If Mwo2 Ever Materializes...
#21
Posted 05 September 2023 - 02:14 AM
Would make no sense for PGI to keep both versions of the game alive.
#22
Posted 05 September 2023 - 12:00 PM
A legacy reward would be nice though..
But honestly, I hope MWO starts out IS only..
And when Clans do show up, they show up as unplayable and overpowered NPC factions.
#23
Posted 05 September 2023 - 12:12 PM
feeWAIVER, on 05 September 2023 - 12:00 PM, said:
And when Clans do show up, they show up as unplayable and overpowered NPC factions.
Please no, I'm so tired of Battletech/Mechwarrior games focusing on pre-3067. The Jihad/Dark Age exists, get over it, it's time to move on from trying to relive "the glory days" of Battletech.
Edited by Quicksilver Kalasa, 05 September 2023 - 12:12 PM.
#24
Posted 05 September 2023 - 02:21 PM
Quicksilver Kalasa, on 05 September 2023 - 12:12 PM, said:
Give me the 3100s, let's see modern BT
#25
Posted 05 September 2023 - 05:25 PM
Quicksilver Kalasa, on 05 September 2023 - 12:12 PM, said:
The reason that most tie-in stuff takes place between 3025 and 3067 is because those are the most popular eras. Even in TT, they're what's played the most often. It would be neat to see later era stuff represented in video game form, but it wouldn't appeal to as many people. The ilClan era also does away with several of the recognizable factions, limiting mass appeal from a brand recognition perspective. From a mechanical standpoint, later eras also introduce a slew of new technology. That means more development and balancing for the devs to do.
#26
Posted 05 September 2023 - 06:55 PM
Quicksilver Kalasa, on 05 September 2023 - 12:12 PM, said:
VaelophisNyx, on 05 September 2023 - 02:21 PM, said:
I don't know a lot of BT Lore, tbh.
Does anything happen in these settings that makes it cooler for the narrative in an online game than the classic era, with clan invasion being represented by an OP NPC faction?
Like, what's the hook in the story? I really wanna know.
Edited by feeWAIVER, 05 September 2023 - 06:56 PM.
#27
Posted 05 September 2023 - 07:14 PM
ImaginartFireball, on 05 September 2023 - 05:25 PM, said:
I'm going to stop you right there, if you want Battletech to grow as a brand/universe, you need to let the old stuff die. Otherwise it's just constantly riding on a nostalgia well (much like this game) that eventually dries up. Having like short campaigns that revisit "major historical" moments is okay just like Battletech itself does with the historical sourcebooks, but making that the selling point of a video game series when the stuff its based on moved on decades ago is silly. I'm not buying that that's what appeals to everybody either, otherwise the franchise would be trying to recapture that magic with the ilClan era. You could argue that's what the kickstarters are doing, but I think you'd find a wide array of reasons for people supporting that, hell I supported it because I liked the new mech designs a hell of a lot better than the 80/90s versions and I liked the new minis.
I'd also argue that I don't think BT will ever re-capture the pre-3025 magic because of the reception of dark age. IMO however bad of an execution it was, I read dark age like an attempt to recapture exactly that and the people it was trying to win over seemed to be the most ardent opponents of it.
Edited by Quicksilver Kalasa, 05 September 2023 - 07:21 PM.
#29
Posted 05 September 2023 - 10:05 PM
Curccu, on 05 September 2023 - 02:14 AM, said:
Would make no sense for PGI to keep both versions of the game alive.
Thats why I think a legacy option with an opt in period would more or less ensure it to mostly carry over the existing playerbase. Hits all the needed points for minimal effort on both parties. Legacy players get the bulk of their mechs(most likely the mc and cash mechs) and cosmetics that apply to the new game so there is no need to go back to your sunk investment in mwo and an opt in period ensures the data migration is a one and done affair which is a HUGE deal in instances like this.
