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Why I'm Not Having Fun In Mwo


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#61 Bassault

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Posted 04 September 2023 - 12:42 PM

View PostKingCobra, on 04 September 2023 - 11:54 AM, said:

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I'm not going to answer ever post but your all getting way off topic PGI needs to fix a few things the player base has wanted for quite some time and keep on top of things that are current issues. For myself I play all mech classes as I have over 300 mechs some better than others as I have said many times lights need help except for a few that possibly need a reduction in DPS and Crits. Most lights need Buffs to even be viable in actual game play.

I wasn't responding to you. You're also very wrong about lights, plenty of lights are viable in quickplay and are very strong. You just don't know how to play them that well. Read my posts replying to weeny if you want to know why I believe that.

Edited by Bassault, 04 September 2023 - 01:21 PM.


#62 KingCobra

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Posted 04 September 2023 - 02:31 PM

View PostEast Indy, on 03 September 2023 - 07:02 AM, said:

It's a shame this is what every iteration of MechWarrior devolves into, but until a developer has the confidence and know-how to design around the game's fundamental problems, the IP will always be limited to a tiny following.

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This is really not true statement Mechwarrior2-4 and all their expansions were true MechWarrior games deep in strategic game play far beyond MWO in its true game play.

But let's talk about the topic and leave behind and disingenuous comments by some and see how many players have comments on the future of Solo Quick Play and what to do about Group play out of solo play que and a viable option to what is happening in MWO now.

#63 Tarl Cabot

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Posted 04 September 2023 - 03:25 PM

View PostKingCobra, on 02 September 2023 - 10:26 AM, said:

I'm not a bad player in MWO but not close to the best player by far but for 10+ year I have had for the most part fun in this game. MWO was never for me the game I played for or even desired to play as most of us older MechWarrior 2-4 players expected an updated version of Mechwarrior 4 Mercenaries with the MekTek Mod installed and everything updated with a new game engine.

Played the Mechwarrior games. They had their place, scratched an itch but for me and many others it was the MPBT series, from EGA, to AOL/Gamestorm Solaris (ie in-game Faction Play never went live due to 3rd party issues) and the short lived beta EA MPBT 3025.

I prefer MWO over MW5 since it is against live players vs NPC, even though many players act more like low level NPCs :) . FP is barely there, with PGI running off the population due to tons of missteps, prior to and after IGP left.

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Plus adding teams into SOLO quick play to me has been a horrible experience as there abusing the system with sync dropping and farming teams for fun. Coordinated teams are fun to play on when there in their own MM Que and playing against each other in better balanced game play.

2-man (maybe 3-man) should never have been moved from the primary queue when the Group queue went live but PGI furbar that transition (originally 4-man and less were to stay in the main queue). Why? There were likely more actual units/teams who would work together, even if they were having drinking. Now? PGI should have max it out at 3-man and 1 mech/class instead of tonnage min/max.

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Also PGI has always decided their decisions about this games meta and features based on what the comp, Faction play and Devs and Cauldron wanted and very little of what the normal player base wants.

The real issue is that PGI decision makers rarely play the game, nor do most play it even semi-competitively. That a wild range of players banding together to offer tweaks that PGI review and do updates on said items changings things up, some good, some not so good at times but it is based on both formulas and game play.

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AS an Afterthought I can say well Russ you finally got the game you always wanted a clone of an FPS one shot one kill game that we used to play on the MekTek servers long ago with no strategy needed or defensive capabilities and repetitive game play.

P.S what's next? Russ your favorite game play style? NO HEAT UNLIMIED AMMO GAMEPLAY? that will be the end of MWO for sure. And thanks for no real social lobby system for 10+ years.


Russ wanted MW5 but couldnt get the funding. Going the route of MWO actually had a lower overhead to produce that MW5, and did it with crowd-funded campaign. If they hadnt gone that route, even though they ran away the crowd that was looking for the "Raid" campaigns (Community Warfare/Faction Play), and once they did get it added, it languished for too long before making some real changes. The population that it needed left due to PGI empty and very late promises.

