%)
  • Increased Ballistic cooldown to -15% in RA (from -10%)
  • Increased Cooldown to -30% in SO8 (from -25%)
  • Added +15% Torso yaw and pitch speed boost in LT and RT
  • Added -10% Spread in LA
  • Added -10% Spread in SO8
GAR-E
  • Removed -5% Energy cooldown from LA
  • Removed 5% Turn rate from SO8
  • Removed -10% Energy cooldown from SO8
  • Increased Laser duration to -5% in LA (from -2.5%)
  • Added -5% Energy heat in LA
  • Added -10% Cooldown in SO8
  • Added 25% Missile velocity in SO8
GAR-KW
  • Removed 5% LBX Velocity from LA and RA
  • Removed -5% LBX Spread from LA and RA
  • Removed -10% Energy cooldown from SO8
  • Removed 5% Turn rate from SO8
  • Increased Ballistic cooldown to -15% in LA and RA (from -10%)
  • Increased LT and RT Armor bonus to +20 (from +15)
  • Added -7.5% Spread in LA and RA
  • Added -10% Cooldown in SO8
  • Added 15% Weapon velocity in SO8

BATTLEMASTER
BLR-1G
  • Removed -5% Medium laser heat
  • Removed -5% Medium pulse laser heat
  • Added -5% Medium laser family heat
BLR-3M
  • Removed Medium pulse laser HSL +2
  • Removed STD and ER Medium laser HSL +2
  • Added Medium laser family HSL +2

STALKER
STK-M
  • Removed -15% Ballistic cooldown
  • Removed -10% Missile cooldown
  • Removed -5% Laser duration
  • Added -15% Cooldown

ANNIHILATOR
ANH-2A
  • Matched survival quirks to ANH-1A
ANH-1X
  • Matched survival quirks to ANH-1A


BUG FIXES
  • Fixed a Typo in Laser Family HSL quirk names
  • Generic UAC Jam chance quirk now shows as “UAC Jam Chance” in the quirk list instead of just “Jam Chance”
  • Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor)


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_421.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game


#2 BountyHunteer

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Posted 18 August 2023 - 05:03 PM

Time to sit back and see how the forum monsters handle the weapon stats

#3 Hawk819

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Posted 18 August 2023 - 05:08 PM

Now all we need is Clan RACs, ER Pulse Lasers, ER and Heavy Flamers, Plasma Cannons, and the Supercharger. As well as some other goodies.

#4 BountyHunteer

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Posted 18 August 2023 - 05:12 PM

View PostHawk819, on 18 August 2023 - 05:08 PM, said:

Now all we need is Clan RACs, ER Pulse Lasers, ER and Heavy Flamers, Plasma Cannons, and the Supercharger. As well as some other goodies.


Any heat weapons wound kind of be bad for the game, plasma cannons is legit just a long range heat giving weapon

#5 -OUTLAW-

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Posted 18 August 2023 - 05:14 PM

View PostInnerSphereNews, on 18 August 2023 - 04:52 PM, said:





Nice! Finally HAGs and some nice new lasers for IS. Does this mean we might see some Word of Blake Mechs soon? Maybe a Jihad event?

View PostHawk819, on 18 August 2023 - 05:08 PM, said:

Now all we need is Clan RACs, ER Pulse Lasers, ER and Heavy Flamers, Plasma Cannons, and the Supercharger. As well as some other goodies.



H.A.G.s are Clan RACs, they actually were in the game lore around the same time as RACs, but PGI never added them until now.

Edited by -OUTLAW-, 18 August 2023 - 05:15 PM.


#6 -Ramrod-

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Posted 18 August 2023 - 05:20 PM

Alright new weapons! Which I'm sure will be nerfed and buffed a million times over the next 4 years xD. But nice update! I know the quirks are already pretty buff but buff the Stone Rhino! Nobody takes it because it's such a massive priority target. I play it though xD. But can't wait!

#7 BountyHunteer

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Posted 18 August 2023 - 05:26 PM

View Post-Ramrod-, on 18 August 2023 - 05:20 PM, said:

Alright new weapons! Which I'm sure will be nerfed and buffed a million times over the next 4 years xD. But nice update! I know the quirks are already pretty buff but buff the Stone Rhino! Nobody takes it because it's such a massive priority target. I play it though xD. But can't wait!


IDK what tier you play in, but where I am, I see stone rhino's ALL the time. they don't need a buff.

#8 -Ramrod-

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Posted 18 August 2023 - 05:28 PM

View PostBountyHunteer, on 18 August 2023 - 05:26 PM, said:

IDK what tier you play in, but where I am, I see stone rhino's ALL the time. they don't need a buff.