#30
Posted 07 September 2023 - 06:25 AM
then again MWO2 would have to be far more than MWO for me to switch. not only would it have to have more features but also perhaps a bit of story. hell if we are talking pie in the sky here have multiple manufacturers for you weapons and equipment. you can simplify it by having say one company's weapons do a point or two more damage but tend to run hotter, or this company's auto cannons cycle faster but tend to be less accurate. this would take more balancing though and differing manufacturers would have differing costs as well.
mostly though i think there is very little that would get me to convert to an MWO 2 if it is made by PGI. they have burned me far to many times to trust them. i do enjoy MW:5 but it requires quite few mods to even be playable so using it as a base for MWO2 would be meh at best.
#31
Posted 07 September 2023 - 06:56 AM
There is a better chance of pgi going hey here's the open beta invite for transeverse! Surprize! We finished it! than of pgi making an mwo2. Even if they did given how poorly they've managed mwo I'd not spend any money on it at all even if they gave me all my heroes for free.
#32
Posted 07 September 2023 - 01:58 PM
JediPanther, on 07 September 2023 - 06:56 AM, said:
There is a better chance of pgi going hey here's the open beta invite for transeverse! Surprize! We finished it! than of pgi making an mwo2. Even if they did given how poorly they've managed mwo I'd not spend any money on it at all even if they gave me all my heroes for free.
Well heavens forbid we discuss something in a discussion forum even if said topic might be wishful thinking.
#33
Posted 08 September 2023 - 08:27 AM
the check engine light, on 05 September 2023 - 09:39 PM, said:
I'm going to expand on this a bit:
You CAN NOT have low TTK and no respawns with long queue times. Every other potential frustration factor pales before these. This is a recipe for frustration, loss of patience and burnout/player turnover leading to revenue streams evaporating as people quit in abject frustration. People are not going to stick around to gitgud, to spend money, anything like that if they are getting hit with these problems repeatedly. They're going to view MWO as a terrible time and money investment. They wouldn't be wrong.
That is what MWO has right now. This is risking a death spiral, if MWO is not already in one.
There are people saying that respawns would break MWO for them. I propose a compromise. If you take a full dropdeck, mech health etc remains within normal ranges. If you short your dropdeck, or choose only ONE mech, a formula for calculating increases in mech stats could be conceived to make that anything but a hamstringing. Alternately, evenly distributed numbers of TOTAL MECHS in a drop between teams, so that everyone will eventually run through the same number of mechs, and anyone who would prefer a one-and-done has that option and can leave the match once they are downed. In line with this, remove mech lock-in for drops, as it being in place would be incredibly punitive to those who opt to not drop a full deck. Alternately, a drop deck with a 115t limit but no stipulation that all drop slots be filled. or something in between/combining those two solutions.
Edited by the check engine light, 08 September 2023 - 08:43 AM.
#34
Posted 08 September 2023 - 09:53 AM
Quicksilver Kalasa, on 05 September 2023 - 07:14 PM, said:
That's like saying the Wild West should catch up to 1960 because people are tired of horses, revolvers and outhouses.
The classic Late-Third/Fourth Succession War era is basically a genre. Tons of possibilities for storytelling, first and foremost because not everything needs to be House intrigue. Some people may not like it, and saturation is always a risk with fiction. But there's a reason why people love origin stories.
All we need is a good game loop.
#35
Posted 08 September 2023 - 12:11 PM
martian, on 03 September 2023 - 08:50 PM, said:
Second, what would be the point of abandoning the current MWO and moving to MWO2, if the new game would suffer all the flaws of the current one?
- Premade groups farming casual solos or just unbalancing the games.
- Unbalanced gameplay in general favoriting one playstyle.
- Favoriting one group of players while ignoring the rest of the playerbase.
- No real development to speak of (and no, I do not count reskinned 'Mechs as a new development; new lasers that are actually old lasers with changed colour and adjusted stats also do not count).
- Badly designed maps.
- No BattleTech universe relation that makes the current MWO just a generic FPS shooter.
- Disasters like the Faction Play or Solaris 7.
And if you add re-buying the entire inventory ...
So buying MWO2, that would just reskinned MWO that would keep all those flaws of the original (while adding some new ones), would be pointless. I wonder what Russ Bullock would have to promise to make me re-invest in MWO.
MWO management are the used car salesmen of the video game world.
#36
Posted 08 September 2023 - 01:16 PM
Although if its going to be on a better engine, I think a credit booster of sorts would do nicely in place of a 100% carryover.
