nopempele, on 04 September 2023 - 08:01 AM, said:
When did that become an issue? I for one love this. And no, I am not good enough at lights to properly do this, but I think it is a totally legit move.
The only assaults which are prone to this strategy are lame C-Gauss/ERPPC Direwolves and such, with pilots of those tending to ignore the team completely, hug the map border/high points and see their frag count go up from a safe distance of 1+ km. I would not shed a tear for them and lights are a proper counter to such fun-killing M_E_T_A exploitation.
Ignoring the team? Get punished.
Also, not sure about other players, but I usually play lights/medium solely for the freedom of maneuver. This is crucially important if you play with a bunch of random people of random skill (as opposed to say premade teams on VoIP). With assaults you usually do no have an option to disengage, the cost of error can be fatal and your calls for help are largely ignored by PUGs. But this has nothing to do with the game balance.
It's an issue for every single assault pilot who's ever had some tiny insect running circles around them faster than they can turn to track the target, forcing them to reverse their turn (which, if the light pilot is on their game and has a fast enough 'mech, they can often match, to stay out of the line of fire). Having friends nearby with anything other than streaks can often be useless, too, because if the light 'mech is moving fast enough, it can be hard to put effective damage on it. Especially without damaging the slow assault that it's trying to kill.
If the assault has slow-loading PPFLD weapons (IS AC/20's, for example), it can be rewarding to land a shot on a leg, but it can be pure luck as to whether you'll hit the 'mech at all, what with range, convergence, hitreg, ping, muscular response from a finger, and a whole host of other factors.
Can you tell which 'mech I'm usually in in these situations? I play Lights, too, but mostly Adders, Kit Foxes, and Ravens: more reliant on positioning and firepower, and less on twitchy, speedy jerking around (I can't see what's on my screen when I'm moving like that, let alone shoot anything, but I'm well aware that there are pilots who can, and extremely effectively, at that).