I do primarily play an alt to scratch and satisfy that itch, something MW5 barely scratches instead of this main character I drop on him from time to time but never enough to have 10 drops under my belt to register. He has all the RL funds on it, while the alt was done without RL funds, mechs are earned via events, c-bills and MC earned from said events.

#64 TheCaptainJZ

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Posted 04 September 2023 - 04:37 PM

This game has definitely suffered from power creep. I can't imagine how any new player would want to play this. But the stuff being injected into the game must be having the desired effect because the Steamchart numbers have rebounded a bit since early summer. https://steamcharts.com/app/342200 So I guess someone likes it.

#65 KingCobra

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Posted 04 September 2023 - 06:14 PM

View PostTarl Cabot, on 04 September 2023 - 03:25 PM, said:

Played the Mechwarrior games. They had their place, scratched an itch but for me and many others it was the MPBT series, from EGA, to AOL/Gamestorm Solaris (ie in-game Faction Play never went live due to 3rd party issues) and the short lived beta EA MPBT 3025.

I prefer MWO over MW5 since it is against live players vs NPC, even though many players act more like low level NPCs Posted Image . FP is barely there, with PGI running off the population due to tons of missteps, prior to and after IGP left.


2-man (maybe 3-man) should never have been moved from the primary queue when the Group queue went live but PGI furbar that transition (originally 4-man and less were to stay in the main queue). Why? There were likely more actual units/teams who would work together, even if they were having drinking. Now? PGI should have max it out at 3-man and 1 mech/class instead of tonnage min/max.


The real issue is that PGI decision makers rarely play the game, nor do most play it even semi-competitively. That a wild range of players banding together to offer tweaks that PGI review and do updates on said items changings things up, some good, some not so good at times but it is based on both formulas and game play.



Russ wanted MW5 but couldnt get the funding. Going the route of MWO actually had a lower overhead to produce that MW5, and did it with crowd-funded campaign. If they hadnt gone that route, even though they ran away the crowd that was looking for the "Raid" campaigns (Community Warfare/Faction Play), and once they did get it added, it languished for too long before making some real changes. The population that it needed left due to PGI empty and very late promises.

I do primarily play an alt to scratch and satisfy that itch, something MW5 barely scratches instead of this main character I drop on him from time to time but never enough to have 10 drops under my belt to register. He has all the RL funds on it, while the alt was done without RL funds, mechs are earned via events, c-bills and MC earned from said events.

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We were once teammates Tarl. This name is just one of many that I have used since Mechwarrior2. Me and Warhammer played for many years in DC and other teams then we met a chap called Cmeg and moved to CYT for years so I'm from the same older groups actually my favorite will always be NBT the one mod that was strictly TRO.

I trull pity Russ he could have funded MW5 or any of the PGI projects with just the revenue of the MechWarrior 2-4 players in 2-4 years. most were putting 100-500 USD a month and they were 500,000 strong active players with 1,000,000 active registered users' in year 1-3 before they all bailed the game because of his erratic comment an actions.

Well, MWO might change for the better that's why I stuck around so long but it's getting old stale and a total revision of the core game play I personally think would have to be done at this point for it to be a true MechWarrior game that was new and fresh to attract a new players and possibly an old player base revival.

#66 KingCobra

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Posted 04 September 2023 - 06:18 PM

View PostTheCaptainJZ, on 04 September 2023 - 04:37 PM, said:

This game has definitely suffered from power creep. I can't imagine how any new player would want to play this. But the stuff being injected into the game must be having the desired effect because the Steamchart numbers have rebounded a bit since early summer. https://steamcharts.com/app/342200 So I guess someone likes it.

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There is only one reason for the chart's uptick in numbers of players more alt accounts or AI accounts placed in the game for higher player count. Truly chatting in games ETC I find very few real new players.

And yes, the power creep in the last 6 months is really showing where MWO is going in the future, and I believe those doing it have achieved the goal of finally getting what they wanted at the expense of the last of the normal player bases loss.

Edited by KingCobra, 04 September 2023 - 06:22 PM.