Considering just how much work it would take just to redo all the artwork from mechs.
1 thing I would prefer over all others, is not having a clone of all the goofy mechanics just straight ported to a new engine.
Oh and head-tracking, semi-VR or full VR support needs to be in there.
Edited by Cyborne Elemental, 08 September 2023 - 01:18 PM.
#37
Posted 08 September 2023 - 02:00 PM
East Indy, on 08 September 2023 - 09:53 AM, said:
The classic Late-Third/Fourth Succession War era is basically a genre. Tons of possibilities for storytelling, first and foremost because not everything needs to be House intrigue. Some people may not like it, and saturation is always a risk with fiction. But there's a reason why people love origin stories.
Again, I'd argue there is less possibility than in the more modern eras of battletech, if you want the horses, revolvers, and outhouses, there is always the periphery and pirates. That's why the modern eras have been better, because there is more variety/range in ecosystems, much like Star Wars. And to be clear, the people constantly clamoring for the succession wars era don't care about "origin" stories, (that's what the historical sourcebooks are). They think Battletech was ruined with the introduction of the Clans and continued downhill with Jihad/Dark Age. There is a big difference from getting to experience the origins, and being stuck in the past. I have no issue with the former, I'm tired of the latter.
#38
Posted 08 September 2023 - 02:06 PM
the check engine light, on 08 September 2023 - 08:27 AM, said:
You CAN NOT have low TTK and no respawns with long queue times. Every other potential frustration factor pales before these. This is a recipe for frustration, loss of patience and burnout/player turnover leading to revenue streams evaporating as people quit in abject frustration. People are not going to stick around to gitgud, to spend money, anything like that if they are getting hit with these problems repeatedly. They're going to view MWO as a terrible time and money investment. They wouldn't be wrong.
I'd argue the issue is not the no respawn part, but the time it takes to get into the next match. IE match times are too long, and unlike CS:GO, there is no round system where you somewhat get a redo on the same map. I think I'd like to see both, shorten the match time, remove maps that are too large (Alpine, Polar, Forest Colony Redux, etc) but also make the game best 2 out of 3 on the same map or something. I don't think respawn needs to be compromised because the game is a team game and having played Overwatch back in the day I know that people will throw themselves into the meat grinder as soon as they respawn rather than wait to respawn with the team (hell, this used to happen with faction play).
That and the fact you can't re-use your mech in the match if you drop early. The whole inventory management aspect of this game gets in the way of the games core feedback loop. Experimentation is core to a game with lots of customization, so limiting that like this game does with requiring you to buy everything you put on your mech, buying duplicates if you want to take multiple into a game, etc is all counter-productive.
Edited by Quicksilver Kalasa, 08 September 2023 - 02:08 PM.
#39
Posted 08 September 2023 - 02:07 PM
Cyborne Elemental, on 08 September 2023 - 01:16 PM, said:
Already done with mw5 models. The new mechs we are getting here? Ports from mw5. They already have nearly all the art assets they need via mw5 they just need an engine to stick it all in.
#40
Posted 08 September 2023 - 04:24 PM
It's just not realistic to think it would. It would take years to develop even with reusing assets. They'd need a larger staff to maintain it compared to MW5, a single player title. They know player counts would be low and most players will not fork over the cash they did for MWO because they did that already and there's not this large incoming generation of Battletech fans or anything. It would have to be significantly new and different, not just a reskinned MWO. The social and immersion aspects are probably the linchpins of success and that never really materialized here and I don't think it can without some darn good development and some critical mass number of players. They'd have to shut down MWO for sure and only grant a few things, not a full transfer because they'd have to sell mechs again. I'm doubtful they could find anything else meaningful enough to sell besides mechs and camo for them.
Russ was very skeptical in the interview earlier this year about a potential MWO2 It's obvious he doesn't see much potential in the idea, unless a mass of players can convince him otherwise, and that's not going to happen. Besides, he already said they're developing another Mechwarrior title. It didn't seem like he was talking about a DLC, but did say they'd announce it starting about this time in the year. Probably going to be MW6 but with the Clans this time. MW5 has worked pretty well for them, so of course it makes sense they'd copy the success there. I'm sure it's much less headache to maintain.
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