KingCobra, on 02 September 2023 - 10:26 AM, said:
I'm not a bad player in MWO but not close to the best player by far but for 10+ year I have had for the most part fun in this game. MWO was never for me the game I played for or even desired to play as most of us older MechWarrior 2-4 players expected an updated version of Mechwarrior 4 Mercenaries with the MekTek Mod installed and everything updated with a new game engine.
Played the Mechwarrior games. They had their place, scratched an itch but for me and many others it was the MPBT series, from EGA, to AOL/Gamestorm Solaris (ie in-game Faction Play never went live due to 3rd party issues) and the short lived beta EA MPBT 3025.
I prefer MWO over MW5 since it is against live players vs NPC, even though many players act more like low level NPCs

. FP is barely there, with PGI running off the population due to tons of missteps, prior to and after IGP left.
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Plus adding teams into SOLO quick play to me has been a horrible experience as there abusing the system with sync dropping and farming teams for fun. Coordinated teams are fun to play on when there in their own MM Que and playing against each other in better balanced game play.
2-man (maybe 3-man) should never have been moved from the primary queue when the Group queue went live but PGI furbar that transition (originally 4-man and less were to stay in the main queue). Why? There were likely more actual units/teams who would work together, even if they were having drinking. Now? PGI should have max it out at 3-man and 1 mech/class instead of tonnage min/max.
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Also PGI has always decided their decisions about this games meta and features based on what the comp, Faction play and Devs and Cauldron wanted and very little of what the normal player base wants.
The real issue is that PGI decision makers rarely play the game, nor do most play it even semi-competitively. That a wild range of players banding together to offer tweaks that PGI review and do updates on said items changings things up, some good, some not so good at times but it is based on both formulas and game play.
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AS an Afterthought I can say well Russ you finally got the game you always wanted a clone of an FPS one shot one kill game that we used to play on the MekTek servers long ago with no strategy needed or defensive capabilities and repetitive game play.
P.S what's next? Russ your favorite game play style? NO HEAT UNLIMIED AMMO GAMEPLAY? that will be the end of MWO for sure. And thanks for no real social lobby system for 10+ years.
Russ wanted MW5 but couldnt get the funding. Going the route of MWO actually had a lower overhead to produce that MW5, and did it with crowd-funded campaign. If they hadnt gone that route, even though they ran away the crowd that was looking for the "Raid" campaigns (Community Warfare/Faction Play), and once they did get it added, it languished for too long before making some real changes. The population that it needed left due to PGI empty and very late promises.
I do primarily play an alt to scratch and satisfy that itch, something MW5 barely scratches instead of this main character I drop on him from time to time but never enough to have 10 drops under my belt to register. He has all the RL funds on it, while the alt was done without RL funds, mechs are earned via events, c-bills and MC earned from said events.