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Targeting Allies


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#21 martian

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Posted 19 August 2023 - 10:40 PM

View PostSafeScanner, on 19 August 2023 - 12:55 PM, said:

no i would'nt expect you to remeber everyones loadout even myself would'nt

a loadout does not decide a persons charator yes it can give you an idea of what they can do but ultimately its out of your control so i would say never assume

I am not talking about someone else's character, I am talking about the loadout of their 'Mechs. If I know that somebody's Stalker is running LRMs only, I would not to expect him to help me hold the line. And on the other hand, if I know that that Stalker is runnning SRMs and medium lasers, I could reasonably expect that he is ready for brawling, not for lurming or sniping.


View PostJediPanther, on 19 August 2023 - 01:47 PM, said:

I use to just ask but then i got use to the silence of both voice coms and no typed reply. I just asume it's a lrm-er until they fire. With the new nerf to all missiles I could care less. The game is now designed to soley cater to the meta laser,guass,ppc users. missile users be damed.

They have been given the opportunity to shape the game to suit their taste.


View PostKursedVixen, on 19 August 2023 - 03:33 PM, said:

Who says their going to tell you what they have? They could be a total ******* and just respond with something stupid like "My mech is full of love." or some other smartass comment.... To add to your comment.

This is not unusual.

#22 foamyesque

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Posted 21 August 2023 - 11:46 AM

View PostHalf Ear, on 19 August 2023 - 02:41 PM, said:

Streaks would still be a no-go but one can dumb fire LRMs (aka MRM the things) against teammates to damage them now, except IS LRM would do no damage within the 180m minimum range PGI has setup. It is both funny and sad to see a IS mech do that against an enemy, and they brought no backup/close range weapons and didnt team up with with another.


A Clan LRM machine in pointblank range is also a pretty sad sight. I ran into a team drop on Ceres a while back, for example, of a pair of Nova Cats and a Arctic Cheetah NARCer. Me and a teammate smoked the NARCer and then I solo'd both Nova Cats...


... in my C1 LRM Catapult. Because I had medium lasers, and they did not. Posted Image

Edited by foamyesque, 21 August 2023 - 11:46 AM.


#23 LordNothing

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Posted 21 August 2023 - 03:25 PM

i wouldnt mind at least being able to see other mech's loadouts. say i perch to camp and the other team members are pooling around me, it would be nice if at a glance i could figure out their engagement ranges and see if im holding them back wouldnt mind engagement range circles on the main map (not the minimap, that would be cluttersome). mouse over to see their loadout and damage. the circles could be a gradient of sort, displaying median optimal and max ranges, perhaps color code for weapon type, green for missiles, blue for ballistics, red for lasers. give me at a glance information about the capabilities of my team.

#24 LordNothing

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Posted 21 August 2023 - 03:42 PM

View PostKursedVixen, on 19 August 2023 - 07:55 AM, said:

Is it possible in Mechwarrior Living legends? Because it runs on the same engine yet somehow outpreforms MWO in most aspects..


pretty sure they use ce2, instead of ce3. so its running on an older version of the engine than what we got, and probibly running it stock (pgi's is modified). both have their limits. spawning in battle armor for example, i often question if that was a design choice or a limit of the engine they were working with.

there's also a big difference between a commercial studio and a mod team. the former need to turn a profit and have to follow employment regulations, and the latter are passionate and wont let an internal bureaucracy get in their way of doing something.

#25 KursedVixen

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Posted 21 August 2023 - 03:43 PM

View Postmartian, on 19 August 2023 - 09:07 AM, said:

Do you think that I would remember who has what loadout after five or ten minutes? And what weapons he still has left after ten minutes?



If you would like to see more teamwork, then knowing what friendly 'Mech has got what loadout and thus knowing what I can expect from him would certainly help.
I have to agree ,but i also want to note that some people do not have a mic and also Cadets that is new people to the game cannot use thier mic anyway but they can listen so targeting friendlies to see loadouts as a cadet could helpe since cadets cannot speak and typing takes too long.

Also i'd like to note a game I just played where a HUNCHBACK{ snuck up behind me and a jagermech right next to me just stood there as i turned to shoot the enemy that just cored out my back.... yeah like communcation works i constatly use the help feature on the comms and never get a reply....

#26 LordNothing

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Posted 21 August 2023 - 03:50 PM

you know how long it would take to ask everyone what they are running? ive heard one guy go on about their loadout at the start of the match and didn't finish talking until the game was already lost. at a glance info about your team is what we need. even just being able to mouse over everyone's build on the connecting screen would be sufficient.

Edited by LordNothing, 21 August 2023 - 03:50 PM.


#27 VeeOt Dragon

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Posted 22 August 2023 - 02:51 AM

i have been guilty of that a time or two, sadly. mostly its when i am trying some new build or new to me mech.

if you are in a higher Tier match having a way of seeing what someone else is running isn't really needed as T1s seem to only use a handful of builds and mechs. if you see a mech you often know what they are running without having to look, its just gonna be some cookie cutter meta build.

but yeah i think the best time for the mech inspection would be during the ready up screen.