Tier 1. I barely see any in quick play or faction play. That's what I've been told the reasons why they aren't very common. I know they are buff as is. Just wish I saw more of them on the field.

#9 BountyHunteer

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Posted 18 August 2023 - 05:31 PM

View Post-Ramrod-, on 18 August 2023 - 05:28 PM, said:



Tier 1. I barely see any in quick play or faction play. That's what I've been told the reasons why they aren't very common. I know they are buff as is. Just wish I saw more of them on the field.


Honestly, when I play the rhino's, they are pretty strong, ngl

#10 trans catgirl

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Posted 18 August 2023 - 05:33 PM

Yeah I see rhinos all the time. They're v popular, and like. Silly strong.

This may be an answered question, but, quirks on the new legends known yet?

#11 Rhaelcan

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Posted 18 August 2023 - 05:43 PM

View Posttrans catgirl, on 18 August 2023 - 05:33 PM, said:

Yeah I see rhinos all the time. They're v popular, and like. Silly strong.

This may be an answered question, but, quirks on the new legends known yet?


They are, but for some reason they didn't post them?

#12 Ralph Edwards

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Posted 18 August 2023 - 05:49 PM

And all the clanners rejoiced on this day for the blessings of Kerensky came down from above. And lo the spheroids trembled as their internal structure was torn apart to the music of the hyper velocity gauss rounds.

Praise Kerensky

#13 Staude Coston

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Posted 18 August 2023 - 06:09 PM

first the clan weapons are so annoyed that they become nonsense and then you bring out new weapons?
it's all about selling and getting money out of the game

#14 trans catgirl

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Posted 18 August 2023 - 06:19 PM

View PostStaude, on 18 August 2023 - 06:09 PM, said:

first the clan weapons are so annoyed that they become nonsense and then you bring out new weapons?
it's all about selling and getting money out of the game



...how do you think games like, survive???

like, if you play the game I don't know how "more content" is literally anything but a positive.

#15 Rhaelcan

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Posted 18 August 2023 - 06:44 PM

View PostStaude, on 18 August 2023 - 06:09 PM, said:

first the clan weapons are so annoyed that they become nonsense and then you bring out new weapons?
it's all about selling and getting money out of the game


Welp, heres the first pissed off player! lmfao

#16 -OUTLAW-

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Posted 18 August 2023 - 06:55 PM

View PostBountyHunteer, on 18 August 2023 - 05:31 PM, said:

Honestly, when I play the rhino's, they are pretty strong, ngl


The new Mechs are always strong when they first come out, then they are "balanced" into mediocrity shortly after being released for C-Bills.

#17 C337Skymaster

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Posted 18 August 2023 - 07:18 PM

View PostHawk819, on 18 August 2023 - 05:08 PM, said:

Now all we need is Clan RACs, ER Pulse Lasers, ER and Heavy Flamers, Plasma Cannons, and the Supercharger. As well as some other goodies.


Streak LRMs...

#18 Hawk819

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Posted 18 August 2023 - 07:21 PM

View PostC337Skymaster, on 18 August 2023 - 07:18 PM, said:

Streak LRMs...

Damn forgot about those. Thank you.

#19 C337Skymaster

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Posted 18 August 2023 - 07:28 PM

View Post-OUTLAW-, on 18 August 2023 - 05:14 PM, said:

H.A.G.s are Clan RACs, they actually were in the game lore around the same time as RACs, but PGI never added them until now.


Not exactly. The Clans reverse engineer rotaries later on, and come up with something that's about the same weight, but considerably bulkier. HAGs are something different: they don't spit out more gauss rounds faster, like a rotary autocannon does for its respective AC rounds, it fires a fusillade of smaller projectiles, which each do much less damage, but which collectively do quite a bit more.

The closest analog to HAGs is actually MRMs. They're different weapon styles, but they've got approximately the same damage outputs in the same raw numbers and are calculated the same way on TT (1 dmg/projectile, calculated in 5 dmg clusters to speed the game along, putting out 20, 30, 40 dmg in a salvo).

To be perfectly honest, though: I really enjoyed the stand-in sound for the HAGs: just your regular gauss sound, repeated for each projectile.

The new sound has too much of a "bang" to it, and sounds more like a traditional gunpowder-propelled projectile, rather than an electromagnetically propelled one.

Edit: I was hoping for something more like this:


Edited by C337Skymaster, 20 August 2023 - 06:47 AM.


#20 C337Skymaster

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Posted 18 August 2023 - 07:32 PM

PPS: Looks to me like the Viper wasn't the planned Legendary for this month? Some of the lasers coming out of the Executioner in the thumbnail aren't possible, yet (one looks head-mounted).





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