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New Patch Soon To Rebalance?


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#41 pbiggz

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Posted 11 September 2023 - 02:11 PM

View PostTheCaptainJZ, on 11 September 2023 - 11:25 AM, said:

I mean this in a very broad and generalized way. I don't know what a proper number is. Of course, a blanket number change would be bad because it would have significant effects not easily predicted. But I'd argue that reducing damage overall is equivalent, if done right, to increasing armor. Yes, high alphas do come directly from more and more mechs having more and more hardpoints. But there are contributing causes as well. You can't tell me that redesigning the skill tree didn't contribute a little bit, now that there's almost no give and take between maxing out all the heat decreasing skills and cooldown and buffing armor because you don't have to overstep less desirable skills. Likewise, you can't tell me quirks don't further exasperate the problem when combined with everything else. If we buff armor, which would also be ok to me, then you're going to find a lot of players whining that their mechs and weapons feel weaker and unfun. I'm not saying we do a blanket numbers cut--it has to be well-thought out and I would expect that to take a lot of time and energy and iterations. I'm also not saying we eliminate quirks. They absolutely are needed in some cases, and they can add flavor to variants. But everything together has really decreased ttk and personally, I don't like it. You used to be able to move around the map more, at range, without losing a component from one enemy in one volley. That's much harder or rarer today. I know no one will act on my suggestions because the player base abhors nerfs of any kind but are ok with buffs that actually achieve the same effect. I mean, this game has been power creeping from day 1.


The person I was responding to didn't want a buff to armour; they were asking for a full rollback to pre-cauldron values because they prefer that meta, dislike the current one, and think that anyone who likes the current one is bad and playing illegitimately. The rest of their post was post-hoc rationalization for why its ok for him to demand a certain meta and not ok for anyone else. He's expressing the same tired old exclusiveness and possessiveness that has plagued certain parts of this community for years; acting like the game is his to enjoy and yours to leave.

With that out of the way, I dont think we need to buff armour or debuff weapons. What we need to do is shift the balance away from stacking only weapons on your mech, to stacking equipment.

If you've ever played Mechwarrior 5 with mods, you will know you can do things like really cool melee mechs; using black carapace to self heal, plus triple-strength myomer for the sprint and attack buff. You can stack larger, more powerful actuators on your mech to replace the standard ones, taking up slots but buffing certain equipment. You can add specialized melee reinforcements. Then you put the big axe on and *slap* things.

This game wont ever have melee, but there's no reason for us not to have an assortment of exciting gameplay-altering equipment, which we can use to tailor a mech to our liking while also taking up tonnage that would otherwise have gone exclusively to more guns. Think about an electronic warfare raven with stealth armour, null sig, ECM, BAP, maybe C3. That raven might pack a single large laser, but the equipment it brings would dramatically change a game. In mwo you don't really have those choices. Guns and armour are your only options, and we've obviously come to a junction point where that's no longer good enough for people.

Edited by pbiggz, 11 September 2023 - 02:13 PM.


#42 The6thMessenger

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Posted 11 September 2023 - 02:34 PM

View Postpbiggz, on 11 September 2023 - 02:11 PM, said:

With that out of the way, I dont think we need to buff armour or debuff weapons. What we need to do is shift the balance away from stacking only weapons on your mech, to stacking equipment.


Can't do that, at least I don't see it being possible on the plain virtue that, more weapons = faster kills. And the quicker you put a mech out of commission, you could win. More equipment simply means less weapons.

MW5 lets you stack equipment sure, but it isn't MWO, you aren't 12v12, or 8v8, it's a bunch of ******** AIs, and in most cases, they are built stock which isn't optimized.

#43 pbiggz

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Posted 11 September 2023 - 04:21 PM

View PostThe6thMessenger, on 11 September 2023 - 02:34 PM, said:

Can't do that, at least I don't see it being possible on the plain virtue that, more weapons = faster kills. And the quicker you put a mech out of commission, you could win. More equipment simply means less weapons.


Hard disagree. ECM, targetting computers, and jumpjets all get use. Stealth armour gets use. Its possible to make equipment thats worth taking it just has to not suck.

View PostThe6thMessenger, on 11 September 2023 - 02:34 PM, said:

MW5 lets you stack equipment sure, but it isn't MWO, you aren't 12v12, or 8v8, it's a bunch of ******** AIs, and in most cases, they are built stock which isn't optimized.


