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Why Are Lurms Being Velocity Nerfed?

Balance Weapons

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#141 VaelophisNyx

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Posted 28 August 2023 - 01:58 PM

View PostVonbach, on 27 August 2023 - 04:05 AM, said:

Lol. Nice try.

Nice dismissal of conversation you got there.

Anywho yeah LRMs seem to perform both better and slightly more balanced now that AMS works; they hit more consistently when not intercepted, and AMS doesn't feel anemic in the face of 200+ LRMs

#142 Vonbach

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Posted 28 August 2023 - 02:04 PM

View PostWeeny Machine, on 27 August 2023 - 06:33 AM, said:

I heard 2 Dire Turrets had to move during the match because they were targeted by LRMs. Snipers not being allowed camping is against the code of conduct and thus velocity was nerfed. It is also considered to reduce LRM range to 400m so that unhindered sniping is guaranteed.


oh man, maybe I should stop giving the Snipedron errr Cauldron ideas...

Don't give them any ideas.

#143 Runecarver

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Posted 29 August 2023 - 12:08 AM

View PostVaelophisNyx, on 28 August 2023 - 01:58 PM, said:

Nice dismissal of conversation you got there.

Anywho yeah LRMs seem to perform both better and slightly more balanced now that AMS works; they hit more consistently when not intercepted, and AMS doesn't feel anemic in the face of 200+ LRMs


Except it works too well now on the platforms that can bring 2, 3 or 4 of them. Less than 10 tons of passive systems that can work through solid terrain crippling or outright nullifying several times their weight in guns is poor design. Especially because said platforms also have quirks and can further exponentially enhance them with easier than ever access to beneficial skill nodes.

All this change does is reinforce the current paradigm that if you don't have absurd velocity quirks, you HAVE to bring more than 60/ 70 missile tubes in order for said weapon to deliver at least some consistent damage through said terrain clipping protection. Thats just limiting build diversity by making it so that only specific higher end heavies and assaults can use said weapons.

AMS was working perfectly fine and as intended before this arbitrary nerf to calm the biased cries of a few chamberpot denizens. And said individuals still won't be taking AMS.

#144 Ignatius Audene

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Posted 29 August 2023 - 01:55 AM

I think lrm are fine currently. I would finally get rid of the narc issue. This needs an rework. Get rid of the los keeping function and in return boost lock on speed and tracking with narc strong.

#145 VaelophisNyx

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Posted 29 August 2023 - 05:52 PM

genuinely? I would love for AMS to be made to care about line of sight.

#146 RockmachinE

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Posted 30 August 2023 - 12:36 AM

View PostIgnatius Audene, on 29 August 2023 - 01:55 AM, said:

I think lrm are fine currently. I would finally get rid of the narc issue. This needs an rework. Get rid of the los keeping function and in return boost lock on speed and tracking with narc strong.


Narc Issue? What narc issue? Its one of the most useless systems at the moment.

#147 Curccu

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Posted 30 August 2023 - 12:49 AM

View PostRockmachinE, on 30 August 2023 - 12:36 AM, said:

Narc Issue? What narc issue? Its one of the most useless systems at the moment.

Well with NARC lurms can be a real threat, without them pretty damn useless weapon system.

#148 martian

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Posted 30 August 2023 - 05:51 AM

View PostCurccu, on 30 August 2023 - 12:49 AM, said:

Well with NARC lurms can be a real threat, without them pretty damn useless weapon system.

And if happens that you have NARC and somebody has LRMs ... you drop on Solaris City. Posted Image

#149 Vellron2005

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Posted 30 August 2023 - 07:46 AM

After GAUSSZILLA, I'm still waiting for the LRM1000 Legendary.. Anything short of that is obvious favoritism of a certain playstyle by a certain group. Nuff said.

Edited by Vellron2005, 30 August 2023 - 07:58 AM.


#150 Tarteso

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Posted 30 August 2023 - 08:03 AM

View PostVellron2005, on 30 August 2023 - 07:46 AM, said:

After GAUSSZILLA, I'm still waiting for the LRM1000 Legendary.. Anything short of that is obvious favoritism of a certain playstyle by a certain group. Nuff said.