#28 martian

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Posted 22 August 2023 - 03:21 AM

View PostVeeOt Dragon, on 22 August 2023 - 02:51 AM, said:

i have been guilty of that a time or two, sadly. mostly its when i am trying some new build or new to me mech.

if you are in a higher Tier match having a way of seeing what someone else is running isn't really needed as T1s seem to only use a handful of builds and mechs. if you see a mech you often know what they are running without having to look, its just gonna be some cookie cutter meta build.

That is not so simple. Typically, you can see players of various Tiers in one game. Having a game with only T1s or only T2s or only T3s is not so common. Doubly so, if the number of active players in general is low at the moment.


View PostVeeOt Dragon, on 22 August 2023 - 02:51 AM, said:

but yeah i think the best time for the mech inspection would be during the ready up screen.

I would say that scanning friendly 'Mechs (as you can do with enemy 'Mechs) during the game would be even better. You could see their functional and non-functional weapons, etc. - just as it is with enemy 'Mechs.

#29 MechB Kotare

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Posted 25 August 2023 - 03:02 AM

View PostVeeOt Dragon, on 22 August 2023 - 02:51 AM, said:

if you are in a higher Tier match having a way of seeing what someone else is running isn't really needed as T1s seem to only use a handful of builds and mechs. if you see a mech you often know what they are running without having to look, its just gonna be some cookie cutter meta build.


This could be far from truth. There are mechs, such as Direwolf for example, that use wide variety of builds in t1, from dakka UACs, through laservomit dual gauss, 7-9x cERLL to Gauss ERLL. Same goes with MC mk II, most clan heavies, HBK IICs (2x cHvyLL + 6x cERML,4x cERLL, 2x cERPPC), Vapour eagles (regular ones, not Rival)(3x cERPPC/3x cSRM6Artemis + lasers) Shadow cats (3x cERLL, 2x cERPPC, 1x cHvyLL + 5x cERML, 2 x cLPL), Annihilators (cERLL + Gauss, laswer voms, HvyGauss + lasers) You can have brawling skirmisher arctic cheetas/Mist Lynxes, that can also run long range ERLL builds etc etc...

List goes on and on, but to give you some picture:
https://grimmechs.is...im.org/Database
This is list of builds perfectly viable in t1 (although admittedly some better than others, but still viable) made by T1 players.

So no, i think the best would be to be able to inspect your ally (weapons, armor and structure) whenever you need to.

Edited by MechB Kotare, 25 August 2023 - 04:53 AM.


#30 _v0rt3x_

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Posted 26 August 2023 - 07:32 PM

I disagree and don't think this serves the game. I've played MW online in previous titles where you could target allies and see their loadout. The negative cycle that developed from that is that loudmouths on voice comms start constantly criticizing and critiquing other players builds. Ragers become worse than they already are when losing and blame the people using builds they don't approve of. Since people aren't frequently banned from voice comms it's better to not have the Q function to inspect allies. It ends up happening far too often and becomes a source of bickering and ruined drops. Noone needs to know what an ally has on their mech. If it's a comp match you can just ask them on comms. What the game does need though is a sound revamp. That way it actually sounds like a MW game.

#31 martian

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Posted 27 August 2023 - 12:20 AM

View Postiexist, on 26 August 2023 - 07:32 PM, said:

I disagree and don't think this serves the game. I've played MW online in previous titles where you could target allies and see their loadout. The negative cycle that developed from that is that loudmouths on voice comms start constantly criticizing and critiquing other players builds. Ragers become worse than they already are when losing and blame the people using builds they don't approve of. Since people aren't frequently banned from voice comms it's better to not have the Q function to inspect allies. It ends up happening far too often and becomes a source of bickering and ruined drops. Noone needs to know what an ally has on their mech. If it's a comp match you can just ask them on comms. What the game does need though is a sound revamp. That way it actually sounds like a MW game.

You can cycle through all friendly 'Mechs after you die ... but at that moment it is pointless for the gameplay purposes. I needed that information (who runs what weapons and how damaged is his 'Mech) when I was fighting with those 'Mechs side by side, not after I died.

#32 CherokeeRose187

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Posted 27 August 2023 - 05:54 PM

View PostKursedVixen, on 19 August 2023 - 07:55 AM, said:

Why would you do that and also if it's setup right you shouldn't lock on to allies.


I can think of a few reasons, and some people just need killing, as they say in Texas...

View Postthe check engine light, on 26 August 2023 - 10:28 PM, said:

I don't see your point.


I'm not surprised.

#33 Bassault

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Posted 27 August 2023 - 07:59 PM

I think it's better if we can't target friendly mechs to see their loadouts, for our mental health.





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