#67 VaelophisNyx

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Posted 05 September 2023 - 12:46 PM

View PostWeeny Machine, on 02 September 2023 - 12:51 PM, said:

Emphasize: Groups in QP. Seriously, why is this game even fun for those guys?


Because playing with friends is fun? Not so hard to grasp my guy

also sync dropping is almost impossible? have you SEEN the queue values these days? if you don't bring two lances of lights you're probably not getting in the same match. Failing that there's also that it splits your lances up between teams if you do that usually.

Group play would literally be a non-issue if teams actually coordinated in general rather than hold W until they've moved 300m

View PostTheCaptainJZ, on 04 September 2023 - 04:37 PM, said:

This game has definitely suffered from power creep. I can't imagine how any new player would want to play this. But the stuff being injected into the game must be having the desired effect because the Steamchart numbers have rebounded a bit since early summer. https://steamcharts.com/app/342200 So I guess someone likes it.


Big Beach Party Event was the thing that got me and several of my friends to finally pick up MWO. It turns out offering quick ways to circumvent the grind helps quite a lot with player retention and acquisition

#68 DieBrauerei

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Posted 06 September 2023 - 11:50 AM

I feel you, I'm in a very similar position right now. I used to play MWO a lot about 5 years ago, then I got a Mac and things happened in my life. About 2 months ago I hopped back into the game and what can I say - it's just not fun anymore.
At first I attributed it to me being in a lower tier and having to put up with bad teammates but I've now reached tier 2 and it still is very inconsistent and annoying. I think MWO has a major problem with power creep and low ttk. Alphas now are about 50% higher than they used to be and the recent patch only worsened the preexisting problems. Playing as an assault, you can now be cored with two salvos of some ecm mech at 500m. Doesn't matter if you are a good pilot, if you don't see the enemy, you will eat the first volley and have a red CT. The game has essentially become an ordinary shooter, with high ttk, emphasis on cover and lots of randomness.

#69 feeWAIVER

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Posted 06 September 2023 - 12:10 PM

Alphas really aren't that much higher.
We were doing 72pt laser vomit alphas with ebon jags years ago, and since then they've added tons of armor and structure to mechs.

#70 Bassault

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Posted 06 September 2023 - 04:18 PM

View PostDieBrauerei, on 06 September 2023 - 11:50 AM, said:

I feel you, I'm in a very similar position right now. I used to play MWO a lot about 5 years ago, then I got a Mac and things happened in my life. About 2 months ago I hopped back into the game and what can I say - it's just not fun anymore.
At first I attributed it to me being in a lower tier and having to put up with bad teammates but I've now reached tier 2 and it still is very inconsistent and annoying. I think MWO has a major problem with power creep and low ttk. Alphas now are about 50% higher than they used to be and the recent patch only worsened the preexisting problems. Playing as an assault, you can now be cored with two salvos of some ecm mech at 500m. Doesn't matter if you are a good pilot, if you don't see the enemy, you will eat the first volley and have a red CT. The game has essentially become an ordinary shooter, with high ttk, emphasis on cover and lots of randomness.

Try moving with W and/or S to make yourself harder to hit. Try twisting your torso as well when you get shot, that can help spread some of the damage.

#71 VaelophisNyx

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Posted 06 September 2023 - 10:37 PM

View PostBassault, on 06 September 2023 - 04:18 PM, said:

Try moving with W and/or S to make yourself harder to hit. Try twisting your torso as well when you get shot, that can help spread some of the damage.


yes yes we all did the tutorial. please put down the sarcasm ray mr. big shot t1

#72 VeeOt Dragon

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Posted 06 September 2023 - 11:41 PM

honestly i feel the OP and a few others here. i just haven't been enjoying MWO like i used to. i can't really place a finger on why though. it could be a number of factors from the further nerfing of LRM to lower and lower TTK i'm just not sure. hell it could just be me and my current mental state.

for now i am taking a break from MWO and playing Baldur's Gate 3 (extra props to Larian Studios for making a new game that will still run on this well over a decade old PC) and a bit of an early access indie game called Jumplight Odyssey. i might come back and do the current free mech event but maybe not since i already have 2 stalkers (3FB and Misery) not really interested in another one.