Posted Image

#151 Curccu

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Posted 30 August 2023 - 11:29 AM

View Postmartian, on 30 August 2023 - 05:51 AM, said:

And if happens that you have NARC and somebody has LRMs ... you drop on Solaris City. Posted Image


Yeah been there few times with LRM lance Posted Image, I think I have managed to win once in that situation...

And ofc I meant in my earlier post that NARC itself is useless **** unless you know for sure you got few lurm boats with you --> group drop or FP. Only few mechs can do narcing and lurming well itself.

Edited by Curccu, 30 August 2023 - 11:30 AM.


#152 KursedVixen

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Posted 30 August 2023 - 12:16 PM

because like AMS and LRMs they are almost automatic requireing little to no skill and the tier 1's and cauldron don't like no skill weapons, because they don't care about new players..... they'd rather let this game rot and never have new players come in.

#153 martian

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Posted 30 August 2023 - 01:02 PM

View PostCurccu, on 30 August 2023 - 11:29 AM, said:

Yeah been there few times with LRM lance Posted Image, I think I have managed to win once in that situation...

And ofc I meant in my earlier post that NARC itself is useless **** unless you know for sure you got few lurm boats with you --> group drop or FP. Only few mechs can do narcing and lurming well itself.

You are right. Posted Image

#154 ThreeStooges

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Posted 30 August 2023 - 01:03 PM

The only thing any lrm is good at is freaking some one out with the warning. Single lrm 5 and half ton ammo is all you need. One single ams will shoot down 4 of the 5 missiles any way;you're better off just ramming some one for the "collision" damage.

#155 Tectonix

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Posted 12 September 2023 - 11:58 PM

In the current game, the option of a lock-on weapon is almost a penalty in itself.
In direct fire situations where you have the enemy in your line of sight, you should be able to skip the lock-on and fire immediately.
Even in direct fire, the intermediate step of lock-on is a horrible penalty for looking at the enemy and getting hit by all of their attacks.
Atm, of course, would have no complaints. The missile doesn't fly in a curve like it does when indirectly firing the LRM.
I understand the nerf to LRM's indirect fire.
But why should direct fire, where you look the enemy in the eye and shoot, have this penalty? Why use laser, ppc, or gauss when laser is better?
Is there a reason to use Lrm?

#156 Tectonix

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Posted 13 September 2023 - 12:14 AM

The biggest problem is that the top users who are tied to the cauldron love medium to long range weapons like erll. Pgi needs to filter out the input from the cauldron.

When you match cauldron users, they all go for the hills, regardless of machine class.
In a good way, that means they're good at using maps. In a bad way, they only use PPC, ERLL, and Gauss weapons because they are comfortable and know they are powerful.
Cauldron does not play as a brawler using AC, LBX, SRM weapons.

If you observe Cauldron, he loves PPFLD and long range weapons, but hates LRM.
That's because they get pissed off when they get hit by missiles while sniping.(hahahaha)
To compensate for the cauldron's whining, PGI drew a bunch of giant mushrooms on the purple map.

As the top players favored a certain meta, the game became an overarmed one-shot meta. Other players followed suit, and the game naturally became this way.

#157 Curccu

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Posted 13 September 2023 - 02:16 AM

View PostTectonix, on 13 September 2023 - 12:14 AM, said:

The biggest problem is that the top users who are tied to the cauldron love medium to long range weapons like erll. Pgi needs to filter out the input from the cauldron.

When you match cauldron users, they all go for the hills, regardless of machine class.
In a good way, that means they're good at using maps. In a bad way, they only use PPC, ERLL, and Gauss weapons because they are comfortable and know they are powerful.
Cauldron does not play as a brawler using AC, LBX, SRM weapons.

If you observe Cauldron, he loves PPFLD and long range weapons, but hates LRM.
That's because they get pissed off when they get hit by missiles while sniping.(hahahaha)
To compensate for the cauldron's whining, PGI drew a bunch of giant mushrooms on the purple map.

As the top players favored a certain meta, the game became an overarmed one-shot meta. Other players followed suit, and the game naturally became this way.

Name 10 Cauldron members.





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