I brought up mechwarrior 5 to make a comparison on build process. Its no model for balance.

#44 The6thMessenger

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Posted 11 September 2023 - 04:51 PM

View Postpbiggz, on 11 September 2023 - 04:21 PM, said:

Hard disagree. ECM, targetting computers, and jumpjets all get use. Stealth armour gets use.


They take it because of spare tons, that's because people take equipment when it is not intrusive of your build, not make concessions. Even IS Case barely gets used until they removed the tonnage cost. You can keep disagreeing, but tonnage being limited is a hard fact that doesn't require your opinion.

View Postpbiggz, on 11 September 2023 - 04:21 PM, said:

Its possible to make equipment thats worth taking it just has to not suck.


Sure, you can make equipment that is worth taking. ****, dude, since when was the last time you see HBR without an ECM -- that you didn't shot off, or countered?

The problem is that equipment is always secondary to the fact of your primary means of outputting damage, why we can't just not shift away from weapon balance towards equipment balance. You can forgo equipment and take weapons, and be effective, you can't just forgo weapons and take equipment.

But if there's something I want buffed, jump jets. Less a hover and be an actual jump.

View Postpbiggz, on 11 September 2023 - 04:21 PM, said:

I brought up mechwarrior 5 to make a comparison on build process. Its no model for balance.


In short, it's irrelevant and shouldn't have been brought up in the first place. A lot of ****-up happens when people's consideration of doing something is when they can, but not whether they should.

Bloat is a consistent theme with a lot of battletech mods out there like Roguetech, BTA3062, Merctech, and sadly even Yet-Another series.

Edited by The6thMessenger, 11 September 2023 - 04:54 PM.


#45 foamyesque

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Posted 11 September 2023 - 05:20 PM

View PostThe6thMessenger, on 11 September 2023 - 02:34 PM, said:


Can't do that, at least I don't see it being possible on the plain virtue that, more weapons = faster kills.


Only to a point. The marginal value of additional weapons tends to drop as you add more of 'em, but the value of things that boost the effectiveness of the whole platform increases as you add more weaponry.

#46 The6thMessenger

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Posted 11 September 2023 - 05:33 PM

View Postfoamyesque, on 11 September 2023 - 05:20 PM, said:

Only to a point. The marginal value of additional weapons tends to drop as you add more of 'em, but the value of things that boost the effectiveness of the whole platform increases as you add more weaponry.


Yeah, and that's why a shift of balance from weapons to equipment is something I don't see to be feasible -- equipment being dependent to weaponry.

#47 foamyesque

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Posted 11 September 2023 - 06:53 PM

View PostThe6thMessenger, on 11 September 2023 - 05:33 PM, said:


Yeah, and that's why a shift of balance from weapons to equipment is something I don't see to be feasible -- equipment being dependent to weaponry.

It literally already happens with engines.

#48 The6thMessenger

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Posted 11 September 2023 - 07:01 PM

View Postfoamyesque, on 11 September 2023 - 06:53 PM, said:

It literally already happens with engines.


And thereby, it must also happen to other equipment, or is must be okay? That's quite a leap and pedestrian argument, don't you think?

Okay, something you have to understand is that, piggz and I were talking about other equipment, framed it as extra accessories in MW5. Engine is obviously something you have to invest, it isn't an equipment you can literally run without, so it boggles my mind as to why you would think that "engine" is a gotcha answer.

Oh, you mean tonnage? You do realize that forgoing speed and tonnage allotment is quite a common occurrence, you simply just have to not outpace your team. And in very coordinated teams, such as say in Faction Play, players can forgo a lot of tonnage of mobility altogether. Hell, they even have places to use TC8 for that.

#49 foamyesque

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Posted 11 September 2023 - 07:34 PM

I'm not sure if there's a language barrier here or what, but what I'm trying to say is that people trade off weapons for other things all the time, right now, simply because having those other things allows you to kill more effectively than an extra gun does.

Most notably this happens with engines, because all the guns in the world don't matter if you can't bring 'em to bear, but it happens with a number of others, too. The degree to which it happens depends a great deal on the relative value of the equipment vs. the guns, but it's not like it's some weird new concept. pbiggz is simply saying that with a greater variety of equipment those choices become potentially more complicated and you could see people sacrificing firepower for the other advantages new equipment provides.

Edited by foamyesque, 11 September 2023 - 07:34 PM.






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