#73 Meep Meep

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Posted 07 September 2023 - 12:02 AM

Been here since beta and have enjoyed the ride both the ups and downs. Have taken a few breaks some extended but I always come back. Hell I have probably played more in the last couple of years then all the previous years combined because the game is finally getting some long overdue attention. Yeah been a few stumbles with that too but overall its keeping it fresh enough to have me playing regularly each week.

#74 Saved By The Bell

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Posted 07 September 2023 - 12:54 AM

By the way, JP Jango video movements is freaking hard for me. I usually dont use jumps so...

Edited by Saved By The Bell, 07 September 2023 - 12:55 AM.


#75 MrMadguy

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Posted 07 September 2023 - 01:13 AM

View PostLockheed_, on 06 September 2023 - 10:48 PM, said:

you two need to watch this:


While I understand, that convergence is major reason, why it's harder to hit flying 'Mech, but sometimes it really feels like JJs - are cheat, cuz they simply break hitreg completely. That's why even so called "JJ flapping" works as hitreg killer, while 'Mech doesn't actually fly high enough to break convergence. That's why I personally prefer not to shoot at flying 'Mechs at all. Just waste of ammo, heat and CDs. Just alpha everything I have at exact moment, when they land.

Edited by MrMadguy, 07 September 2023 - 01:14 AM.


#76 Bassault

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Posted 07 September 2023 - 07:58 AM

View PostVaelophisNyx, on 06 September 2023 - 10:37 PM, said:

yes yes we all did the tutorial. please put down the sarcasm ray mr. big shot t1

Well, if you did go through the tutorial this wouldn't be a problem. You have no idea how many times I've seen people complain like "I GOT ONE SHOTTED BY ONE PERSON!" and then you look at them play and they stand still for 10 seconds at a time, don't see the 3 mechs on their peripherals shooting them, don't twist, don't do anything remotely movement related. TTK in this game is usually very high, they just find a way to make it low when they stand still and allow themselves to get shot by multiple mechs the same size as them. If the game was to be designed to have high TTK when people decide to gawk at multiple mechs with their mouth drooling, then if two players who were good were to fight eachother, it would take 30 minutes.

#77 KursedVixen

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Posted 07 September 2023 - 08:27 AM

View PostSaved By The Bell, on 07 September 2023 - 12:54 AM, said:

By the way, JP Jango video movements is freaking hard for me. I usually dont use jumps so...
honestly whatching th vid gave me motion sickness he moves too fast especially the twitching at the begining

what is not fun for me is that I always seem to get into a situation where 2 of the enemy is teaming up on me but my allies are never near me... or assist me outside of groups

Edited by KursedVixen, 07 September 2023 - 08:40 AM.


#78 MrMadguy

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Posted 07 September 2023 - 09:14 AM

View PostKursedVixen, on 07 September 2023 - 08:27 AM, said:

honestly whatching th vid gave me motion sickness he moves too fast especially the twitching at the begining

I don't have motion sickness, but I've got used to other shooters like Quake, HL, CS too much - I just get disoriented, when cockpit rotates around me. And disorientation is your worst enemy. That's why my arms are locked and I unlock them only when needed.

#79 Duke Falcon

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Posted 07 September 2023 - 09:30 AM

View PostVaelophisNyx, on 06 September 2023 - 10:37 PM, said:

yes yes we all did the tutorial.


Tutorial?! Is there a tutorial could be done?

#80 KursedVixen

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Posted 07 September 2023 - 09:47 AM

View PostMrMadguy, on 07 September 2023 - 09:14 AM, said:

I don't have motion sickness, but I've got used to other shooters like Quake, HL, CS too much - I just get disoriented, when cockpit rotates around me. And disorientation is your worst enemy. That's why my arms are locked and I unlock them only when needed.
I can play games just fine, i've played quake 3 and such it's when my mind doesn't expect it IE someone else controlling it when it's a problem.





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